"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The entrance to the massive cave system lies in the center of Helovia next to the ever-burning fire pit. As you descend into the depths, the air becomes cooler and a great, quartz stone wall glows, allowing the viewers to see into the fiery heart whilst being protecting from the churning heat. Many rooms fall off the main cavern with glowing mushrooms, waterfalls and even a wall of Helovia's history. These underground halls protected the citizens of Helovia in their time of need. Despite their beauty, dangerous chasms and monsters of the deep are cause to be wary.
In the center of the realm of Helovia, a vast hole breaks up the terrain. In its gaping depth fire runs eternally, as if the beating heart of the earth itself. Its diameter runs 50 feet, making it an obstacle to circumvent rather than cross. Little foliage grows nearby, too withered by the encompassing heat that even keeps winter’s touch at bay year round. In the surrounding area extends a flat plain of clay and soil, intermittent with glittering gemstones. Eventually the dull crust fades into tall grasslands capable of hiding the average horse, rending most unable to see above the field. Stay wary of what noises this sea of vegetation brings.
The Cave Rooms
The Sanctuary :: What may seem like a hole in the ground becomes so much more as your hooves slide down the wet and rocky slope beneath the surface. Heat emanates from a wall of lava that flows like a water fall into the chasm of the heart. A thick sheet of bright crystal protects occupants from the flowing force of the lava, leaving an open, dark cave room of generous proportions. Stalactites and stalagmites grow in beautiful formations and multiple paths to other rooms are visible in the rivers and pools that ebb and flow beneath Helovia.
The Wall of History :: A side room off of the Sanctuary displays a rotunda with a small fiery light that flickers and wavers in the ceiling many feet above. Along the stone walls is etched in a strange fashion how Helovia came to be when the four gods descended onto the nothingness of the land. The etchings and bas relief appear to glow and shimmer in the fire light. A pool of water bubbles from a carved fountain in the middle of the room which heals afflictions from the hideous darkness of the above world - if you can make it back in time.
Sunken Falls :: A roar fills the vast cavern in which the underground waterfall resides, for its sound echoes gloriously around the room. No one is quite sure where it comes from, but light dances across the ceiling and walls. The flickering illusions cast by the water play tricks on the eyes as they shimmer across the craggy recesses of the cave. The walls are untouched, and the feel of the room is one of ancient, primal beauty.
The Glowing Room :: The stone floor of the Sanctuary becomes soft and spongy with edible moss and grasses in another room branching off of the main cave. Trees, soft and tender and unaccustomed to the harsh environment above grow in beautiful clouds of glowing leaves. They are covered in mushrooms which emanate a blue florescence, and a stream languidly circles its way through the vegetation. Vines hang from the ceiling and little flowers which bloom from the leaves twinkle and sparkle, emulating stars. Toward the rear of the room is a misty, crisp waterfall which provides water and a gentle humidity to the temperate space.
Crystal Cavern :: The winding labyrinth that makes up the Crystal Caverns is as dangerous as it is beautiful. Fantastic crystals of all shapes and sizes adorn the walls and ceiling; even the floor has a glassy sheen. Light emanates from within the crystals, which gleam with the pale hues of the world above. They shift every now and then in a brilliant display of slowly, ever-changing hues - but be careful not to get too distracted! It is easy to get lost in the depths of the maze.