the Rift


Guidebook
Magic

Rules
1. You cannot join a character with any magic, but characters can obtain it through the site. All character abilities will be listed on the CHARACTER RECORDS page.

2. The only ways to join a character with magic is to win a seasonal magic slot held every 2 months or use a prize. Seasonal slots are explained in the Items and Prizes tab.

3. There are two types of magic your character can obtain, active and passive. The definitions of active and passive magic are as follows:
  • ACTIVE MAGIC | An active magical ability is one that is utilized by thought and can affect the users surroundings as well as other characters. Examples of active magic include: Making and throwing fireballs, reading minds, summoning storms, etc.
  • PASSIVE MAGIC | A passive magic ability can only impact the character’s self and no others. Passive magic is a constant ability that is not able to be consciously turned on or off. Examples of passive magic include: glowing coats or markings, the ability to live without a body part, immortality (though with a way to kill the character), invisible armor against one magic type, etc.

4. Magic can be obtained in the following ways:
  • a. Contests held by the site can have magic as a prize
  • b. Magic (active or passive) can be granted to a specific character by a Random Event
  • c. Magic drops will appear around the site where characters compete to earn magic abilities (only active magic)
  • d. VOTG pass prizes can be used to gain a quest from the gods (only active magic)

5. When entering a magic drop, you can use prior refusals to increase your chances next time. Link the refusal in your post for them to be used. Magic must be the same type as the drop.

6. You may design your character’s magical ability, but an admin will always need to approve. Each ability comes with its own set of restrictions that are based on the restrictions of similar magic. The administrators are responsible for deciding the restrictions of your magic ability. Magic is not official until it is posted on the Character Records under your character’s name.

7. Each ability can be upgraded once to increase its strength or range. For example, a character who can summon snow storms can upgrade their magic to have the ability to control the snowstorm. These upgrades do not count as another magic ability. A magic upgrade is received the same as any magic.

8. Character's can only have two active magic abilities and one passive ability. Any non-horse character can only have one active and one passive ability. Occasionally, a special prize can be given out which will allow for a third active magic slot, but these are rare and cannot be earned through quests.

9. In order to be considered for random, free giveaways, you must have a WISHLIST filled out!

10. There are 8 elements. Each element is equal in the magnitude of their power, but keep in mind that opposing forces tend to cause more damage. Magic abilities can be a single element, or dual element, but this only affects the classification not its strength.
  • a. God of the Sun :: Light & Fire
  • b. God of the Moon :: Dark & Wind
  • c. God of the Earth :: Earth & Water
  • d. God of the Spark :: Time & Shock



Magic Elements and Explanations
LIGHT
:: Psychic abilities; mind reading, telekinesis, illusions, hypnotize, healing...
Light x Dark :: double-edged sword abilities, healing at a price, vicious mind control
Light x Earth :: Speaking with the earth, radiation, Healing with plants
Light x Wind :: Blinding wind, illusionary storms, psychic storms
Light x Water :: Any ice type ability
Light x Fire :: fire feeds off light and produces its own, explosive force which hurts the mind, manipulation
Light x Time :: Illusions of a different era, hypnosis of past or future events, brightening the night sky
Light x Shock :: Mind shock, mental shortage, lightning illlusions


DARK
:: Toxic, curse type abilities. Generally harm others and possibly the user, usually involve taking life or energy
Dark x Light :: double-edged sword abilities, healing at a price, vicious mind control
Dark x Earth :: dark sucks life force from earth, sucks earth down, vortexes, gravity control
Dark x Wind :: Deep storms, wind that cuts, choking
Dark x Water :: Drought, thirst, black water, acid
Dark x Fire :: Heavy smoke, ash, smog
Dark x Time :: Temporary ability to turn one back into a child, time warps to pull enemies down
Dark x Shock :: Violent electricity, static electricity, high pitched electrical noise


EARTH
:: Strength and stability, slower speed, control of earth, plants, healing
Earth x Light :: Speaking with the earth, radiation, Healing with plants
Earth x Dark :: dark sucks life force from earth, sucks earth down, vortexes, gravity control
Earth x Wind :: sand control, sandpaper wind, glass
Earth x Water :: Mud abilities, adhesive, murk
Earth x Fire :: Volcanic, magma, explosive
Earth x Time :: Changing seasons temporarily, weather control, controlling stars/constellation
Earth x Shock :: Produce electrical from innamate objects, charge the earth


WIND
:: Quick and versatile, mainly weather, gusts, cutting, shape manipulations
Wind x Light :: Blinding wind, illusionary storms, psychic storms
Wind x Dark :: Deep storms, wind that cuts, choking
Wind x Earth :: Sand control, sandpaper wind, glass
Wind x Water :: Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms
Wind x Fire :: Raging force, larger radius and damage effects, rings of fire
Wind x Time :: Jump through time, super speed
Wind x Shock :: Lightning storms, tunnel shock, lightning bolts


WATER
:: Calm and fluid, control of water, rain and storms, dissolving
Water x Light :: Any ice type ability
Water x Dark :: Drought, thirst, black water, acid
Water x Earth :: Mud abilities, adhesive, murk
Water x Wind :: Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms
Water x Fire :: The effect of the complete opposite elements creates strange combos, steam, burn and freeze
Water x Time :: Can liquify through time, turn objects into water that disappears, change water volume
Water x Shock :: Charge water, use water to channel electricity, change body electricity


FIRE
:: Wild and furious, control of fire, usually destructive
Fire x Light :: Fire feeds off light and produces its own, explosive force hurts the mind, manipulation
Fire x Dark :: Heavy smoke, ash, smog
Fire x Earth :: Volcanic, magma, explosive
Fire x Wind :: Raging force, larger radius and damage effects, rings of fire
Fire x Water :: The effect of the complete opposite elements creates strange combos, steam, burn and freeze
Fire x Time :: Blue fire, creating stars, burning time warps
Fire x Shock :: Red lightning or burning lightning that starts fires, sparking or arcing fire


TIME
:: Control of stars, space, and the time continuum
Time x Light :: Illusions of a different era, hypnosis of past or future events, brightening the night sky
Time x Dark :: Temporary ability to turn one back into a child, time warps to pull enemies down
Time x Earth :: Changing seasons temporarily, weather control, controlling stars/constellations
Time x Wind :: Jump through time, super speed
Time x Water :: Can liquify through time, turn objects into water that disappears, change water volume
Time x Fire :: Blue fire, creating stars, burning time warps
Time x Shock :: Create auroras, disappear in a cloud of electricity


SHOCK
:: Electricity, shock and static
Shock x Light :: Mind shock, mental shortage, lightning illlusions
Shock x Dark :: Violent electricity, static electricity, high pitched electrical noise
Shock x Earth :: Produce electrical from innamate objects, charge the earth
Shock x Wind :: Lightning storms, tunnel shock, lightning bolts
Shock x Water :: Charge water, use water to channel electricity, change body electricity
Shock x Fire :: Red lightning or burning lightning that starts fires, sparking or arcing fire
Shock x Time :: Create auroras, disappear in a cloud of electricity


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