Guidebook |
Magic
Rules
1. You cannot join a character with any magic, but characters can obtain it through the site. All character abilities will be listed on the CHARACTER RECORDS page.
2. The only ways to join a character with magic is to win a seasonal magic slot held every 2 months or use a prize. Seasonal slots are explained in the Items and Prizes tab. 3. There are two types of magic your character can obtain, active and passive. The definitions of active and passive magic are as follows:
4. Magic can be obtained in the following ways:
5. When entering a magic drop, you can use prior refusals to increase your chances next time. Link the refusal in your post for them to be used. Magic must be the same type as the drop. 6. You may design your character’s magical ability, but an admin will always need to approve. Each ability comes with its own set of restrictions that are based on the restrictions of similar magic. The administrators are responsible for deciding the restrictions of your magic ability. Magic is not official until it is posted on the Character Records under your character’s name. 7. Each ability can be upgraded once to increase its strength or range. For example, a character who can summon snow storms can upgrade their magic to have the ability to control the snowstorm. These upgrades do not count as another magic ability. A magic upgrade is received the same as any magic. 8. Character's can only have two active magic abilities and one passive ability. Any non-horse character can only have one active and one passive ability. Occasionally, a special prize can be given out which will allow for a third active magic slot, but these are rare and cannot be earned through quests. 9. In order to be considered for random, free giveaways, you must have a WISHLIST filled out! 10. There are 8 elements. Each element is equal in the magnitude of their power, but keep in mind that opposing forces tend to cause more damage. Magic abilities can be a single element, or dual element, but this only affects the classification not its strength.
Magic Elements and Explanations
LIGHT :: Psychic abilities; mind reading, telekinesis, illusions, hypnotize, healing...
Light x Dark :: double-edged sword abilities, healing at a price, vicious mind control Light x Earth :: Speaking with the earth, radiation, Healing with plants Light x Wind :: Blinding wind, illusionary storms, psychic storms Light x Water :: Any ice type ability Light x Fire :: fire feeds off light and produces its own, explosive force which hurts the mind, manipulation Light x Time :: Illusions of a different era, hypnosis of past or future events, brightening the night sky Light x Shock :: Mind shock, mental shortage, lightning illlusions DARK :: Toxic, curse type abilities. Generally harm others and possibly the user, usually involve taking life or energy
Dark x Light :: double-edged sword abilities, healing at a price, vicious mind control Dark x Earth :: dark sucks life force from earth, sucks earth down, vortexes, gravity control Dark x Wind :: Deep storms, wind that cuts, choking Dark x Water :: Drought, thirst, black water, acid Dark x Fire :: Heavy smoke, ash, smog Dark x Time :: Temporary ability to turn one back into a child, time warps to pull enemies down Dark x Shock :: Violent electricity, static electricity, high pitched electrical noise EARTH :: Strength and stability, slower speed, control of earth, plants, healing
Earth x Light :: Speaking with the earth, radiation, Healing with plants Earth x Dark :: dark sucks life force from earth, sucks earth down, vortexes, gravity control Earth x Wind :: sand control, sandpaper wind, glass Earth x Water :: Mud abilities, adhesive, murk Earth x Fire :: Volcanic, magma, explosive Earth x Time :: Changing seasons temporarily, weather control, controlling stars/constellation Earth x Shock :: Produce electrical from innamate objects, charge the earth WIND :: Quick and versatile, mainly weather, gusts, cutting, shape manipulations
Wind x Light :: Blinding wind, illusionary storms, psychic storms Wind x Dark :: Deep storms, wind that cuts, choking Wind x Earth :: Sand control, sandpaper wind, glass Wind x Water :: Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms Wind x Fire :: Raging force, larger radius and damage effects, rings of fire Wind x Time :: Jump through time, super speed Wind x Shock :: Lightning storms, tunnel shock, lightning bolts WATER :: Calm and fluid, control of water, rain and storms, dissolving
Water x Light :: Any ice type ability Water x Dark :: Drought, thirst, black water, acid Water x Earth :: Mud abilities, adhesive, murk Water x Wind :: Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms Water x Fire :: The effect of the complete opposite elements creates strange combos, steam, burn and freeze Water x Time :: Can liquify through time, turn objects into water that disappears, change water volume Water x Shock :: Charge water, use water to channel electricity, change body electricity FIRE :: Wild and furious, control of fire, usually destructive
Fire x Light :: Fire feeds off light and produces its own, explosive force hurts the mind, manipulation Fire x Dark :: Heavy smoke, ash, smog Fire x Earth :: Volcanic, magma, explosive Fire x Wind :: Raging force, larger radius and damage effects, rings of fire Fire x Water :: The effect of the complete opposite elements creates strange combos, steam, burn and freeze Fire x Time :: Blue fire, creating stars, burning time warps Fire x Shock :: Red lightning or burning lightning that starts fires, sparking or arcing fire TIME :: Control of stars, space, and the time continuum
Time x Light :: Illusions of a different era, hypnosis of past or future events, brightening the night sky Time x Dark :: Temporary ability to turn one back into a child, time warps to pull enemies down Time x Earth :: Changing seasons temporarily, weather control, controlling stars/constellations Time x Wind :: Jump through time, super speed Time x Water :: Can liquify through time, turn objects into water that disappears, change water volume Time x Fire :: Blue fire, creating stars, burning time warps Time x Shock :: Create auroras, disappear in a cloud of electricity SHOCK :: Electricity, shock and static
Shock x Light :: Mind shock, mental shortage, lightning illlusions Shock x Dark :: Violent electricity, static electricity, high pitched electrical noise Shock x Earth :: Produce electrical from innamate objects, charge the earth Shock x Wind :: Lightning storms, tunnel shock, lightning bolts Shock x Water :: Charge water, use water to channel electricity, change body electricity Shock x Fire :: Red lightning or burning lightning that starts fires, sparking or arcing fire Shock x Time :: Create auroras, disappear in a cloud of electricity |