Guidebook |
Stealing
Rules and How To
1. Stealing is an alternative way to capture a character or item aside from challenging by posting in the Stealth Board. Anyone can steal anything, except foals (under 2 years) cannot steal.
2. A “stealing post” is a poem, riddle, song or description about the character being stolen. The riddle must have at minimum 3, different clues describing the character that are good and relevant. The details of stealth writing and judging are outlined in the Stealth Guide.
3. Characters you want to steal must not be in AA and players cannot be absent. If the player of the character attempting to be stolen/stolen from goes on absent in the middle of a stealth, the stealth continues on and can still be passed. Items you want to steal must be in the "character records". 4. Once a riddle is posted, all characters have 48 hours to guess which character is sought. Only herd leaders and the two sneak class characters with rank magic in the herd can make guesses. Outcasts must block themselves, even if they are in an outcast band.
5. Once a steal runs out of time or all guesses are used, it is considered successful. The stealer must reveal their clues and wait for the stealth to be passed by multiple administrators. Even if a riddle fails because it was successfully guessed in time, the clues must still be revealed, though will not be judged.
6. In order for a successful stealth to pass, it must score at minimum 3 points from at least 2/3 judges. Stealths are scored based on the way the clues are revealed. Stealths must make sense when revealed and it should be possible that the correct character could have been reasonably guessed.
7. If the stealth fails, the character who blocked will know the appearance and identity of the character who attempted to steal, but not any details about name, herd or position. If a stealth passes, then the character that stole cannot be known in any way and can only be found through posting with them and visibly seeing the stolen character/stolen item.
8. A character that is successfully stolen is termed a prisoner. Prisoners must be guarded and are immediately released if their guard does not reply to a thread within 72 hours. Prisoners can only post where their captor allows (in the herdlands).
9. After 1 week, prisoners can try to escape. If the thread is responded to by any captors within 48 hours, their probability of escape is rolled based on the character’s speed and endurance stats. In the event that they do not have stats, they will be created by the admin immediately.
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