HELOVIA || The Way to the Sun
|| HELOVIA HARD MODE || rolling thread - Printable Version

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+----- Thread: || HELOVIA HARD MODE || rolling thread (/showthread.php?tid=10548)

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|| HELOVIA HARD MODE || rolling thread - Ampere - 10-25-2013

HELOVIA HARD MODE


1. You roll for damage any time you are attacked/injured, whether in a fight or a normal post.

-- Rolls for normal posts you can do yourself, just no editing or deleting! It's suggested to use this thread for (make new posts to roll) any time you need a normal thread dice roll.
-- If you are attacked by another character that has stats, use their numbers for attack and damage in the roll.
-- If you are attacked by a character that does not have stats, or by something that is not a character, use the middle-ground number '5' for both attack and damage in the roll.


I thought this could be the Helovia Hard Mode roll thread for Normal Threads
Rather than everyone making their own roll thread (although you can still do that if you want!) Just remember not to delete any posts or edit the roll command posts ;D


Instructions:
- Copy and paste form into a new reply
- Type in the character's name into the appropriate field
- Replace the "XX" with the character's attack stat and damage stat respectively
- remove the space between the "slash" and the word "dice"
- Post!

Code:
[b]Character Name:[/b] Here
[b]Attack:[/b] / dice 1d14 + / dice 1d2 + XX (character's attack stat)
[b]Damage:[/b] / dice 1d6 + XX (character's damage stat)

[i]If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.[/i]

Brackets [] signify a character's name needs to be placed. Delete brackets.
Parenthesis () signify a number needs to be placed. Delete parenthesis.
Asterisks ** signify one of the options within must be selected and the other removed. Delete asterisks.

A = The character attacking.
B = The character being attacked.

Code:
(d14+d2 roll + A's attack stat) *>,=,<* [B]'s defense of (B's defense stat #), so the attack *HITS, MISSES*.
[B] takes (d6 roll + A's damage stat) points of damage from [A].

<b>HP: (#)</b>



RE: || HELOVIA HARD MODE || rolling thread - Ampere - 10-25-2013

Character Name: Tree
Attack: 1d20 rolled for a total of: 4 (4) + 5 (character's attack stat)
Damage: 1d6 rolled for a total of: 3 (3) + 5 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage



RE: || HELOVIA HARD MODE || rolling thread - Ampere - 10-25-2013

9 = Ampere's defense of 9, so the attack MISSES.
Ampere takes 0 points of damage from falling out of a tree.

HP: 48


RE: || HELOVIA HARD MODE || rolling thread - Lace - 11-15-2013

Character Name: Ampere (stray magic)
Attack: 1d20 rolled for a total of 4 (4) + 6.5 (character's attack stat)
Damage: 1d6 rolled for a total of 1 (1) + 4.5 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage



RE: || HELOVIA HARD MODE || rolling thread - Lace - 11-15-2013

10.5 > Lace's defense of 8.5, so the attack HITS.
Lace takes 5.5 points of damage from Ampere.

HP: 41.5


RE: || HELOVIA HARD MODE || rolling thread - Odd - 11-18-2013

From this thread: http://helovia.net/showthread.php?tid=10935&pid=74444#pid74444

Character Name: Sea-Monster
Attack: 1d20 rolled for a total of: 13 (13) + 5 (character's attack stat)
Damage: 1d6 rolled for a total of: 6 (6) + 10 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


This is damage to Gaucho.

Also a roll for MARA. 1=almost no damage. 6= Severe Damage.

/dice1d6


RE: || HELOVIA HARD MODE || rolling thread - Odd - 11-18-2013

18 > Gaucho's defense of 9 so the attack HITS.
Gaucho takes 16 points of damage!

HP: 55.5 - 16 = 39.5

Dangit. the one for Mara didn't work. Let's try again:

Character Name: Monster vs. Mara.
Attack: 1d20 rolled for a total of: 7 (7) + 0
Damage: 1d6 rolled for a total of: 6 (6) + 0

6 = critical damage!


RE: || HELOVIA HARD MODE || rolling thread - Ampere - 11-26-2013

Character Name: Dalibor
Attack: 1d20 rolled for a total of: 5 (5) + 5 (character's attack stat)
Damage: 1d6 rolled for a total of: 6 (6) + 5 (character's damage stat)

Character Name: Africa
Attack: 1d20 rolled for a total of: 2 (2) + 3.5 (character's attack stat)
Damage: 1d6 rolled for a total of: 4 (4) + 8 (character's damage stat)

Character Name: Oxy
Attack: 1d20 rolled for a total of: 1 (1) + 3.5 (character's attack stat)
Damage: 1d6 rolled for a total of: 3 (3) + 7 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage



RE: || HELOVIA HARD MODE || rolling thread - Ampere - 11-26-2013

10 > Ampere's defense of 9, so the attack HITS.
Ampere takes 11 points of damage from Dalibor.

HP: 46-11= 35

5.5 < Ampere's defense of 9, so the attack MISSES.
Ampere takes 0 points of damage from Africa.

HP: 35

4.5 < Ampere's defense of 9, so the attack MISSES.
Ampere takes 0 points of damage from Oxy.

HP: 35

Someone to Hate


RE: || HELOVIA HARD MODE || rolling thread - Ampere - 11-27-2013

+2 HP for 24 hours = 37 HP
+10 HP for challenge = back to full 46 HP


RE: || HELOVIA HARD MODE || rolling thread - Shadow - 11-30-2013

Thread

Character Name: Ricochet
Attack: 7 + (5.5)
Damage: 2 + (7.5)

Character Name: Dragomir
Attack: 8 + (4)
Damage: 6 + (7)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage



12.5 > 9.5, so the attack HITS.
Shadow takes 9.5 points of damage from Ricochet.

HP: 32.5

12 > 9.5, so the attack HITS.
Shadow takes 13 points of damage from Dragomir.

HP: 19.5


RE: || HELOVIA HARD MODE || rolling thread - Ricochet - 11-30-2013

Character Name: Shadow
Attack: 1d20 rolled for a total of: 7 (7) + 6.5 (character's attack stat)
Damage: 1d6 rolled for a total of: 4 (4) + 4 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


13.5 > Ricochet's defense of 9.5, so the attack HITS.
Ricochet takes 8 points of damage from Shadow.

HP: 41.5


RE: || HELOVIA HARD MODE || rolling thread - Lace - 12-01-2013

Thread

Character Name: NPC Monster
Attack: 5 + (5)
Damage: 2 + (5)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


10 > 8.5 so the attack HITS.
Lace takes 7 points of damage from NPC.

HP: 40


RE: || HELOVIA HARD MODE || rolling thread - Shadow - 12-01-2013

Shadow regains +2 HP, upping her total amount to 21.5 HP

Character Name: Giving Birth
Attack: 10 + (5)
Damage: 6 + (5)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


15 > Shadow's defense of 9.5, so the attack HITS.
Shadow takes 11 points of damage from a href=http://helovia.net/showthread.php?tid=11104>Giving Birth.

HP: 11.5


RE: || HELOVIA HARD MODE || rolling thread - Ricochet - 12-01-2013

I would just like to say poor Shadow D:


RE: || HELOVIA HARD MODE || rolling thread - Tandavi - 12-01-2013

I want to try this...

Character Name: Lace (stray magic)
Attack: 1d20 rolled for a total of: 3 (3) + 6
Damage: 1d6 rolled for a total of: 4 (4) + 6

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage



RE: || HELOVIA HARD MODE || rolling thread - Tandavi - 12-01-2013

9 > Tandavi's 's defense of 8, so the attack HITS.
Tandavi takes 10 points of damage from Lace.

HP: 33.5

Thread


RE: || HELOVIA HARD MODE || rolling thread - Lace - 12-02-2013

Lace regains +2 HP for automatic recovery and +1 HP for regeneration magic, totaling to 43 HP

Thread

Character Name: Lace (own magic)
Attack: 9 + (6)
Damage: 6 + (6)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


15 > Lace's defense of 8.5, so the attack HITS.
Lace takes 12 points of damage from HIS OWN MAGIC. xD

HP: 31

Edit: forgot to take previous damage into account.


RE: || HELOVIA HARD MODE || rolling thread - Ricochet - 12-02-2013

Character Name: Ricochet's Own Magic (thread)
Attack: 1d20 rolled for a total of 14 (14) + 5.5
Damage: 1d6 rolled for a total of 4 (4) + 7.5


If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


19.5 > Ricochet's defense of 9.5, so the attack HITS.
Ricochet takes 11.5 points of damage from his own magic.

HP: 32
HP was at 43.5 before damage. (+3 for about 3 days since Shadow damage rolled. Not exact I realize, wasn't paying much attention to it.)


RE: || HELOVIA HARD MODE || rolling thread - Shadow - 12-04-2013

Character Name: Dragomir
Attack: 14 + 4 (character's attack stat)
Damage: 4 + 7 (character's damage stat)

If Attack > than opponent defense, attack hits.
If d20 = 1, critical miss: take 1/2(damage) to yourself
If d20 = 20, critical hit: opponent takes 6 + damage


18> Shadow's defense of 9.5, so the attack HITS.
Shadow takes 11 points of damage from [A].

HP: 0.5

+6 HP from automatic recovery, 1 HP every 12 hours. (12-01-2013, 06:51 PM - 12 -04 - 2013, 11:42 am

HP: 6.5