:: Dice Battle Guide :: - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Outskirts (http://helovia.com/forumdisplay.php?fid=13) +--- Forum: Periphery (http://helovia.com/forumdisplay.php?fid=113) +---- Forum: Battleground (http://helovia.com/forumdisplay.php?fid=15) +---- Thread: :: Dice Battle Guide :: (/showthread.php?tid=16231) |
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:: Dice Battle Guide :: - Official - 11-08-2014 Fighting with Helovia's Stats System
Helovia has adopted a stats system for its fighting for a variety of reasons, which this tutorial will hopefully guide you to understanding! THE STATS
Purpose
The stats exist to differentiate the different ways characters will fight and the direct influence that their breed, height and description will have in battle. With the stats system, characters that have fighting accomplishments are directly rewarded through increased stats; the more your character fights, the better it will be at fighting.■ Character skills – stats are created specific for your character and help define that character's skill sets, both their weaknesses and their strengths. By utilizing stats we can also ensure that simply because a player may be good at fighting, their character needs to be practicing the art to successfully develop. Requesting
Before you can participate in a fight that will be judged and awarded VP, you will need your character's stats. You can find the thread to request for stats in the Updates board, titled :: Character Stats Requests and Updates ::.■ Receiving stats – within the stats thread there is a form you fill out to receive your stats, easy peasy! Remember to only include items/magic/companions you currently have, as staff will be cross referencing with the character records for accuracy. Make sure to include your companion's age! Similarly when describing your character, you only need to include physical traits that would influence the stats. ■ Updating stats – over the course of gameplay your character will begin to earn some things that will alter their stats. It is your responsibility to notify staff within the stats thread when this occurs so that the values can be adjusted. Usually these changes are things that will improve your stats! Changes that are important to stats include: battle buffs (VP), magic, companions, offensive or defensive items, or a change of some ranks. *Note: whatever stats you start a fight with are what will be applied for that entire fight. If your stats do change those changes will not be applied in the middle of a fight, but will be in the next fight that starts. Creation
You as a member need not worry about the numbers behind the stats, but for the sake of transparency and understanding they are explained here. ■ Creation of stats – once the stat request form has been posted a staff member will do some research on the breed, comparing with similar characters that already have stats. A new tab will be made on the stats spreadsheet for your character, where the values are automatically calculated by the formulas to make sure all the math is correct. Staff will discuss with you any changed to the base stats numbers as needed to match the description you provide of your character and the breed guidelines. Once satisfactory values are achieved for yourself and the staff member, the stats will be approved. They aren't official until added to your profile! ■ Formulas – the formulas were designed by Tamme who thoroughly researched similar systems used by other games, like Dungeons and Dragons, along with the differences in horse breeds, many of which came about through history for a specifically desired trait, or in our case, a desired stat! The first couple of months the stats system went through its beta testing and the formulas were rearranged at times based on player feedback and results admin saw in the different fight pairings and judgement results of characters.
Buffs and Bonuses
As you fight, your character gains experience and this is reflected in the stats! This way, your character is rewarded for fighting and learning.■ Battle Buffs – As you reach certain levels of VP, shown below, buffs are unlocked. These add into the stat formulas but also can be considered in your writing. If your character has the Endure buff, they will now have slightly more endurance than they did before. You can (and should!) utilize this to your advantage when fighting. ☼- 3 VP: Endure :: improved stamina - +1 stat to endurance ☼- 5 VP: Swift :: increased speed - +1 stat to speed ☼- 7 VP: Bulk :: increased strength - +1 stat to strength ☼- 10 VP: Dance :: increased agility - +1 stat to agility ☼- 13 VP: Aim :: increased accuracy - +1 stat to attack (the total) ☼- 15 VP: Hunter :: additional companion - +1 to companion ☼- 17 VP: Numb :: pain tolerance - +1 stat to defense (the total) ☼- 20 VP: Mage :: additional magic - +1 stat to magic ☼- 23 VP: Shield :: deflect attack - +1 stat to defense (the total) ☼- 25 VP: Stay :: decrease companion - +1 stat to attack (the total) ☼- 27 VP: Sense :: decrease opponent - +1 stat to damage (the total) ☼- 30 VP: Pinnacle :: battle boss - +5 overall HP ■ Rank Bonuses – Characters with certain rank magic in their herds are awarded bonuses to account for the training they would be doing.
■ Amulets – Amulets do not always add to the stats because they are a single-use item. Instead, the values listed below are added to the character's stats for a single dice roll after the amulet has been said to be used. Once the amulet is used, it breaks, and is removed from the character's stats. Be sure to note in your battle rolling thread that you have used an amulet or else it may be missed as the admin usually do not read the posts until they are being judged. God of the Sun :: Storing Amulet :: +2 Attack, +2 Damage God of the Moon :: Stealing Amulet :: +2 Defense, +2 Attack God of the Earth :: Warding Amulet :: +4 Defense God of the Spark :: Deflection Amulet :: +2 Defense, +2 Damage RE: :: Dice Battle Guide :: - Official - 11-08-2014 THE FIGHT
Posting
This is the fun part- the actual battle!■ Starting – To start the fight, write your initial post to establish the setting, emotion, opponent, weather, position, etc. of the fight. In the Dice Roll sub-board, start a post with the same name as your original fight. In this dice roll thread, post the HP, attack, defense and damage of both your character and your opponent, based off the stat numbers in their profiles. ■ Fighting – After each fight post where there is an attack, a dice roll should be made. Other than the dice rolls, fights go back and forth as normal. The opponent who attacks first gets an extra post at the end where they can give a final defense, to even out the judging. No attack is allowed in this final defense post. ■ Number of Rounds – A typical spar is comprised of three posts per opponent to receive a judging for VP, but spars can have any number of posts the fighters agree on, plus a closing defense post. A challenge is comprised of four posts per opponent, plus a closing defense post. Rolling
All of your character's stats are taken into consideration when rolling occurs!■ The Dice – The dice are rolled via code built into the site. The dice are not rolled until the 'Post' button is clicked, and once they are rolled the post will not be edited. Therefore, you can be assured there is no bias in the dice rolls- it is purely random. For attack, a 14 sided die (1d14) and a two sided die (1d2) are rolled. For damage, a six sided die (1d6) is rolled. These values are added to the character's attack and damage stats and compared to their opponent's defense stat. More information can be found in the battle board in the :: Dice Roll Form :: thread. ■ When / How Often – The dice are rolled after each post and are only rolled once, even if there are multiple attacks. The beauty of the dice system is that you, as the player, get to decide how your character takes their damage. For instance, if your character takes 6 points of damage and your opponent has attacked twice, you can:
■ Critical Hit – If a character rolls 1d14=14 and 1d2=2, then they have rolled a critical hit and their damage dice roll is automatically considered to be a 6, regardless of what they actually rolled. Damage from critical hits should generally come from one attack/source, so long as realism is kept in mind. ■ Critical Miss – If a character rolls 1d14=1 and 1d2=1, then they have rolled a critical miss. In this case, the character will do damage to themselves. Their damage dice roll is added to their damage stat and divided by 2 to determine how much damage they do to themselves. ■ Hit / Miss – If a character's attack stat and their 1d14/1d2 roll combined is greater than their opponent's defense, then the attack hits. If their attack and their 1d14/1d2 roll is equal to, or less than, their opponent's defense, then the attack misses. ■ Who Rolls? – The admin will roll the dice for you so you don't have to worry about any of the math! Rubric
Once the battle is over, an admin judges the battle using a rubric. This is where you can earn HP back (or lose HP) through your writing.■ Categories – The battle rubric takes into account Realism, Prose, Readability and Emotion. More on specific points taken into account in each of these categories can be found in a thread in the battle board titled :: Final Battle Rubric :: ■ Judging – Judging is completed by one of the battle judges. Once a battle is judged it is checked over by other admins to provide for a system of checks and balances. Once all admin are happy with the judging, it will be posted on the battle thread for viewing. VP will be awarded to the winner as appropriate. RE: :: Dice Battle Guide :: - Official - 11-08-2014 SAMPLE SPAR
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