Knox v. Amaris - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Out of Character (http://helovia.com/forumdisplay.php?fid=1) +--- Forum: Archives (http://helovia.com/forumdisplay.php?fid=11) +---- Forum: Battle Archives (http://helovia.com/forumdisplay.php?fid=64) +----- Forum: Battle Rolls (http://helovia.com/forumdisplay.php?fid=89) +----- Thread: Knox v. Amaris (/showthread.php?tid=22552) |
Knox v. Amaris - Knox - 01-24-2016 KNOX: atk: 3.5 def: 7 dam: 6.5 hp: 61.5 AMARIS: atk: 5.5 def: 8 dam: 6.5 hp: 66.5 Spar: http://helovia.net/showthread.php?tid=22541 RE: Knox v. Amaris - Blu - 01-24-2016 Character Name: Knox Attack Number: 1/3 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 2 + 3.5 Damage: 1d6 rolled for a total of: 6 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 8.5 > Amaris' defense of 8, so the attack HITS. Amaris takes 12.5 points of damage from Knox. Knox HP: 61.5 Amaris HP: 66.5-12.5= 54 RE: Knox v. Amaris - Time - 01-28-2016 Character Name: Amaris Attack Number: 1/3 Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 1 + 5.5 Damage: 1d6 rolled for a total of: 4 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 8.5 > Knox's defense of 7, so the attack HITS. Knox takes 10.5 points of damage from Amaris. Knox HP: 61.5-10.5= 51 Amaris HP: 54 RE: Knox v. Amaris - Time - 02-20-2016 Character Name: Knox Attack Number: 2/3 Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 1 + 3.5 Damage: 1d6 rolled for a total of: 4 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 13.5 > Amaris' defense of 8, so the attack HITS. Amaris takes 10.5 points of damage from Knox. Knox HP: 51 Amaris HP: 54-10.5= 43.5 RE: Knox v. Amaris - Blu - 02-22-2016 Character Name: Amaris Attack Number: 2/3 Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 5.5 Damage: 1d6 rolled for a total of: 6 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 18.5 > Knox's defense of 7, so the attack HITS. Knox takes 12.5 points of damage from Amaris. Knox HP: 51-12.5= 38.5 Amaris HP: 43.5 RE: Knox v. Amaris - Blu - 03-04-2016 Character Name: Knox Attack Number: 3/3 Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 3.5 Damage: 1d6 rolled for a total of: 6 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Amaris' defense of 8, so the attack HITS. Amaris takes 12.5 points of damage from Knox. Knox HP: 38.5 Amaris HP: 43.5-12.5= 31 |