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Ampere v Hotaru - Printable Version

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Ampere v Hotaru - Ampere - 01-30-2016

AMPERE

atk: 8.5
def: 11.5
dam: 4
HP: 72
Buff: SWIFT



HOTARU

atk: 8.5
def: 10.5
dam: 3
HP: 67.5
Buff: NOVICE


RE: Ampere v Hotaru - Time - 01-31-2016

Character Name: Hotaru
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



12.5 > Ampere's defense of 11.5, so the attack HITS.
Ampere takes 9 points of damage from Hotaru.

Hotaru HP: 67.5
Ampere HP: 72-9= 63



RE: Ampere v Hotaru - Odd - 02-01-2016

Character Name: Ampere
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



19.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 67.5 - 10 = 57.5
Ampere HP: 63



RE: Ampere v Hotaru - Time - 02-03-2016

Character Name: Hotaru
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 3 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



17.5 > Ampere's defense of 11.5, so the attack HITS.
Ampere takes 6 points of damage from Hotaru.

Hotaru HP: 57.5
Ampere HP: 63-6= 57



RE: Ampere v Hotaru - Ampere - 02-06-2016

Ampere used a spark amulet in her 2/4


RE: Ampere v Hotaru - Time - 02-06-2016

Character Name: Ampere
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4 + 2 (spark amulet)

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



17.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 12 points of damage from Ampere.

Hotaru HP: 57.5-12= 45.5
Ampere HP: 57



+2 to Ampere's Defense on Hotaru roll 3/4


RE: Ampere v Hotaru - Hotaru - 02-09-2016

Hotaru used a spark amulet on her 3/4 attack


RE: Ampere v Hotaru - Time - 02-09-2016

Character Name: Hotaru
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 3 + 2 (spark amulet)

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



14.5 > Ampere's defense of (11.5 + 2 [spark amulet])= 13.5, so the attack HITS.
Ampere takes 11 points of damage from Hotaru.

Hotaru HP: 45.5
Ampere HP: 57-11= 46



+2 to Hotaru's Defense on Ampere roll 3/4


RE: Ampere v Hotaru - Time - 02-13-2016

Character Name: Ampere
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



21.5 > Hotaru's defense of (10.5 + 2 [spark amulet])= 12.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 45.5-10= 35.5
Ampere HP: 46



RE: Ampere v Hotaru - Time - 02-15-2016

Character Name: Hotaru
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 3 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



CRITICAL MISS.
Hotaru takes 3 points of damage from Hotaru.

Hotaru HP: 35.5-3= 32.5
Ampere HP: 46



RE: Ampere v Hotaru - Time - 02-17-2016

Character Name: Ampere
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 6 + 4

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



11.5 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 10 points of damage from Ampere.

Hotaru HP: 32.5-10= 22.5
Ampere HP: 46