Ampere vs. Myrrine - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Out of Character (http://helovia.com/forumdisplay.php?fid=1) +--- Forum: Archives (http://helovia.com/forumdisplay.php?fid=11) +---- Forum: Battle Archives (http://helovia.com/forumdisplay.php?fid=64) +----- Forum: Battle Rolls (http://helovia.com/forumdisplay.php?fid=89) +----- Thread: Ampere vs. Myrrine (/showthread.php?tid=26684) |
Ampere vs. Myrrine - Ampere - 02-25-2017 http://helovia.net/showthread.php?tid=26683 AMPERE ATK: 9 DEF: 10.5 DAM: 4 HP: 72 MYRRINE ATK: 5.5 DEF: 9.5 DAM: 5.0 HP: 64.5 RE: Ampere vs. Myrrine - Charks - 03-18-2017 Character Name: Ampere Attack Number: 1/3 Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total: 2 + 9 Damage: 1d6 rolled for a total of: 3 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 15 > Myrrine defense of 9.5, so the attack HITS. Myrrine takes 7 points of damage from Ampere. Ampere HP: 72 Myrrine: 64.5 - 7 = 57.5 |