Ampere vs. Wessex - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Outskirts (http://helovia.com/forumdisplay.php?fid=13) +--- Forum: Periphery (http://helovia.com/forumdisplay.php?fid=113) +---- Forum: Battle Stat Rolling (http://helovia.com/forumdisplay.php?fid=86) +---- Thread: Ampere vs. Wessex (/showthread.php?tid=26882) |
Ampere vs. Wessex - Wessex - 03-21-2017 Ampere: Attack - 9 Defense - 10.5 Damage - 4 HP - 72 Wessex: Attack - 5 Defense - 8.5 Damage - 7.5 HP - 68 RE: Ampere vs. Wessex - Wessex - 03-27-2017 Woops, Spar Link RE: Ampere vs. Wessex - Blu - 03-27-2017 Oh my bad, I forgot to make this lololol #failjudge RE: Ampere vs. Wessex - Snow - 03-27-2017 Character Name: Ampere Attack Number: 1/3 Attack: 1d14 rolled for a total of: 14 + 1d2 rolled for a total: 2 + 9 Damage: 1d6 rolled for a total of: 6 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 25 > Wessex's defense of 8.5, so the attack CRITICAL HITS. Wessex takes 10 points of damage from Ampere. Ampere HP: 72 Wessex HP: 68-10 = 58 RE: Ampere vs. Wessex - Snow - 04-08-2017 Character Name: Wessex Attack Number: 1/3 Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total: 2 + 5 Damage: 1d6 rolled for a total of: 5 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 19 > Ampere's defense of 10.5, so the attack HITS. Ampere takes 12.5 points of damage from Wessex. Ampere HP: 72-12.5 = 59.5 Wessex HP: 58 RE: Ampere vs. Wessex - Wessex - 04-08-2017 I am not good, and forgot to add to my spar post that a Moon amulet was used - so should this dice roll be re-done? So sorry :/ @Snow RE: Ampere vs. Wessex - Blu - 04-08-2017 Nah we don't have to redo it. Moon amulet used, +2 to attack, +2 to defense. So the above should read: Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total: 2 + 5 +2 (Moon amulet) & 21 > Ampere's defense of 10.5, so the attack HITS. Overall doesn't affect the roll since you already got a hit! *********NEXT JUDGE PLEASE ADD +2 TO WESSEX'S DEFENSE FOR AMPERE'S 2/3 ROLL*********** RE: Ampere vs. Wessex - Snow - 04-24-2017 Character Name: Ampere Attack Number: 2/3 Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total: 2 + 9 Damage: 1d6 rolled for a total of: 5 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 15 > Wessex's defense of 8.5 + 2 (Moon Amulet) = 10.5, so the attack HITS. Wessex takes 9 points of damage from Ampere. Ampere HP: 59.5 Wessex HP: 58-9 = 49 RE: Ampere vs. Wessex - Snow - 05-05-2017 Character Name: Wessex Attack Number: 2/3 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total: 1 + 5 Damage: 1d6 rolled for a total of: 5 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 9 < Ampere's defense of 10.5, so the attack MISSES. Ampere takes 0 points of damage from Wessex. Ampere HP: 59.5 Wessex HP: 49 RE: Ampere vs. Wessex - Blu - 06-03-2017 @Snow need a roll please! RE: Ampere vs. Wessex - Snow - 06-03-2017 Character Name: Ampere Attack Number: 3/3 Attack: 1d14 rolled for a total of: 13 + 1d2 rolled for a total: 2 + 9 Damage: 1d6 rolled for a total of: 1 + 4 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 24 > Wessex's defense of 8.5, so the attack HITS. Wessex takes 5 points of damage from Ampere. Ampere HP: 59.5 Wessex HP: 49-5 = 44 |