Amaris vs Mesec - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Outskirts (http://helovia.com/forumdisplay.php?fid=13) +--- Forum: Periphery (http://helovia.com/forumdisplay.php?fid=113) +---- Forum: Battle Stat Rolling (http://helovia.com/forumdisplay.php?fid=86) +---- Thread: Amaris vs Mesec (/showthread.php?tid=27179) |
Amaris vs Mesec - Mesec - 04-23-2017 thread: http://helovia.net/showthread.php?tid=27178 Amaris Attack: 5.5 Defense: 8 Damage: 6.5 HP: 69 Mesec Attack: 5.5 Defense: 9 Damage: 5 HP: 76 RE: Amaris vs Mesec - Blu - 05-02-2017 Character Name: Amaris Attack Number: 1/3 Attack: 1d14 rolled for a total of: 11 + 1d2 rolled for a total of: 2 + 5.5 Damage: 1d6 rolled for a total of: 3 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 18.5 > Mesec's defense of 9, so the attack HITS. Mesec takes 9.5 points of damage from Amaris. Amaris' HP: 69 Mesec's HP: 76-9.5= 66.5 RE: Amaris vs Mesec - Blu - 05-23-2017 Character Name: Mesec Attack Number: 1/3 Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 2 + 5.5 Damage: 1d6 rolled for a total of: 3 + 5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Amaris' defense of 8, so the attack HITS. Amaris takes 8 points of damage from Mesec. Amaris' HP: 69-8= 61 Mesec's HP: 66.5 RE: Amaris vs Mesec - Blu - 05-28-2017 Character Name: Amaris Attack Number: 2/3 Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 2 + 5.5 Damage: 1d6 rolled for a total of: 3 + 6.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Mesec's defense of 9, so the attack HITS. Mesec takes 9.5 points of damage from Amaris. Amaris' HP: 61 Mesec's HP: 66.5-9.5= 57 |