HELOVIA || The Way to the Sun
volterra vs merida - Printable Version

+- HELOVIA || The Way to the Sun (http://helovia.com)
+-- Forum: Outskirts (http://helovia.com/forumdisplay.php?fid=13)
+--- Forum: Periphery (http://helovia.com/forumdisplay.php?fid=113)
+---- Forum: Battle Stat Rolling (http://helovia.com/forumdisplay.php?fid=86)
+---- Thread: volterra vs merida (/showthread.php?tid=27222)



volterra vs merida - Volterra - 04-30-2017

here

VOLTERRA

Attack: 8.5
Defense: 11.5
Damage: 8
HP: 80

MERIDA

Attack: 4.5
Defense: 8
Damage: 6
HP: 64


RE: volterra vs merida - Blu - 05-02-2017

Character Name: Volterra
Attack Number: 1/3
Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 4 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.




11.5 > Merida's defense of 8, so the attack HITS.
Merida takes 12 points of damage from Volterra.


Volterra's HP: 80
Merida's HP: 64-12= 52



RE: volterra vs merida - Blu - 05-17-2017

Character Name: Merida
Attack Number: 1/3
Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 4.5
Damage: 1d6 rolled for a total of: 3 + 6

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.




17.5 > Volterra's defense of 11.5, so the attack HITS.
Volterra takes 9 points of damage from Merida.


Volterra's HP: 80-9= 71
Merida's HP: 52



RE: volterra vs merida - Blu - 05-23-2017

Character Name: Volterra
Attack Number: 2/3
Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 5 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.




14.5 > Merida's defense of 8, so the attack HITS.
Merida takes 13 points of damage from Volterra.


Volterra's HP: 71
Merida's HP: 52-13= 39



RE: volterra vs merida - Blu - 06-03-2017

Character Name: Merida
Attack Number: 2/3
Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 1 + 4.5
Damage: 1d6 rolled for a total of: 1 + 6

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.




15.5 > Volterra's defense of 11.5, so the attack HITS.
Volterra takes 7 points of damage from Merida.


Volterra's HP: 64
Merida's HP: 39



RE: volterra vs merida - Blu - 06-04-2017

Character Name: Volterra
Attack Number: 3/3
Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 4 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.




13.5 > Merida's defense of 8, so the attack HITS.
Merida takes 12 points of damage from Volterra.


Volterra's HP: 64
Merida's HP: 39-12= 27