volterra vs merida - Printable Version +- HELOVIA || The Way to the Sun (http://helovia.com) +-- Forum: Outskirts (http://helovia.com/forumdisplay.php?fid=13) +--- Forum: Periphery (http://helovia.com/forumdisplay.php?fid=113) +---- Forum: Battle Stat Rolling (http://helovia.com/forumdisplay.php?fid=86) +---- Thread: volterra vs merida (/showthread.php?tid=27222) |
volterra vs merida - Volterra - 04-30-2017 here VOLTERRA Attack: 8.5 Defense: 11.5 Damage: 8 HP: 80 MERIDA Attack: 4.5 Defense: 8 Damage: 6 HP: 64 RE: volterra vs merida - Blu - 05-02-2017 Character Name: Volterra Attack Number: 1/3 Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 2 + 8.5 Damage: 1d6 rolled for a total of: 4 + 8 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 11.5 > Merida's defense of 8, so the attack HITS. Merida takes 12 points of damage from Volterra. Volterra's HP: 80 Merida's HP: 64-12= 52 RE: volterra vs merida - Blu - 05-17-2017 Character Name: Merida Attack Number: 1/3 Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 1 + 4.5 Damage: 1d6 rolled for a total of: 3 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Volterra's defense of 11.5, so the attack HITS. Volterra takes 9 points of damage from Merida. Volterra's HP: 80-9= 71 Merida's HP: 52 RE: volterra vs merida - Blu - 05-23-2017 Character Name: Volterra Attack Number: 2/3 Attack: 1d14 rolled for a total of: 5 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 5 + 8 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Merida's defense of 8, so the attack HITS. Merida takes 13 points of damage from Volterra. Volterra's HP: 71 Merida's HP: 52-13= 39 RE: volterra vs merida - Blu - 06-03-2017 Character Name: Merida Attack Number: 2/3 Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 1 + 4.5 Damage: 1d6 rolled for a total of: 1 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 15.5 > Volterra's defense of 11.5, so the attack HITS. Volterra takes 7 points of damage from Merida. Volterra's HP: 64 Merida's HP: 39 RE: volterra vs merida - Blu - 06-04-2017 Character Name: Volterra Attack Number: 3/3 Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total of: 1 + 8.5 Damage: 1d6 rolled for a total of: 4 + 8 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 13.5 > Merida's defense of 8, so the attack HITS. Merida takes 12 points of damage from Volterra. Volterra's HP: 64 Merida's HP: 39-12= 27 |