"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Ampere eyed the metal as it gleamed the midday sun, still warm enough to turn the top of her back hot as she stood beneath it, but still colder, like He was distant. As if to prove the point that winter had come, a hard breeze spilled through the metallic brambles of the arena, throwing around sand and pushing it into the depths of Ampere's winter coat, ruffling the wayward tips as it did so. She gave herself a hefty shake as it passed, stretching out a leg or two as she did so. She did not enjoy fighting in Frostfall nearly as much. The cold bit at your bones making them ache, and it pulled at your muscles making them tight and slow and prone to damage. It's why she sought the refuge of the Throat's warmth still, although she reminded herself she ought to go and fight in the cold- so should all her warriors. They could not let their warm sands make them soft in ways the rest of the world was not, because wars weren't always fought at home where it was snug and cozy.
That could be a challenge for another day though. Ampere had enough of a challenge at the moment, her head turning away from the prickly edge of their arena to face her Sultana. Ampere grinned, excited to compete with Megaera, whom she trusted incredibly well on the battlefield. There were few Ampere held in such high esteem, and she was fortunate two of her favorites happened to also be her leaders.
"When you're ready, Sunspear." Ampere tucked her head a bit defensively, and flexed her wings in preparation. She kept walking, certain not to stay idle.
0/3
Set in the Dragon's Throat, the metal arena during Frostfall 6 start, midday. Feel free to attack first or I can in next post! Teaching? @[Megaera]
Perfect. It seemed a loaded word, but it was not far off the mark of how the Sultana would describe her life at the moment. If there was anything she found lacking, it seemed so minor in the face of all her numerous blessings. The northern territories were stable for the moment and alliances had been secured; her own herd was strong and stable, and even growing (she thought she had spied some new faces of late). The sandy reaches of Throat were blessedly mild compared to the snows that had chased her home from her trip to the Falls. For all those things the Sunspear could be thankful, but her contentment would never mean idleness.
In the Sun God’s vision there had been clouds upon the horizon, distant but ominous. With the love that had blossomed in her for home and family and friends, the weed of fear had crept into her heart that someday some unseen threat would rise to strip away all she had. Even worse to to Megaera was the shred of possibility that she would be unable to stand in its defense. While the little warrior still had life in her body she would never tolerate such a fate, and so even in this time of peace, she pushed herself. 'Meg spar more.' Gaucho had instructed, and Meg could hardly think of a better way to strengthen herself. When it came to the Sunspear and the Wildfire she might always be the weaker of the two, but she was eager to work at closing the gap.
It was an exciting thing to see the arena completed, all spike and shine in the bright sun, and even better that the opponent she came here to meet was Ampere, the Blue Thunderbolt herself. She might not always understand the headstrong Gladiator, but that did nothing to tarnish her respect for the mare. They were far better matched in size against one another than against the likes of Gaucho, Einarr, Hector (wherever he might be) and Meg had been itching to try the Blue in single combat for months. No time like the present.
The pair squared off inside the metal colosseum and when Ampere flashed a grin, Meg matched it and with a bark of laughter added a challenging toss of her head. The words had barely left the other’s mouth as the Sultana dug four hooves into the ground and launched herself forward. Clouds of dust billowed behind the black tipped wings as they swept downward once, twice, speeding her towards her opponent before tucking themselves tight against her body.
Her moving target could be a quick one and Meg had learned a lesson about headlong rushes from Gaucho’s flames already, so as she caught her stride towards Ampere, she reached for something to liven up her initial attack. It was always there, Meg knew, bright and blazing beneath her skin and it was getting easier and easier and easier to call it forth even if it still felt her a breathless. She hoped the first strike would be worth the initial exertion, but it was too late to curb the plan now. When she thought herself to be several strides away, she let the sunlight burst out of her, pouring light around the arena. Hoping the brightness might conceal her, the bay swerved to her left side and then curved her path right again to angle her attack. With a final push from her hind quarters, Meg lifted her front half off the ground and set her hooves reaching to come crashing down towards her target.
Attack 1/3
[FirexLight | Body emits a burst of sunlight that can be used as a beacon signal or to temporarily blind opponents.]
:: [Restrictions: the signal takes considerable energy and can only be used once in battle and long distance signals can only be used once per 5 posts]