"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Sand. Sea. A sky arching so high that the clear, clean air blackened at its zenith, a blue so deep that he thought stars must surely twinkle up there, if he stood still long enough to see. To his left, red. Dunes in a hue of crimson that was embers and jasper and scattered tsubaki petals rose and fell and rose again, the shifting expanse mirroring the sea of lapis lazuli on the right. Bright, clear, so vast that his existence shrank to something small and insignificant, a sakura leaf ship set loose without rudder to the mercy of fickle gods. The wind was strong, relentless, and with his back to it his view kept shrinking and growing as coils of curling hair whipped back and forth.
Above, a sky resounding with the cry of gulls. Below the feet, shifting sand.
Before him, a giant.
Meeting the Sultan had come as a shock. Cathun had lived under the impression that he was tall and big, had settled into the comfortable conviction that he would be just as, if not taller than everyone he met. Superior. One day he really might come to rival the Wildfire in height, size, in sheer overwhelming presence, but for the first time the colt realized that he had many years of growing to do before he could look his new lord in the eye.
He was supposed to do battle with this? How? Was it even possible? He'd sooner be able to drink the ocean dry or pluck the sun from the sky than win.... or so the quiver of his knees said, clattering away.
Ah, but while his throat was dry, his eyes tearing from the salt in the wind and while his legs ached from just a short trek through loose sand, a flutter, a spark, a tremor of excitement quivered beneath the steely skin as well. What if he did win? Wouldn't that make him invincible?!
Come at me the wind whispered as it whistled past faltering ears, echoing the meaning (if not perhaps the exact phrasing) of Gaucho's command. Cathun swallowed, took a deep breath, then bowed before the commander, the lord, the Ascended in mute acceptance of the duel - as was customary. As was proper.
Only then, unsheathing his courage like a sharpened blade Cathun unglued his feet from the ground and charged, a stumbling approach as uneven as the clamoring battle-cry that tore from his throat. Wordless tones swung high into the heavens as the smaller, slimmer, younger stallion risked life and limb (or so it felt) in an attempt to topple the mountain before him, placing all the weight and mass he possessed as he tried to tackle into the well-muscled red chest.
Braced for impact the fledgling soldier parted velvet lips more attuned to smiling than cursing, better suited for smooth talk than the sampling of blood - and struck forth his head in an attempt to bite, well, anything he could reach really. The neck seemed a good target; big and swelling and seemingly impossible to miss.
That's where he aimed, right at the exposed jugular.
That's where he believed, with all the hopeful naivety of youth, that the portal to success, fame, glory lay hidden.
Could he just part the dun-colored veil of hair and hide and let forth the torrent of crimson, until the vast ocean no longer remained the sole source of liquid within sight...
Beneath a surface of flesh, blood, ash-dyed skin and flowing hair a flame poked up from the smoldering embers, stoked by racing heartbeats. Weak and cold yet it fluttered, lapping mindlessly at the cracks in the seal - waiting. Hungering.
Setting: Dragon's Throat coast. Mid afternoon, clear sky, a strong breeze from the south froth the waves. Lots of seagulls around.
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WC: 610 Wordcounter
PC: 1/3 + closing def.
Summary: Cathun stand with his back to the wind, the sea on his right side and the desert on his left. Assuming his opponent stands before him, Cathun charges in with a battle-cry and tried to tackle Gaucho in the front of the chest. Simultaneously, attempts to bite the front of Gaucho's neck, aiming for the jugular vein.
Note: Permission to PP Gaucho's presence granted by Aud.