"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
08-28-2015, 04:02 PM (This post was last modified: 11-19-2015, 09:50 PM by Official.)
archibald & loretta
They took for granted your soul And it's ours now to steal
Why have you chosen this place? Loretta asked, tail flicking behind her agitatedly. This is stupidly dangerous.
Archibald merely rolled his eyes and grunted at the bitch, his momentum still pressed forward. There is never improvement in strategy and skill if you take an easy route. Be silent, hound. He snorted to finish, thick tree-trunk like limbs lifting into a trot that carried him into a small clearing. His companion, silenced despite the thick wall of discontent, followed him loyally. Her crimson rimmed ears perked forward as the behemoth stopped. There is no opponent. She spoke plainly as the golden-eyed King looked around the forest. Above their heads the canopy hung low, but thick, and blocked out the noontime sun that the pair knew raged outside of the forest. Birdsong was in full swing, and the muddy remnants of Frostfall were drying up with the approaching summer. One will come. The Dauntless comforted his companion, turning to look towards where they had just come.
The pair had not stretched their fighting muscles since the invasion. All winter the pair spent long hours on politics, patrols, and watching the herd. As hard as Archibald's heart beat for being a leader, especially a leader of the "family" he had acquired, there was a pull, strong and undefeatable, at his heart from his warrior's roots. The beast within the dark stallion's chest was ravenous for blood, and its talons clawed deep, its voice growling and screaming to be released. This fighting itch he felt, the burning and tingling desire within his breast, could not be dealt with against someone of his own herd--save that for Ktulu, perhaps--and he traveled away from them in search of someone else, be it an outcast or an ally, to quench the thirst. "I call forth an opponent for battle -- be not faint of heart!" Archibald roared into the dark forest, stomping his feet eagerly. Muscles clenched beneath obsidian fur and molten eyes narrowed. The steel breastplate against his chest thumped as he pranced, head tossing above his broad shoulders.
[PC: 0/3 | WC: 342 | Setting: In the darker depths of the Dark Forest. Large, overhanging, but mostly dead, trees surround them with no break in the canopy and the nearest branch being about ten feet off the ground. There is only a small clearing (about seven feet x five feet), and the underbrush around the clearing is thick with brambles and large logs. Several large rocks dot the clearing. This is a truly treacherous place to battle. Move with caution. @Megaera ]