"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
09-19-2015, 04:14 PM (This post was last modified: 11-06-2015, 11:33 PM by Official.)
the girl.
Isopia hadn't been wandering the Flats for very long when he came into view. Although more correctly, it wasn't he who caught her attention. It was his companions. His dragons.
Having grown up in the Edge - at least for a time - Isopia was no stranger to dragons. Her mother had one, as did many of her former herd. But never had anyone been bonded to two of them before. At least, not until the earthen-child met the dark monolith outside of the caves. Perhaps what was most impressive was that it wasn't just any dragon that was in his possession - but something about the brilliant and large gold one just seemed to scream status. Unbeknownst to her, she actually did have a status - but the hierarchy among dragons was not part of the education that the Edge had afforded her. So when she spied the trio, the earthen girl immediately ceased her studying of the flats and trotted over.
They all appeared so different to her now, as her vision was still fully affected by the black sludge that lined her eyes and dribbled from her nostrils. Instead of seeing Abraham's monochromatic pelt, she instead saw waves of reds, yellows and oranges. Although the girl had suffered from this condition for a week already and had begun to adjust, she was still startled to see that the dragons did not display the same warm gradient that their bonded did: instead they were shades of warm purples and blues, almost like the ocean. How can they be cold here? She wondered soundless as she halted and nodded, her mind whirling to try and reconcile what she saw.
Up close now, she let her eyes fall over their scaly bodies. It was hard to discern muscles beneath the fluid curve of their hide, but she was sure that they were there. These creatures were skilled hunters, and judging by Abraham's own muscular hide, she very much doubted that he let them live their draconian lives in sloth. Isopia had used her own magic to replicate the likeness and movements of dragons before, but she suddenly realized that the visual library from which she drew inspiration was fairly static. Her mother's dragon was always kind, and usually just flew around. Verzes, Volterra's dragon often left the two alone.
Perhaps now was her chance to amend her insufficient visual stock.
"I want to see them in action. See...what they can do." She finally said, apparently not noticing (or just not caring) about beginning with a proper greeting. Abraham's confirmation of this idea was all the approval she needed.
Although she stood slightly taller than Abraham, it probably didn't look like it. His body was robust and muscled, while hers was much more narrow making him appear so much larger. That, and the radiating pulses of heat within his body made his bulk almost deceptive. His muscles seemed to gobble-up and radiate heat in a way that made his whole body appear on fire. (Is that an efficient system? Is that how calories are burned? her mind wondered, even as her body rolled forward).
A wall of earth materialized right before her chest - almost like an extension out of herself - as she lunged. Her tactic was to use the earthen-shield almost as a barrier, for even though her mind told her that his body would be roughly the same temperature as her own, seeing the permeating pulses of bright orange flickering across his muscular chest caused her to be irrationally defensive. As she moved to try and force their chests to collide, two water dragons appeared near Brienne and Gwyn. Although the girl knew that her watery creations wouldn't be a real threat to the two beasts, she wanted to see how they would react. Would they destroy them and then attack her? Would they sense their relative inertness and ignore them? Would they leave Abraham to fight his own battles? Did they even see her as a threat?
This would as much of an academic experience as her previous spar with Mesec had been. Whatever bruising or pain her body experienced was merely the cost of learning about Abraham's wondrous companions.
Setting: Halycon Flatts
Time of day: hard to tell since it's always so sunny. But there is a fair amount of glare reflecting from all the puddles/pools.
WC: 698
Attack: 1.3
Other: has GLL so affected stats.
@Abraham