"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
With fire to keep us warm, and tools we made from rocks and bones
Gaucho might have grown weary as of late. We might say of him that he was sluggish to rise for his patrols, but never that he missed one. We might say that the darkness around his eyes had grown, indicating his exhaustion, but never that it effected his deligience. We might say that his gaze wandered often to the newly returned Sohalia, but never that it wasn't watchful of his herd. He was Gaucho the Wildfire after all. And he was always ready.
Misael was an easy enough target to follow, even from the skies. His head spy was a massive creature and boldly painted. Besides, the day was relatively clear if not a little overcast. Despite the harsh over-exposed lighting, visibility was good. And as it turned out, Gaucho's was not the only gaze fixated upon the unicorn that day.
The unicorn below - the one who was not a member of Gaucho's family - was dark, but flecked with gold. Gaucho assumed it was a he, judging by the size and build, but from his vantage point he wasn't entirely sure. Not that it mattered. He (presumably) blended in well with the dark warm rock of the Heart, but his golden attributes as well as the occasional forced foray into the snow which still lingered in Helovia, made him noticeable.
And what Gaucho noticed was that he was following Misael.
Why they no learn, Gaucho grumbled unhappily to both Mara and Vorsa. It wasn't as though Gaucho wasn't up for the challenge, for he was always up for a fight, but that it was, in a sense, pointless. Did the better half of Helovia not know that Gaucho's family were protected by him? That any sort of assault would be met with hostility. That he would nevergo easy, make exceptions, or be forgiving? They were his family. How could anyone think he would let it slide? The snake ignored this thought and continued to curl herself closer to Gaucho's skull. She didn't like the cold one bit, for it made her body sluggish and slow. Vorsa didn't mind the snow so much - she enjoyed allowing her bright orangey-red body to burst into flames melting what was around her.
Without any hesitation, the trio immediately descended. Gaucho did not call out to Misael, nor did he try to make his presence anymore known than what was already obvious. Gaucho after all, was a fairly noticeable target: a massive streak of brown and black shooting downwards on flaming wings from the skies.
The dun tried to position his descent between Miseal and Rikyn, with his forward momentum facing the hostile unicorn.
"YOU." Gaucho bellowed once he judged his was within earshot, his steely gray gaze fixed pointedly upon Rikyn. The Wildfire's wings beat to slow himself so that he would not crash land onto the rocky terrain. Fire arched out of Gaucho's already fire-bright wings, aimed towards Rikyn. The wave of fire crescendoed outwards stretching out 30 meters before dissipating. But Gaucho had waited until he judged himself to be well within 30 meters of the unicorn, hoping to either send him running with a singed ass as a warning, or to barbecue him where he stood if he was foolishness enough to remain.
Gaucho's blackened hooves landed with an odd elegance upon the snow-spattered ground, but his wings remained outstretched. "THROAT UNDER GAUCHO'S PROTECTION." He continued, his voice a deep and stern bellow, revealing none of whatever inward fatigue he might have been feeling. "LEAVE. THROAT. ALONE." Each word was punctuated with something like a snarl.
Gaucho is challenging @Rikyn for "leave the Throat alone" so no stealing from us. Immediately following Rikyn's failed stealth of Miseal.
Setting: Helovia's Heart (since it's the closest board to the Throat). The heart is warm, but there's still patches of snow on the ground. Over cast day. Probably around noon.
WC: 673
Attack: 1/4
Summary: Gaucho descends and tries to position himself between Rikyn and Misael. He throws a wall of fire at Rikyn, lands, and yells.