"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
07-05-2014, 11:43 PM (This post was last modified: 07-07-2014, 02:03 PM by Random Event.)
You approach the round, wide green tent of the Hidden Falls. A stream bubbles nearby and large, stone pillars mark the entry to the herd's area on Sky Island.
Rules
--There will be no crude behavior while near our tents, or out in the tent with all of the other herds
--Don't break things
--All herds are to be treated with respect.
--All aggression aside from spars will be punished.
--Steal only with specific permission from leaders.
--Enter other tent areas with permission from that clan leader only.
--Crafters may sell their wares to the other clans.
--No stealing personal property without permission from clan leader.
-Sparing with other herd's is encouraged.
I relished in the smell of salt, the pungent taste of it upon my tongue and how the warm sun could easily score this patched spine with hot kisses. This day was hot, but the water was cold; pushing at its boundaries with mighty fingers and pulling against the fur, skin and muscles. ‘Join me,’ the crashing waves seemed to scream. I push my frame through the surf, leaving a trail of vanishing gold and sunken sand that clearly marked my path only moments before the waves washed all evidence back out to sea. There is a strong current, blowing from the Southeast.
My gaze is fixated upon some shadowy point in the distance, a point of land that seemed to hang over the clouds like a suspended mountain scape. Wings slipped apart as the mass dips closer, there is massive amounts of water spilling from its sides—cresting into the ocean below.
There is no doubt in my mind, yon cluster was hanging in the sky after all. Fina comes soaring up from somewhere in the rear, with a sparkling silver fish clinched inside one talon. I open my feathers fully and glide from the ground at a strong canter. We rise on warm fumes toward the unnatural landmass.
A group of waving structures flutter in the wind, each bannered with their own sigil and colors. They greet our arrival with silence. Yon green looking one is surely a token from Earth, for stone and water mark the entrance. I land nearby, closing wings and moving slowly forward to pass beyond the stone structures. My wide eyes are wary, but also full of astonishment. What did all this mean?
There is no feeling of evil in this place and in a matter of hours we'd thoroughly explored every square foot. “Let’s go home.” The herd needed to know about this place.
Coughed out my heart in the last stall
Now that the damage is done
I never miss it at all
The day was new, and Irrydae stretched her stiff muscles, blinking freshly awoken eyes. The air was warm and pleasant despite it still being before noon, and she shook her body and stretched her wings. Irrydae's haunches bunched and sprung, setting her and a quick pace as her wings spread at her sides and she lifted into the air, basking in the thrill that came from flying every time she took to the air. The cool wind tugged at her hair, and it billowed behind her in creamy trendils while the ache in her heart subsided as her mind went numb, wings pulsing periodically to keep her soaring above the ground. She swayed in the air, eyes watching carefully before her.
A peculiar shadow appeared, not far off the shore of the Beach. Golden orbs looked at it curiously, following its path up. Her flight faltered in surprise as her eyes stared at the large mass of land floating in the sky over the churning waters. Irrydae collected herself, looking down upon a pegasus taking to flight - one she recognized. Irrydae slowly made her way towards Midas as the land grew larger as she approached.
Irrydae broke through the clouds, and gently rested her feet upon the ground. She turned towards one of her leaders, dipping her head in greeting, and out of respect. Curious, glittering eyes sweep over the rolling landscape, audits listening to the crash of waterfalls dumping into the ocean below. There were four tents, each with their own flag posted upon the outside.
"For the herds?" Irrydae inquired quietly, letting the gentle sounds of peace and calm overtake her. The star mare felt comfortable in this new land, and would be content to stay here for away. Midas' words reached her distantly, and although they might not have been for her, she knew he was in the right mind, and turned towards him.