"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Had it been difficult to follow her? No. Should he have needed to? No.
Gaucho had been so distracted by Sohalia's pregnancy and his return to the Throat, that he had been pushing himself to unprecedented levels of training to prepare himself for the birth of what appeared to be twins, and also other endeavors he was currently working on. His patrolling, constant sparring, and worrying about Sohalia had left him taxed and tired at the end of the day. It was on one such day that trouble struck.
It was through Mara's eyes that he later saw, the pale yewwneekorn take the amulet. Those amulets he gave to members of his herd who required extra protection, since he did not need them himself. The one which was taken thankfully did not possess any magic - although its type was one of the most powerful and coveted. Likely that's why it was stolen.
Well, it would not remain stolen for long.
Gaucho had followed the pale creature to the Steppe, where an orb of blue was quickly drawing a crowd. The WildFire watched from afar, worried that his blazing wings and hooves - and his glowing antlers - would draw unwanted attention. After a few snowballs were thrown, it appeared that Africa had devised some sort of plan that was pleasing to the orb - feathers drawn from her wing. Snorting, Gaucho pinned his ears against his head; the Starry-Eyed did not have so many left that she should be sharing. When all was said and done, the orb seemed to hover above the one he sought for a moment, before dispersing over the painted mare. It was then that the group dispersed, and Gaucho struck.
Rising into the sky, he flew like an arrow released with great precision. His flame-tipped wings beat efficiently, as his hulking form quickly closed the distance between himself and the thief. He knew nothing of her - her motives, her affiliation (although being a yewwneeekorn immediately pulled forth memories of the invasion, and mawwjawww to the forefront of his primitive mind); none of it mattered. She had something of his, and he would get it back.
Like a burning hawk Gaucho dove downwards towards Sheba. Although avoiding pain was not a motivator he usually responded to, he was aware of the horn jutting from her brow. He had fought many horned creatures in the past, though usually his assault was not from the sky. He would be wary, but he would also be successful. Flying from behind her, Gaucho released a wall of flames in her direction once he judged himself to be roughly 15ft away. With one laborious beat of his wings, the flames lining his feathers erupted and sent a blaze burning through the air, headed towards Sheba.
Following in the wake of his flames, Gaucho dove towards her withers, aiming to try and slam his extended front legs into the bones and muscle of her shoulder. He couldn't see if she was wearing the amulet, or if she had stashed it somewhere. It didn't matter. He would not simply take it back from her. He would beat her for it, the way she should have beaten him (or at least tried to). Thieving was pathetic and petty - a skill for the weak. Had she challenged him and lost, she would have gained his respect. Now, even if she fought well, she would have an enemy.
And Gaucho was a very formidable enemy.
Official challenge! Gaucho is challenging Sheba for the Moon Amulet she stole from him!
Location: Steppe, after the magic drop (where Sheba last posted)
Attack: 1/4
WC: 582
Summary: Gaucho waits until the drop is over and then flies towards Sheba from behind. He releases a wave of fire, then aims to slam his front hooves into her wither.
OOC: Sheba's forfeiting this! I might be able to get a reply up IC tonight, but on the chance that I don't, just wanted to make sure that this was official :)