"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
A gentle muzzle coaxes you out of your slumber, and you stir lazily, grunting softly at the last of your dreams as Mama wakes you up. Blinking sleepily, you look up at her light shape and swish your stubby tail at her. She looks hazier than usual today, you notice—but maybe that’s just because of the warm golden light that’s pouring down on her from above. You giggle softly to yourself at the soft glow that surrounds her like an oversize halo, thinking that she looks like you at night. For you have noticed the way your sides glow faintly in the dark, and you have spent many nights lying awake, simply staring at your own dapples, comforted by the soft blanket of light that even the darkness cannot snatch from you.
Mama makes some noises, and though you’re starting to learn some of them, her voice still sounds distant. It cuts in and out from time to time, but usually when she talks, she wants you to get up or come closer—so reluctantly, you get to your feet and stumble toward her in a drunken walk. You don’t like walking much, you’ve decided. Even though you can control these legs better now, you’ve always felt dizzy when you get up, and usually you don’t end up where you set out to go. In the weeks since you were born, you’ve never managed to walk in a straight line. Not that you know it’s abnormal, for there’s been no one to tell you so. To you, it’s all just part of the experience…and you don’t like it.
But! Walking is how you get places, and you like seeing new things. There’s so much to explore, and you’ve spent happy hours lying on your belly in the soft spring grass, inspecting the blurry shapes of bugs and snuffling about in the damp dirt. You’ve discovered that if you press your head to the earth, every place has its own thrum. Yes, most of the time, the thrum is just Mama walking around, but you like it nonetheless. It makes you feel connected to everyone else, you figure, because everyone has to touch the ground somehow, right? Evidently, you have not quite grasped the concept of flight yet.
Anyway, after a quick meal, Mama starts walking, and really, you weren’t done yet so you have no choice but to follow her. And follow her. And follow her. Is it just you, or is Mama walking way farther than she ever has before? Wordlessly, you grumble to yourself as you trail behind, clumsily avoiding several shrubs along the way…and painfully crashing into more than a few obstacles. Every time, you squeal with increasing self-pity, hoping that maybe it will alert Mama and maybe she’ll stop (and then you can take a nap again), but she presses onwards, and so must you.
You’re so busy whining that you don’t notice the scenery beginning to change until Mama finally stops walking. Even then, you don’t take note of the willows until you crash right into Mama’s back leg and tumble down into a writhing heap on the ground—that’s when you look up and see that the trees here have arms that reach down toward you instead of out towards each other. “Look!” you tell Mama, tugging at her tail and bobbing your head excitedly towards the trees. It’s one of the few words you have learned to use for yourself, but you use it enough that she probably wishes she never taught it to you. “Look!”