"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
"Is it a seashell?" Sacre pondered over it. His velvet black nose snorted on its surface like he was smelling something foreign. Inari was sat before it, his beady eyes roving every part of it whilst his head twitched from side to side and sometimes he would move to observe it from another angle. The pair had got to this mind fuddling point in their jovial adventures whilst playing a game of hide and seek, increasing the difficultly by staging it on the beach where creativity was key to win. It was Sacre's turn to count when he reached the final number and turned to see Inari clear in view, the fox pouring over a strange object that had been washed onto the sand by the sea. It was an odd object, parts of it was smooth and a lot of it was marred by seaweed and dirt making it hard to decipher. If it was indeed a seashell it was one hell of one at that! The boy was all for taking it as his own personal item when his brows knit together as he pulled the seaweed off. This was no giant seashell! Inari watched with a perplexed expression as his friend jumped back in surprise. Sacre had seen this kind of object before and he looked at his red touched friend who had been born from an object very much the same as this.
Carefully, Sacre began to roll it along the beach and away from the water that threatened to reclaim it. His bright blue eyes sparkled with excitement as Inari followed behind, lost and confused. "What is it?" The vulpine finally demanded with a hint of frustration in his voice. The crafter stopped rolling it and turned to look at his bonded in surprise, "you don't know?" the thought was coloured with a hint of surprise. "It's an egg, you were born from an egg like this" he informed the fox with unconfined happiness. Inari's gaze grew wildly interested then as he padded over to it quickly, button nose sniffing its entire contents with great interest. "Does that mean it's a fox? Do I get to have a brother or sister?! It better not have more tails than me like, like... Like Natraj has" Sacre laughed at his friends bitterness over his lack of tail and shrugged a reply "I don't know, we'll find out when it hatches".
The journey home would be a long one if he took the egg, it would take a lot of rolling and short periods of picking it up. Yet, Sacre could not leave such a precious thing behind, so, both horse and fox continue to roll it across the sandy terrain.
For once there is nothing to weigh down their minds. Or perhaps there is too much, so much they simply cannot look upon it anymore, such a desperately insurmountable mountain they are forced to look away, gaze out upon the sea and let the lapping waves carry them away, ease their thoughts and save them from themselves. Fire Dancer and her brother stride atop the sand, and steer clear of the water; today they will not sink, but float, dance and laugh and smile and run.
He leads. She follows. Today, they are young.
The sea breeze plays with the tangles of her mane, draws affectionate fingers through tousled braids and clings lightly to the curvature of muscle as she runs behind her shadow kin, panting lightly, gritting her teeth against the exertion of pulling her weight through fickle sand. It is a good workout, a stretch and a jog; it makes her stronger, faster, better than the waif of a child she had been days, hours, moments before. The girl inhales the salty air and exhales her worries, the fluttering of her mind: she is a single focus, a happy creature with one simple goal, one aim, one desire, and not burden of leadership, no weight and wonder at being queen.
She laughs into the summer sky, and pulls up fast as her brother's voice barks a sudden, bright command. Tired? she teases the small black fox, blinking against the salt in her eyes. Inari! And Sacre! the boy replies, ignoring her ridiculous accusation of exhaustion- his body is far better equipped foe charging through sand than hers. Indeed, he pauses for a fractal second before dashing toward their distant friends, small body a black shadow launched like a bullet toward the bigger, red fox. His sister follows at a more leisurely pace, heart racing with exhaustion and delight. Of all the souls to meet today, this friend might be the very best; she smiles at him across the sand, black eyes vibrant, slashed cheeks flushed.
It quickly becomes apparent that her friend is distracted, occupied by something upon the sand, and curiosity plays bright pinpricks of interest in the copper child's throat, drawing her gaze and her ears and her nose. She lengthens her stride, eager to close the distance between them, to discover what treasure Sacre has found: will the bloodstained boy share the knowledge with her, or does he seek to hoard it, to hold it to himself? She hopes he will share; they have already exchanged so much, partaken in so many memories and built such a rapport, and she wants to share everything with him.
She cannot imagine a world without him as her friend, her bright, unflappable knight, the constant light in her shadowy world.
"What do you have?" the girl begins, her dark voice an alto strand upon the salty breeze, bright and curious, keen and warm. Embers dance around her as she finally slows, a length away, suddenly shy, unwilling to close the gap without his invitation. Natraj needs no such coaxing, feels no such shame; he is peering at the creamy egg, alternating between the unhatched kit and his one-tailed friend. Would this mean Inari had a brother or sister on the way? Jealousy rose in the kitsune's heart, unbidden. Would the fox now have a new best friend, a better one, and not need the little fennec to help him hunt or to play games? Petulant, unhappy, the boy slinks away, back to his sister's hooves where he settles, sulky, pointedly ignoring the other bonded pair. Copper child rolls her eyes. Usually she is the one for melodrama and insecurity; it is amusing to see the same reflected in her brother, if not a little tiresome. Of course Inari will still be your friend. Friendships don't just disappear because things change... friendships are forever, she swallows, and looks upon the blue-eyed boy, hoping that her words are true.