"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The bucket's handle jingles like a bit between her teeth as she trots along, hooves crunching into what remains of the snow. This was one of the first places she came to when she first entered Helovia, and naturally it is the first place she thinks of when they're told to fetch water. Her tail flails behind her, and beside her runs Dominus, looking less than pleased at the sensation of coldness beneath his paws. He has never experienced it before, and Nyx can sense that he is not impressed.
But her focus is not on her companion. No, they've got a boat to catch, and that means they need enough moisture for the journey. She decides snow is the best bet, and when they come to a particularly large patch she lowers her bucket and begins to move backwards, filling it with copious amounts of the white stuff. Dominus sits primly down and looks at her as if she's mad, making absolutely no move to help. ""
@[Déodat] if you want to post!
Other characters have permission to use magic/violence against Nyx at any time.
Bellona Beauty may be skin deep
But cruelty runs clear to the bone.
The feathered vixen is nothing if not determined, though the use of said determination is questionable. Her past encounter with the God of the Falls has left her out of sorts – not even the spotted boy can understand the chaotic and torrential streams of her thoughts at present. She is acting as arrogant as ever, sneaking away from the couples who have remained around the God to be about her own business; she has no desire to be discovered by her late herd now.
“Come on,” she demands just before she lunges for a bucket, swinging it around without a care in the world for whomever she may hit. “We got shtuff to do.” Without a second glance at either the silver stag or her gawking boy, the beauty sets off at a thunderous pace towards the snow and frost of the Steppe. The crystalline place where she has been reunited with Gull has been on her mind ever since – the God hadn’t been clear in his commands, anyway; surely the loose powder will be safe enough to drink.
A grunt is the bird’s only greeting to the pristine figure of the mare preceding her, and like a swan gracefully diving into a pond, she plunges her face – bucket and all – into the fluffy white piles of snow around her. This will have to do.
You’re still not so sure of your feelings on this cavernous boat, this freakish hybrid giant, and the fact that you’re supposed to go running around screaming for everyone to save themselves, but Bell’s flying off into the horizon like a madwoman and unless you want to lose her again, you have no choice but to follow.
“WHERE ARE YOU GOING?” you scream futilely after her. If the world is supposedly about to end, shouldn’t you, you know, be getting on board? But of course she’s already out of earshot, and you’re scrambling to catch up with her. “Where…” you try again, but you’re flying too hard to get the words out. “Wh—“
Stupid Bell and her stupid ideas. Yet here you are, following her to the ends of the earth. I know, I know: don’t remind you.
It’s over an hour’s worth of hard flying, and when Bell plummets down, it is so sudden that for a moment you’re sure she must have finally gotten a cramp. Gratefully, you follow her…and slam into the earth only to see one of THEM. Your entire body goes hot, and then cold. Why did she bring you here? But there is nothing you can do about it, for you are too spent to fight. You settle for a look of pure hatred at the unicorn, before growling at Bell from the side of your mouth, “Seriously? SERIOUSLY?” Oh, right, let’s just fly ourselves silly, then plunk ourselves down in the middle of an icy wasteland with a known killer. Great plan, Bell; great plan.