"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
In the steely light before the break of dawn a procession wind down a narrow street. League upon league of paved road is filled with figures cloaked in black and red, equids walking side by side with merfolk - they say the city was theirs, once, before the sea retreated and left the black rocks exposed to sun and wind. Long ago, yet the fey from the deep lakes and mist-veiled marshes are said to live by their own time, unbound by the passing of days that gray and bend every horse.
Maybe they have come to take back what was theirs? Perhaps the time had finally come when peace would shatter, after centuries of tranquil existence. Spectators gather quietly in windows and doors, shifting uneasily as they murmur amongst themselves.
But no, others say, they come for a different reason. To seal the demon, or so they heard, before it bring about the end of days.
As one the people turn their heads to the east and the rising sun and gaze up towards the sanctuary that loom high above, a temple of black stone carved from the very rock. The air is still, the day has not yet begun - they strain their ears and think they hear a faint, distant scream reverberate from the basilica. A child's voice and weak, yet so riddled with pain and rage that they shudder in terror. Quickly they hurry back inside, wishing they never stopped to listen.
They hide. They pray. They hope, against all hope, that the price of salvation won't be too steep.
* * *
The world was vast and full of wonder. It never ceased to amaze him how high the sky arced, how tall the trees or how green the grasses were. Even on a day when clouds had blotted out the sun and curtains of cold rain soaked through the thin summer coat Cathun felt the thrill of being alive. So what if he got wet? So what if he'd end up shivering and miserable once he stopped moving? Life was glorious, and he was fiercely determined to live every single moment of it to the fullest.
The boy laughed as he raced the thin, chilly wind across the meadow, a daredevil's glow burning in his eyes as he seared the ground with his blazing speed. He lost track of time a long while ago, no longer knew which direction he had come from or where he ought to turn to travel back south, towards the red desert where the sun ruled. Frankly, he didn't care. He was free from training or patrol duties, free to go where he wanted and do whatever he pleased. It was too bad that Amaris wasn't there with him, but they couldn't possibly be together every waking hour of the day. She had duties too, and friends of her own (at least he assumed she did, being a girl and all) and sometimes he just had to cut all ties and run.
Could there be a greater pleasure than this? He was young, he was strong, he felt as though he could outrun time itself if he pushed himself a little bit harder, ran just a little faster. The meadow continued endlessly in all direction. It invited him onwards, ever on with its shifting green and lavender hues, not half as soft as it appeared what with the flowers being thistles rather than actual lavender.
But it didn't matter that the thorny plats whipped his legs full of tiny cuts and stinging pricks, nor was he restrained by the river that grew larger up ahead as he ran through the rain. As the banks appeared before him Cathun simply intended to turn and continue running alongside the sloping banks, exploiting the perfect track of packed earth and down-trodden grasses.
He hadn't expected the bank to be destroyed by a multitude of thirsty animals, worn down into nothing but dirt that now had turned into slippery mud. Too late he realized the danger; instead of turning him around the feet slipped on the slick ground and disappeared beneath him, bringing him down with such force that the air was knocked out of his lungs. With a half-choked yelp the grullo was sent skidding towards the steep bank, horror overwhelming him as he realized he couldn't stop.
He was headed straight for the edge and a ten feet drop, down into swift, rock-strewn waters.
You had Jesus on your breath / And I caught him in mine / Sweating our confessions / The undone and the divine / This is his body / This is his blood
There was a taste of winter, crisp and bitter, on the autumn wind, a binding, souring flavor to the air. It bothered her—it was a growing and unholy thing, an omen of death to haunt the rapidly-chilling days and breathe on the nape of her neck. Winter. She feared it; feared it as she well should, considering her wanderer status and barren nature. Who would warm her when the nights grew cold? Where would she shelter from the bite of the winter wind? How would she survive without mother and brother? I am alone but for my companion. And Lilómiel, even made of flame, could not stop the coming freeze.
Divine nostrils flare, cusped to draw in the corroded summer scents buried beneath the moulting leaves and the dying grasses. Summer was her birthright, the ocean waves lapping up against the shore and the sand tangled in her hair—not water enscapulated beneath a thick skin of ice, not her power buried away beneath the soil, inaccessible, unwanting.
Eyes, roaming regularly over the familiar landscape, catch and snag on movement, churning muscles beneath a rippling silver coat. At perpendicular angles another boy comes running, a familiar figure—seen before at a gathering, a competition for possessions and prizes. Colored in ashes, clasped in embers—he was the very opposite of her, all flame and flickering fire when she was the embodiment of water and the bender of the waves. A strange paradox—she wore death, and he the flame of rebirth, but they were both same in color. Her head, low-slung and casual, raises to get a better look at the stranger. As she does so, ears pricking forward, the grass crunching and crackling beneath his hooves thunders louder, a rapid tattoo which once would've jump-started her heart into overtime.
Her lips part, a soft and silky spread (about to say something aloud to her companion)—and then Lilómiel snarls, leaping from the prow of her withers into the sky. Images flash rapidly through their bond, knowledge acquired from their frequent exploration of the Meadow... well-worn images of a fall, memories of smooth banks slowly turning to churned and slippery mud beneath the feet of predators and prey alike.
Fuck. A fitting word—carefully selected for impact. The grullo steps out, unhesitating and unrelenting—she had been waiting for a chance like this. Her stride quickens in a matter of moments, and she falls into the steady movement of a gallop, stretching out into a pounding run fixed onto a collision course, Lilómiel's shadow falling over her. The small black dragon, shaped for speed, wings ahead, his elected path of flight hard and arrowing straight towards the problem.
There isn't much time—heart rate accelerates, eyes narrow in concentration—but Nym is determined. When his step stutters, she is close enough to hear his gasp; close enough to see the whites of his eyes; and then her left shoulder flexes forwards, aiming to smash into the shelf of his right shoulder and knock him down. Simultaneously, Lilómiel flashes down from above, an arrowhead spearing towards Cathun's head—hoping that reflexes will kick in, and the grullo will bend his head away to the left, thus easing Nymeria's path and the likelihood of halting him.