"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
He feels the knife drag and twist as it sinks into Deimos’ flesh, and he grunts, trying to keep his grip on the hilt. Though the beast writhes away before he can drive the blade deeper, now it drips properly, wet with his enemy’s blood. Triumph spatters hot and red across his face, and he grins around the dagger. There, he tells Tiamat, chest heaving. There.
The unicorn charges forward, but he is already dancing away on three legs, a savage smirk stretched across his face. The gash on his thigh still throbs, but he ignores the pain—it is Tiamat’s pain that he wants to feel, her agony that he wants to hear. Look, he taunts her, Look what I’ve done!
Yet she says nothing. The blood seeps from the wound he has inflicted, but to his surprise, she does not scream, nor does she cry: she only blinks long and hard, pressing her lids together until the storm has passed. When she opens them again, the once-gentle eyes are as cold as moonstones.
Not a word escapes her lips, but he can feel her disgust. It’s in her pale stare, in the unspoken accusation that hangs between them. Do you think I’m a killer? he asks, his mocking tone only meant for the pair of them. She looks away. ANSWER ME! he roars, nearly losing his footing in the sand as he backs away from Deimos. He can feel the rush of his enemy’s onslaught, but he prepares to dodge and strike, his knife at the ready. The blue mare remains silent. Come on, Tia, he snarls, wake up. We’re all killers when it comes down to it. Him, me…even you. He is gripping the hilt so tightly now that his jaw aches, but he only grinds his teeth harder into the leather in his anger. His life was not enough to pay for theirs—not for Ma’s, not for Muriel’s. Who is she to judge him, when she doesn’t know what he has lost? “C’MON!” he screams around the knife, goading her, goading Deimos, goading both of them—they’re one and the same.
And then the dark unicorn is upon him.
The scream dies in his throat as Deimos’ magic seizes him, and he stumbles badly, pitching his weight to the right. The stolen pelt, loosened from the fight, slips from his back and onto the sand, but he barely notices. Blackness swims at the corners of his vision, and it is all he can do to keep on his feet. His muscles are trembling, his breath shallow—it is as if all of the life is being sucked from his body. Deimos’ pounding hooves thrum, then segue into Tiamat’s tinkling laughter. All right, she coos, let me have it back then.
"talk talk talk"
OOC: I missed the time slot for this roll (ty time zones), so unfortunately Gull forfeits. The hide has slipped from his back, just wanted an IC way to close this out!
You can't take back the cards you've dealt on this
long and lonely road to hell
the throne must be such a sad and lonely place
There was a tangible weight to his silence – belligerent and merciless, ruthless and conniving, sinking just like the knife his enemy brandished, just like the sword he carried. It strung together on sheets of perilous conviction and dastardly deeds, simmering on the searing, scorching, ravenous bits of death and damnation, squeezed and ensconced and enlivened by the tapestries of disaster. It was ruin and hollowed, hallowed victory in the ghostly parallels of debauchery and licentiousness, absconding in its wicked temper, in its fragmented hell, in its consignment to oblivion and catastrophe. He’d woven calamity in taut threads, in predacious nooses, in scoundrel, molten exposition, and he lavished the way it tied neatly around his enemy’s throat, watching in fascination as the Pegasus’s stumbled and trembled. He witnessed him quiver beneath the pulsing, pervading might of his absolute hatred, of his embittered loathing, of his antagonistic puissance; feeding the fire, the scathing defiance, the viperous allure rippling through his soul. He was barbarity and brutality and everything in between, soaked in immoral coils and pierced with a Lucifer gleam – a tireless fervor and furor rapturing his senses, his wounded sight, his lacerated figure, until he was merely looming domination, overwhelming supremacy, grinding, unwinding treachery. The beast wanted to laugh as Gull’s screams died, as they withered and decayed at the atrocity of his power, at the eldritch abomination thriving through his core, obliterating his soul, fixated on destruction and havoc. They’d played a vicious, ferocious game, they’d gambled with their lives, they’d mauled and conquered and crooned annihilation across their bitter tongues – and he’d won this time. His eyes, still wincing, still smarting, still blinking away the granules of sand tossed within their sights, spotted the fall of the wolf pelt, the hide that had ignited the augured, foreshadowing crackling of monsters and demons. It was his now, meant to be given again to the one who’d lost it (to the one he hadn’t protected – but now, now would they see how deeply his passions lay for the mountains and the valleys, the bounty of caverns and snow?), barely stained, barely marked, by the scorn and anarchy it’d seen. He traced the foundations of the Riptide slowly, still a feral, carnivorous cretin, still a controlled, contorted fiend, loosened from his momentum but never his pride, never his menace, never his strength, haunting the quiet with a pariah hiss, with a nefarious warning. His chilling, poignant air flooded the scene, and his icy barbs stole across the iniquitous layers of sand and dunes, proffering only heathen twists and turns. “Do not think to prey upon my herd again.” His stare, from whatever meager stance it could bestow, riveted solely upon the bleeding foe, ensuring him the same fate would happen in a continuous, eternal cycle if he chose to snake and serpentine his way towards the Basin. Deimos said nothing more, just as reticent, just as cold, just as cruel as before, parting his jaw to enclose his teeth over the fallen pelt; taking what he’d earned, and following his way back into the shadows. [Thank you for the wrap-up Shady! I enjoyed fighting with you!]
Photo and Table by Time Photo taken at Hero's Square in Budapest, Hungary