"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Archibald waited on the border of his herdland at the rise of the sun. Golden eyes searched the brush for movement, his heartbeat pulsing against his ribcage impatiently. Undisciplined. We will scold him. Loretta snarled inwardly, into Archibald's icy mind. The stallion merely nodded, acknowledging to the malamute what he had already been thinking. Soren's stagnancy and loss to Knox would not go unmentioned by the Czar. As the behemoth waited for the grey stallion to join him for their patrol, Archibald ran through punishments with Loretta. She was his sounding board, their conversation unheard by any others around them. This communication with his bonded is what made him appreciate the worldless conversations he could hold with the Amaranthine. If only Archibald could communicate in such privacy with others, he would find true solace in explaining his plans. For the most part, Archibald had become a solitary being. Kaj was growing more and more distant from him, and Archibald took it upon his broad shoulders to make decisions without the golden beside him. He wondered idly if Kaj was doing the same.
Finally, Soren broke through the trees and the trio were on their way north.
The Czar did not keep a pace many could hold. His body was honed and toned for this type of work: patrolling and fighting. He expected each of his warriors to be able to keep this pace with him, or fall behind. The Dauntless did not let anything except excellence stand in his ranks. This patrol, this time with Soren, would be a test of that. Did Paladin's son hold the excellence of his father? Or was he merely a boy raised up with a name making his balls bigger than they truly were? Archibald snorted some, silently over his bond with Loretta, at the thought. Ktulu and Ophelia were excellent. Soren had a great deal to live up to, in Archibald's eyes.
The God of the Earth had warned against something sinister hiding in the lands. It was undetected by the gods, he had mentioned, and it made Archibald's drive to investigate these new lands greater and more fierce. Before him, Loretta sprinted through the overgrown foliage of the Blood Falls. The king did not look back to see if Soren was keeping up with him. Instead, he just continued his patrolling as the sun rose and began to rage overhead, the faintest whisper of the Birdsong to come vibrating through reddened buds.
ARCHIBALD THE DAUNTLESS
What won't kill me- makes me / What won't love me- hates me
What won't kill me - dies
She had abandoned the Sultana and her false god, not wanting to associate with an impostor, fearing that the gods of her home would smite her for such crimes against them. So her questions remained unanswered and her unmoved cerulean features kept clean of emotion or hints of her internal turmoil. She wanted to go back, to return to her nantli and weep that she had failed her— that he had turned tail and ran because she had forgotten her honour in the face of an alien land, a place she knows she does not belong. Her nantli may have been assimilated to this culture, to its gods and its people— but she, a babe, was still intimidated by the unfamiliarity. She spoke snippets of their language, knew little of their politics, of their gods and beliefs, knew barren handfuls of the land's history.
The ichpochtli kept quiet, her fears unspoken as she explored the vastness of Helovia. There were new lands, lands she had never before heard of, that nantli had forgotten to mention. She stumbled upon one of them, a land thrumming with stale power— ancient magic that rattled her bones and ruffled her feathers. It was no good, this earth beneath her feet, it was tainted and sick with disease. The water ran red, thick crimson like blood cascading over blackened rocks, etched with battles long past. Aureate eyes follow the tremors of earth, body quaking from the reverberations beneath her hooves.
A mountain moved. He thundered on stark white hooves, carrying a beastly onyx mass that made her audibly gasp, never before having laid her eyes on something so gargantuan. "Tepetl," she whispers, golden eyes catching the itzcuintli in pursuit of the black mountain. Nantli failed to mention here that there were men bigger than boulders, that she was going to be a frail and small ichpochtli compared to the beasts that roamed here. In Arto no such creatures existed, no men or women towered far above her on legs thicker than the trunks of trees— they were all of similar stature, all at level heights with little variation. So why here— why did the tepetl roam here?
— crashed bc why not (also will get better i promise)
tepetl = mountain, itzcuintli = dog,