"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The chill of winter faded much too quickly. To the snow-loving young dove it seemed snow had barely managed to cover the ground before it disappeared again, thinned and faded by the renewed brightness of the sun. She read relief on the faces she saw, noticed how everyone seemed to stretch and shrug off a lethargy she never noticed before, watched moods brighten and smiles reawaken all around. It wasn't really spring yet, per se, because the wind was still cold and the ground remained frozen and covered in ice, but there was no denying the clear blue slivers of sky that poked through the tattered clouds racing across the sky or the sound of running water all throughout the lands.
Personally, it all just made Erthë want to sigh. Summer was not a good season for her, cold-bodied and soft-skinned as she was, and quite aside from the torturous temperatures there were memories associated with that time of year that she'd rather not recall.
The changing of seasons also reminded her that time was flying by, much faster than she had anticipated. On her long journeys across Helovia it was easy to lose track of of the passing days, they all just melted together to form a hazy blur of endless horizons and the gentle caress of the wind, smelling sweetly of ocean, grass and freedom. It was so easy to forget that she had friends, so easy to lose track of those fleeting, fragile bonds that she so took for granted. It was with a taste of guilt in the mouth that she headed for the Falls one bright spring morning, sweeping in on a strong southern breeze to look for one of her older friends. Murtagh seemed to keep himself holed up in the herd for the most part - or, more likely, was chained in place by his freakishly over-protective mother - so if she wanted to see him it was always she who had to seek him out. Erthë had mixed feelings about that. On one hand she really enjoyed every second spent with the colt, but on the other they were always forced to play under the stern, watchful eyes of the Poisoner. To someone so free-spirited and independent as Erthë it was stifling, claustrophobic - she always had to battle an urge to grab a mouthful of the bear-lovers mane and drag him away, make him run off and be a bit rebellious.
Perhaps Lakota had a good reason to be cautious about the odd, limping little girl that tried to monopolize the time and affections of her son.
In the bright, nippy hours of early afternoon said troublemaker landed cautiously on the usual spot near the border to the forested canyon. Wary of guards yet familiar enough with the more official trails by now - and hoping that she would be sufficiently recognized if she was indeed caught by a patrol - she limped on down along a slithering path with the snaking tail held aloft, praying that she would be able to find her friend alone for once.
"Murtagh" she called, on softly chiming silver cords. "You home? It's me..."
Odds were high. Where would he go if he left here? It shamed her that she didn't know - they had never really talked about things like that. Did it mean she didn't actually know him either? Were they truly friends, even though they only saw one another every once in a while?
She wanted to be though. So Erthë persisted and pressed on, walking deeper into the herdlands territory in her search for the colt.
_________________________________________
Waiting for the rain I'm bracing for the thunder A twig that wouldn't sway in the wind
@Murtagh - she's come to take him away, mwahaha :D @Nymeria - catch her trespassing, maybe? ^^
~| Use of magic and violence is always permitted |~
~| Please only tag in opening posts |~
Murtagh had been mourning the loss of the snow and winter as well, but his shock in the change of seasons was less than last year (now he knew that it was going to happen) and besides, he had a huge distraction. That’s right, ladies and gentlemen, there was a brand new bear cub on the premises. He couldn’t believe what it felt like to be bonded, had no idea that it was going to be like this. It was so much better than he could have ever imagined. She was there, a part of him, physical and fluffy and absolutely adorable. Sorellina! His little sister, fit perfectly into their funny little family. Three bears and three horses! He had always enjoyed the time that he spent with Eytan and Aodaun, his mothers’ bears, but this was so different.
And it was so cool.
Sorellina had been born into the world of winter, just like Murtagh had, and now that things were starting to get a little bit warmer (emphasis on littl ebit) he needed to teach her about the great big green world that was going to be showing up soon. Although he still “wasn’t supposed to” explore on his own, even with his companion, there was a little bit of freedom afforded in this chilly morning and with a promise to stay near the Falls he and Sorellina had raced off together into the woods.
The day was only getting even better when a soft, familiar voice chimed through the woods. Erthë!!
Since the last time he had seen Erthë, Murtagh had been exploring more too! He had to - the compass that the Earth God had given him had not discriminated when it came to who needed his help. It took him all around Helovia, and he had met so many new friends! Whinnying his response, the yearling colt took off with his companion in tow. Finally, along one of the forest paths, the bright white body of his friend “Erthë! Erthe! You’re back!” He danced forward to greet her with a friendly bump on the nose - his lavender eyes positively shining with a smile. “Look, I’ve got my own bear cub now!!!” But he remembered that she had been a little shy around Aodaun (or had it been Lakota) and he was quick to follow it up with a quick “Don’t worry she’s really nice. Her name is Sorellina.” The small, fluffy black cub wandered a little closer to Erthë, sniffing at the air as she approached. The pale girl smelt like winter! Murtagh’s excitement over this friend was contagious and there was only curiosity “My little sister!” He beamed down at the fluffball of a bear with a laugh. As Erthë already knew, bears very much ran in his family.
04-11-2016, 07:19 PM (This post was last modified: 04-11-2016, 07:20 PM by Nymeria.)
Nymeria & Lilómiel
And everybody wants to know 'bout how it felt to hear you scream / They know you walk like you're a god, they can't believe I made you weak
The sunlight was warm and heavy as a blanket on Nymeria's spine as she drifted through the trees. Winter was beginning to thaw away, and her winter coat with it; but she didn't pay much attention to the trickle of melting icicles or the glistening sheen stretched across snowbanks. The snow that crunched beneath her hooves, the water that trickled down her spine as she passed beneath great tree branches bowed with the weight of snow—all of that was an impossibly tame expression of spring.
What spring reminded her of... what spring reminded her of... was her birth. Of her mother. Of her brother.
She shoved the thoughts away. Instead she schemed—dreaming ways to overthrow czars kings, dreaming ways to capture a god's attention, dreaming ways to rule the world. Once, when she had been younger and more foolish, her schemes had seemed (albeit distant) fantasies of her future: now they were a coping mechanism. It was easier to plot out intricate heists than it was to address her own small and tumultuous personal failures. Lilómiel scolded her for her absent-mindedness (warning her she should be devoting her attention to garnering respect and fame), but she couldn't help it. Maybe her body was that of a woman's (lush, thick, curvaceous), and yet she was still had in many ways the heart and mind of a child. She did not have the experience, or the maturity, that she knew she needed to rule. For now she was content enough to remain a dreamer rather than a doer.
The hushed pitter-patter of thawing snow was interrupted by a new rhythm. Nymeria, shaken from her weathered imagination, lifted her head, nostrils flaring delicately to find a new scent. There it was on a breeze: decidedly foreign among the pine and the spray of the Falls. Despite the colors she wore on own skin, she was tempted to ignore the intruder. It would certainly be easier to turn around and stalk away, perhaps even seek out Själ; but she couldn't have that on her conscience. An opportunity had presented itself to her. She shouldn't let it go to waste.
Biting back an irritated sigh, Nymeria cast out ribbons of thought, delving into the mind of her companion. Lilómiel stretched out his wings; using both his eyes and her own senses, Nymeria adjusted her path to head off the stranger's approach.
The trees had not yet parted when the stranger called out with a voice like drifting, rose-scented petals, a Murtagh and a you home? all given in breathless clarity. Almost immediately Nymeria's mood took another turn for the worse. What kind of idiot, she thought, starts shouting for someone in the middle of enemy territory? Her brows drawing to a tight and straight line, her lips pursed, the grullo mare plunged her abrupt way along one of the better-worn paths, not making any effort to hide the heaviness of her footfalls. Lilómiel, still coasting on the wind, let out a soft hiss of approval.
It appeared, however, she would not be the first to meet the intruder as a young colt (bear in tow) burst into sight ahead of her with a whinnied Ërthe! Once more Nym glared: then, with an irate huff, she marched out of the trees to get her own look at the intruder. Sure enough, she looked exactly as Nymeria would have expected: waif-y, delicate, a luxurious mane and tail, embodying the silken perfection of her voice in a pale-as-snow blue-as-faded-ice way. Shadows rippled across her smooth pink-tinted skin, glistening on oxidized copper eyes and fragile horns.
Nym, her expression still tight with irritation, softened the pull of her mouth and offered the intruder a nod as the colt babbled a greeting. The two were clearly friends, despite the intruder's scent.
So instead of interrupting (as she was so dearly tempted to) Nymeria waited to offer a greeting. "I'm Nymeria," she said, amiable, friendly, a voice of reason. "I don't mean any harm, but I'm not sure you should this far within the Falls' border."