"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
It was nice being able to have the company of someone other than Marembo. She loved her companion, but having the ability to carry actual conversations with someone else made the journey that much easier. They had traveled to the north many times, following the footsteps of a path worn down by both deer and equines of the like, following the path to colder climates, and as they took Gry with them, the Thief did her best to point out certain places. They moved from the threshold to the edge of the Heavenly Fields in their ascent. And as they continued, the trees began to wear away slightly to make room for rockery and caves. Continuing even further, the hint of white was seen in the distance growing ever closer with each passing day.
When finally they arrived, the Thief paused at the lump of metal that was the Sentinels. They stood tall and brooding, rusted and worn against the elements with no one caring for them. Turning her exotic head to Gry, she offered a gentle smile. “These are the Sentinels. They keep an eye over the border. There’s nothing to fear from them.” She added in, remembering time and time again how when she’d first arrived the metal statues had frightened her at least a little bit each time she passed by them.
After she was sure that Gry was beside her, she began the descent into the Basin. “We live in caves around here. If you find one that’s empty, you can claim it as your own.” She gave the mare an honest smile before turning her attention to the lake in the distance. “That’s our lake. It never freezes despite the temperatures here. Further back are the hot springs, always warm and steaming. My cave is just behind the hot springs.” Nodding slightly, she turned to the mare then. “I want you to know that this herd never really allowed people in that weren’t unicorns. That’s been recently lifted and why I was able to offer you a home.” A gleam in her eye turned into more seriousness as she gazed at the newcomer, wondering what kind of thought she might have on this. “You will be fine here. However, if someone’s giving you a difficult time, I want you to let me know. They will be dealt with. There’s also an equine living among us. You aren’t alone.” Rexanna nodded with that, a smile crossing her lips briefly before she swished her tail to continue.
“I am the lead Thief here. We have many ranks within the herd - scholars, healers, crafters, sneaks, and warriors. Is there anything you’d be interested in pursuing yet? Or would you like to wait and see what you might fit into?” She questioned with a gentle smile. She didn’t want to pressure Gry into choosing something, but it would make it easier on the pegasus mare if she were to choose something to continue in. Lord knows the Basin needs more in their ranks.
After Rexanna paused for a response, she looked out over the icy tundra of hertheir home. “Welcome home, Gry.”