"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The cold of the basin was painfully familiar. The words of the Frost fall spirit, that figure of plurality, had struck a chord with the Clovenheart. Now he found himself returning to the same land he had proclaimed he missed, his reasons twofold.
The task given to him by the God of the Earth was no small one. Given that the majority of those who had affected him lived in the basin, the very simple act of finding them meant visiting the grave of his own life. It was easy to wonder if he had made the wrong choice as he stood there on the border. It was always easy for Ashamin to doubt himself, though.
His failure to say goodbye to so many haunted him. Lena and Rexanna, the two first mares of the basin that had welcomed him, had been missed in particular. But it was Lena that he came to see first, for he also hoped that she could offer him some knowledge of the herbs she dealt in. The Unbound had healers, but all were still learning. If he could return to them with knowledge of his own, it could surely do them no harm.
And besides all that, Ashamin had much to thank Lena for. He only hoped that she would find him that morning, as he stood alone and nearly bare at the border. He carried only his sarong, so that he might not have to fill his mouth with any herbs the two could find together. Then again, maybe he was getting ahead of himself.
For @Lena! I understand that I can't ask this to be private, but I would appreciate it if it was. This is also a quest thread and I want to keep it moving.
Quest thread #2: interact with people who have made a significant effect on his life and receive a token from them.
See Ashamin's profile for more information about Lochan, Rakt, and his various items.
All magic and force allowed, barring death and permanent injury.
Do not tag me, please message on skype instead
The crisp, cool air gave her endless dreams, and she played amidst them throughout the early morning, twisting and turning at the folds of colors and the brightness of their splendor. There were vivid tapestries of stolen circlets and ruby convictions, hearts beating and bleeding, breaking and folding, then mirrors in corridors, undying images sparking and igniting from their locked hold. Streaks of gold, then red, then blue, gave way to a shudder of stars, a cluster of constellations, along the edge of her eyes, and she basked in all of them, one right after the next, surrounded and bewildered, confused and muddled. So when Imogen’s cold nose pressed against her cheek, the femme had to shake herself out of the dream world and back into reality, with no time left to ponder over the mysteries and enigmas of her clouded mind. The cold cave floor, the dying flames from the evening’s lingering fire fumbling into mere embers, and the few herbs left drying, not yet moved to the greenhouse, brought her to the present a little faster – for there were no reflections to stare upon, no brilliant shades and tones to haunt her, just the poignant possession of Orangemoon nearing its fiery rise. A sigh fluttered through her nares, a hushed breath coiled between heart and lungs, chest and shoulders, then she seemed ready, eager, to greet the day and all the promises it instilled.
Her eyes lingered over Imogen, clustered at her coiled forelegs, and the ivory kitsune’s gaze seemed almost apologetic, sorry to have disturbed her bonded. But Lena held no rancor, no bitterness, nothing but love and devotion, so the little vixen sharpened into her steadfast self, and chirped. Someone here.
The nymph’s stare lifted, glancing out of the cave, to the great beyond of growing ice and changing leaves, wondering, wondering, wondering who basked in the midst of the Basin’s wide-open valleys that would require her – for Imogen didn’t seem alarmed, didn’t seem perplexed, didn’t seem to hint at an injured ally. Paying homage to curiosity, the Mender eased upward, stretching, appreciating the wind filtering and flickering along the aperture of her cavern, then sidled forth, following the white plume of Imogen’s dancing tails.
But as they grew closer, the scent, the presence, grew clearer and precise. Her gaze settled on the familiar figure of Ashamin – cloaked and surrounded by his deer spirits, and the endless unknown. She stopped for a few moments, taking him in, puzzling over the complexities of the moment, of the here and now, of the past, how he’d left, how no one ever said goodbye in her life – how they simply departed, withdrawing from her without a second thought. He’d done the same as so many, and she gave him no ill will for it, she was easily forgotten, no more than a slip of assuaging tones and regal smiles, but at least she’d heard of his conquests, of his scholars, of what he did beyond retreating into the unknown. Ashamin was more than shadow and mist; he was still tangible, still real, still in front of her. She’d take the ghosts as they came, just as she’d always done: with a smile, with a sweet, nourishing wish, with virtue and honor. So as she came towards him, there was only a grin written across her gentle, forgiving face, remembering and reminding the world that she loved no matter how much the realm didn’t love her in return. “Ashamin! How are you?” She called over the wind, beautiful and serene, a wisp, a curl, a coil, of honey and sienna as she finally reached his stature, bowing to his essence. “I must congratulate you on the gathering of your Unbound.” The fairy winked thereafter, as if she always expected him to be successful, to be something, great and grand, and then formulated her inquiry carefully, suddenly sad she ever had to give voice to it at all. “What brings you to the Basin?”
Fault lines tremble underneath my glass house But I put it out of my mind long enough to call it courage To live without a lifeline