"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
"Thank you for doing this" she said over the shoulder as she led the way out onto the cliffs. In the failing light it was still possible to make out the features of the gargantuan man, but Erthë kept her eyes on the ground. It was slippery, the milder weather and many passing hooves had compressed the well traveled path into frozen slush as deceptive as it was uneven. Not even her pale cloves could always finding traction, and as she briefly glanced up to survey the cliff-side meadow Erthë began to wonder if this really was the best place for this kind of lesson. So many people had foraged for grass here recently that the snow was trampled into the ground, a treacherous mixture of powdery snow, sheer ice and piled up drifts that would be difficult indeed to move about on.
But no one else was around, which was a small comfort; she would be spared making a spectacle of herself as she stumbled around, and no one but the King would see her get her ass handed to her.
Making it out to the center of the field with the cliffs a good distance away, she turned to face the blue-eyed mammoth with a shy, tentative smile, placing the distant forest on her left shoulder and the sea on her right. The ghosts of old conversations seemed to hover in the air between them lately, unresolved matters creating a tension and a distance that she loathed more than anything. It was her own fault, of course; most bad things that happened were brought on by Erthë herself, and this was no different. She knew she had hurt the man by trying to conceal her addiction, knew fully well that she had made a fool of herself on the glacier as they retrieved Mauja, acting like a filly half her actual age.
(No doubt she had been wiser at that age, less burdened and a lot happier overall.)
That Tembovu agreed to this request of hers was more a testament to his generosity, not something she really had earned lately...
But maybe it might help, somehow, to spar. Maybe if she could show him that she really wasn't trying to die choking on red petals his worry would ease a little, maybe she could be, if not forgiven, then at least understood as she refused to bow to the past or let her scars dictate her future. Maybe, if all else failed, he would at least receive some gratification in kicking her about for a while...
She would be fine with that. She could take it. Erthë knew she didn't look it, but she was a tough girl; she would survive.
"So... How do you fight, where you come from?" she asked, and readied herself. It was a good thing he was so big - even by the dim light from her glowing treasures it would be hard to see him as darkness gathered, and she would need every ounce of warning she could get if she were to get out of this without embarrassing herself.
PC: 0/3
WC: 518
Location: World's Edge, twilight, on the meadow between cliffs and forest. Ground is uneven and slippery, daylight is quickly fading. Erthë is wearing her glowing acorn and fang, providing some light.
It isn't what they say about you It's what they whisper in the dark
The Elephant King’s ears tilted forward to hear her thanks, “I’m glad you asked me, Erthe,” his deep voice rumbled in response. Though his brows rose and his attention was not fully on her as his large hooves attempted to dig in and find traction in the slick, powdery ice. Why she chose this place, he wasn’t certain, and part of him had a mind to lead her elsewhere, to a place with better footing, to teach her.
However, the filly’s steps were sure (or, at least, as sure as they could be in the packed, icy snow), and her shy and tentative smile bade him to stay here. So, instead of relocating, he used his considerable weight and spiked hind shoes to gain grip in his steps. When reaching the middle of the clearing, his attention left his ivory hooves and refocused on the pearlescent young mare as she asked her question, his great body halting and attempting to arrange to face her head-on.
“There is no magic in Dorobo, and none are winged on the plains. So we fought with our horns, our bodies, and very few weapons,” was his low, but easy, answer. His navy gaze swept to her wings, “I am not sure that I will be able to fully teach you to use your wings, but I can teach you defense on the ground, should you ever be attacked in tight confines.” His head tilted slightly, darkening gaze leaving the frosted edges of her feathers for her duo-hued eyes. They sought to see her pupils—were they dilated and distracted, under the influence of the dangerous plant she used?
His lips pursed slightly, though he was glad she had asked him to help her fight (part of him had worried he would never hear from her again after their last, tense conversation), he was still none too happy about her habit. Though he had not yet asked again if she still used the poppy plant.
A sigh pushed out of his lips as he squared his shoulders and slightly tucked his jaw to his neck, “Beneath the neck is most vulnerable, so try to protect it whenever you can. Also, from those I’ve fought with wings, while they can be useful weapons, they can also be handles for leverage—so keep them tucked tightly when not using them. Now,” he paused nose reaching out to attempt to bump her gently (but firmly) on the chest, “With this slick footing, you’ll need a wider, firmer stance to keep your balance against any attacks. You may also have to use your wings to steady yourself.”
When his deep rumble of instructions finally ceased, he watched her small body for a few, long moments, waiting to see if she heeded any of his teachings thus far, before suddenly and abruptly swinging his massive head and heavy horn down from his right shoulder aimed towards her twin, spiraled horns. Though his attack was intended to be both harsh and surprising, it wasn’t meant to injure the filly; it was more to test her reflexes and see just how much she already knew.
A: 1/3
D: 0/1
WC: 525
Damage Tracker: --
Summary: Facing Erthe, he swings his horn to hit against her upright horns.
Sorry for the delay! Even though this is an IC teaching spar, I'll still give OOC notes because I don't know how good Tembo's IC notes will be ;P BUT I'll give them after your first attack!
Things to remember:
You've described the environment beautifully! Remember to carry it throughout the fight.
Take damage rolls appropriately! Since Tembo's damage stat is on the higher side, keep that in mind!
You've already hit on the tense, emotional aspect of this fight. Remember to mention how that will affect Erthe's mental reactions to hits and attacks.
Keep the structural differences between the 2 of them in mind when writing. You already did a good job of mentioning it before, but make sure to include how Erthe's small size (or Tembo's large size) affects how his attacks damage her and how she decides on which attacks to make!