"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Breathlessly he raced up the grassy incline of the Fields. Occassionally he slipped mud leftover from old spring storms, but he only seemed to press on harder whenever he did, undeterred even if the ground was against him. Screw the ground! he thought dismissively, if not a tad arrogantly. He's a pegasus after all, he can't help but have a closer relationship with the sky instead of the land, or at least this is what eh wants. Being young he has known nothing else, but aside from storms, Spring has brought in his new summer coat and his flight feathers. Baby fuzz and down alike shed off him like snow earlier in the season, and as unattractive as that was then, he was gleaming now under the noon light.
"Come on!" he tossed back over his shoulder, hesitating briefly to glance back before pressing on. "HURRY!" he urged for no reason at all, other than being swept up in his own excitement, in the inability to wait even a second longer after waiting all these days.
At least Iskra plateaued onto the Fields, cresting over the fold like a wave breaking on the shore. He was all energy, heels and tail and feathers in the sky as he leaped and bucked and sprinted. He bolted for the nearest edge he could find, and as much as the heart hammering in his chest wanted him to just keep going, to just open up his wings and fall into the wind, an abrupt hesitation overwhelmed him and he slid to a stop at the precipice. Still, daring, he toed the line, feeling the wet soil crumble willingly beneath his footsteps, neck bent to stare down at the mighty distance below. At his sides his wings hung loose, and gradually he slipped them out a little further from his sides, flexing them up and down to feel the way the subtle breeze changed across their angles.
"Mom said starting somewhere high is better," Iskra started saying aloud, even if just to himself - it was something to distract him from the abundant adrenaline pouring through him.
She'd also said you should do some strength training before jumping off cliffs, but he seemed to stop listening after that part, too engrossed with the idea that she thought he was ready to fly. She'd showed him a few things on the ground, but he was obviously already a master who didn't need any further training from his mom or otherwise.
Sipping on the stars while we laying under sunlight
Thèo followed, racing at what felt like break-neck speed. Literally. The sand that covered the Throat, while difficult to traverse, was at least honest. There could be sneaky holes in the sand - it just wasn't possible. Racing across the meadow however was an entirely different story. Although the ashen boy wanted to keep his eyes trained on his friend brother, he had to continually sneak glances down at his hooves at the ground stretching out before him, to make sure he didn't step on a rock, or put a hoof in a hole. In fact, as Iskra stopped on the edge of the cliff, Thèo almost ran right into him, sending the two of them falling over the edge. Luckily he looked up just in time, forcing himself into a bouncy halt next to Iskra.
Mom said starting somewhere high is better, boys will be boys, but Thèo couldn't help the sidelong glance of uncertainty that he sported as he turned to Iskra, and then peered over the cliff himself.
"This is pretty high.." He said, trying to hide the concern and worry in his voice, but still making sure that he wasn't actually saying no. It was high. He was just pointing that out.
He definitely wasn't being a chicken, or anything.
Iskra wasn't afraid of much. He'd been fortunate, one could suppose, in that his childhood thus far had been relatively safe. He'd not encountered horses meaning to do him harm, predators stalking him for dinner, or even accidental hazards of magic or fights or terrain dangers. Winter hadn't been especially fun for the desert-born colt, but it had hardly scared him.
The things Iskra feared were not so tangible. They existed within the mind, the heart, and the soul. They were things horses did or said, things he was afraid to feel, or more specifically, to feel bad. He didn't like unhappiness or loneliness, and that dislike made him afraid of them.
Here, standing beside Matheo about to do something he'd been eagerly waiting for, it was impossible for any of Iskra's fears to reach him. So while Matheo stated it was high, doing his best not to let hesitancy into his tone, Iskra only eagerly nodded. "The highest I think!" he exclaimed joyously, ignorant to what that could mean, unable to even consider the worst case scenario here, such was his forced perspective of positivity.
There was certainly a breeze up here, much more abundant than the depths of the Throat, and as it washed over Iskra he lifted his wings to feel it roll over and under them. He closed his eyes, reveling in that sensation, and gave a few test flaps.
Sipping on the stars while we laying under sunlight
Thèo's words definitely didn't have the desired result. He had expected his verbal gesture towards how ridiculously high they were to curb his brother's enthuisiasm and instead nudge him towards a more realistic height.
But nope.
All things considered, he should have been expecting this response from his sparking counterpart. And, like Iskra, Thèo's life had been relatively free of physical pain and suffering, so the thought of plummeting downwards didn't carry with it the same sort of obvious terrors that it probably should have.
As Iskra's wings parted and dabbled on the breeze, Thèo's did the same. The cool air that ruffled and spread his feathers felt good, and somewhere an instinctual kernel of knowledge bloomed, suggesting that if, given the chance, his body would know what to do if he leaped from the cliff.
"On three?" Thèo asked, turning a bright stare towards Iskra. They were boys - brothers - just starting out life. Learning to fly. Nothing bad could happen to them.