"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
02-16-2017, 12:53 PM (This post was last modified: 02-16-2017, 01:34 PM by Yael.)
If there was ever a sporting event Yael wants to observe, it’s Single’s Night; where the game isn't about pure strength, but how well you can read your match. Let the children have their fun, she thinks wryly, feeling very much like an old widow all of a sudden. This night is not for her. Alas, there are no cures for heartache, save time, so the little golden mare is content to settle herself on the edge of the firelight and watch the pairs circle ‘round and ‘round. Oh yes, she is quite content over there, even going so far as to take a couple of apples for herself and nibble on them. Flashes of light betray her movement (she’s not trying to hide in any way, but she also wouldn’t want to be mistaken for a participant.
A pleasant warmth begins to spread through her body as she finishes two out of four apples, and settles into a comfortable position. She’s lost track of those she knows - Lyanna, Toulouse, Alysanne, Isopia, Erthe - by now, but trusts they are having a good time. There is laughter and smiling, coquettish movements and suave words, bravado and awkwardness, and oh, how she loves watching it all. None of them, not even herself, probably realizes just how much they needed some light-heartedness in their lives. After all, the sun still rose the day after Kaos’ reveal. Life goes on, and never-ending vigilance is wearing on both body and soul.
They deserve this break, Yael thinks. The fight will come to them all soon enough.
Objectively speaking, the Secret Grove was one of the better places to be stranded for a Helovian winter. The wind’s sharp chill didn’t bite as hard in the shelter of the willows, and the drifts were never unmanageably deep. There was plenty of water, and though food was scarce, the trees provided an adequate reserve of bark. Overall, it wasn’t a bad place to be.
Except for one thing: there was no privacy.
It was particularly ironic given that the grove was an alarmingly popular place for trysts—either they were all clueless, or a shameless bunch of exhibitionists, Sheba thought. More than once, her fitful sleep had been interrupted by the whispers (or worse) of an amorous couple bumbling around in the dark. And so, by the time Birdsong arrived, the old mare held no love for the place. The snow had melted, and she had resolved to set off for the south in the morning…but of course, as luck would have it, she’d have one more sleepless night first.
She’d paid no attention when the first of the crowd had started to gather, but the fairy lights and the bonfire soon attracted the attention of the masses. Grumbling, she’d arisen painfully from beneath her willow on the edge of the grove and resolved to find somewhere else to bed tonight. Sulking her way around the perimeter of the clearing was how she came upon the golden mare, tucked off to the side—alone, but clearly enjoying her view of the festivities from her relaxed position.
Sheba almost passed by without stopping, for she wasn’t naturally inclined to be friendly, especially in the forced company of the young and the beautiful. She would have gone on her way too, if it were not for one thing—or two, actually, sitting on the ground in front of the stranger. Apples? she wondered, mouth already watering. What a delicacy, after so many months of winter…
She sidled over to the observer, doing her best to arrange her features into a somewhat pleasant expression. “You have the right idea,” she remarked drily, looking over the grove full of mingling fools. “I think the lighting’s much better over here, anyway.”
An older mare passes in front of her, and quietly curious eyes follow the woman as she makes a point to avoid the festivities. Yael almost thinks that the stranger is bent on avoiding her as well, until there seems to be a change of heart, and a backtracking. If it weren’t for the slightest bit of a buzz she’s got going on, the gilded mare might have wished for the unicorn to keep on walking, but alcohol makes her congenial and welcoming of female companionship. Taking a small step to the side, Yael welcomes the gray mare in with a brief sweep of her wings and inviting nod.
The flickering light is most certainly more flattering on the fringes, dancing merrily across their coats. It masks the imperfections. Hides age and emotions one would rather keep hidden. Ah, but here Yael has nothing to hide. If there is a sort of sadness in her eyes, it can be easily dismissed. “Leeve long enough, and you learn ze tricks of light, yes?” she asks, as if the two of them share some sort of ‘wise woman’s’ secret. Looks can be deceiving, and she knows she speaks as if she were twice her apparent age, but maybe that's part of the fun of meeting a stranger by a fire. Mystery. Intrigue, even if it's the romantic type. “I’m Yael,” she offers, with a brief glance towards the other. A log in the fire is immolated, crashing down with a spray of sparks towards the already star-light sky.
The apples lay forgotten at her hooves, though they seem to be hard at work amongst the flirting mass of Xelovians before them.