"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
He wondered what she meant in her second statement, brushing off the aside comments on their Gods and their might, their quest for being known - attention riveted on the slant of unsteady tides. He’d been born after the first significant war, but had heard the tales enough from the legions who’d roamed there before him – refugees of the Edge, scorned, left to fend for themselves amidst the Steppe, scrappy, persevering, and vengeful, taking and ensnaring when and where they could, trying to prove to the world that they still existed, that they still remained, brought into the empire of the auroras and pines, the glaciers and mountains, because of their defiance, because of their sedition. But there’d been other tales too, of friends turned to monsters, of empires clashing, of brutality striking again and again, when war brewed then grew absolutely infernal, and he did have to ponder if that was when all the world had been more than a stage, had rotated on its axis, had fumbled and ignited in the chaos. Or perhaps she didn’t mean their invading tendencies at all, their blinding oaths towards contempt and rage, and only signified how they came together in the midst of bedlam and anarchy – like when Kaos had snagged, tricked, and exploited them all. What was to become of them thereafter was a mystery, but they’d all chiseled and sculpted away, repairing defenses, mending unknown ties, knotting and embroiling back into politics, into trades. "I guess we'll just have to see," the prince winked, gave a subtle, soft laugh. There’d been a time, not long ago, when a traveling member of some other realm wouldn’t have dared to set foot in this icy field – so he was forced to concede with a nod, measuring the matter of the subject at hand with steady, stalwart silence.
But then there was a flurry of movement as they came upon the hot springs, silent commands and opuses stroked by unseen bonds, and he simply watched, eyes following the lines of the dragon and its helmet as it was set ablaze. An inquiry shifted behind his teeth and tongue (why was amongst the words, too curious, too intrigued), but maintained a sort of quiet awe, waiting for something else to take place. Isopia explained, briefly, as if everything was easily understood by her phrases, and though he comprehended very little about the nature of the sojourn, the value of the crusade, he’d taken odysseys and adventures before – could fathom and interpret a God’s strange, bewildering orders. “Is there anything else you need?” He asked, ensuring she was content and satisfied, granted the necessary outcome for her journey.
The demi-goddess was mildly surprised by Erebos' relative silence. She wondered if the winks he chanced her way were meant to indicate that he knew far more than he was letting on? Or was this simply his way of hiding his ignorance? Or, more likely she realized, it was probably his way of trying to silence her odd declarations without coming across as rude. He was a prince after all, and was clearly far better at social niceties than she would ever be.
Nodding gently towards Hubris, the dragon rolled the helmet into the water where the flames were immediately extinguished. Still, the bronze dragon waited for a moment before reaching in. The pool of water was warm, and surely the helmet would be as well having just been on fire. Hubris had no intention of burning his hands and then having to carry the helmet back to the Veins with blisters coating his palm.
"No. Once the helmet is cool we will be on our way. I think I can find my way out if you have other duties to attend to." She glanced towards the sky for a moment, then back to Erebos. "The way the wind rushes down off of the mountains would make flying out quite difficult. That's quite interesting." She mused, noting this strategic advantage the mountains provided. Having never been this far in the Basin before, she hadn't noticed this nature barrier. She imagined quite a few pegasi in the past must have found themselves unable to simply glide into the heart of the Basin.
With a whistle, Hubris gently reached for the helmet, judging it to be cool enough to carry. Just in case though, he breathed a layer of frost over it ensuring that it wouldn't burn him.