"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
She is getting more comfortable every time she has to hold an herb lesson. It still tends to scare her a little though, all the questions, some of which she doesn’t always feel equipped to answer. Though she should be equipped to answer all those questions, perhaps she should realize that she can’t answer every question. That she can’t possibly know what every herb in the world does. Just the ones she has on hand in the Edge and the garden and the greenhouse. And she’s been learning more from the Basin, and hopefully soon the Throat, about what herbs they use most often and find helpful.
But she doesn’t want to delay this anymore. Alysanne had asked that the healers teach the rest of the herd about some herbs they could use for first aid. And with the first healing foal lesson done, she turns her attention to the rest of the herd. She starts out early in the morning, going to the greenhouse to gather some of the plants that she thinks will be most useful for first aid and ones that perhaps the herd is less likely to know about.
Unlike the foal lesson, she doesn’t focus on the plants found in the Edge. She focuses on ones that could be found around Helovia, because who knows where Kaos might strike, what they might have at their disposal. She finds a few worth talking about quickly, knowing she can’t tell them about a million herbs in one lesson. They wouldn’t remember, and would probably get too bored to listen to all that anyway. So she settles for three; common comfrey, cayenne pepper, and aloe vera. The last one is perhaps well known, but for those that don’t know it, it could come in handy.
She takes the three and makes her way to a clearing near the greenhouse. Once there, she lays the three plants out in front of her and then, gathering her courage, calls the herd. Obviously, the call is hardly mandatory, but simply an inivtation. “First aid lesson!” she yells after a moment for those near enough to hear, in case they weren’t entirely sure what she was calling about.
lyanna
art by yewrezz
Tagging @Tilney and @Sacre in case they want to come with a few herbs too!
Open to any that want to learn some first aid.
Please tag in all posts Magic use/power playing is okay, but check before serious injury/death Image by Kiki
04-07-2017, 09:55 PM (This post was last modified: 04-07-2017, 09:55 PM by Tilney.)
T I L N E Y
The flaxen physician had spent the better part of his morning dragging buckets up the hill from the stream to the greenhouse, cursing and muttering each way up about how they should have just built the garden around the stream for this exact reason. Carting water to water the plants was a chore Tilney found himself doing by himself, alone, almst every day in Tallsun when the plants needed daily watering. If only there was a water conjurer of some sort who resided in the herd who they could employ to water their great garden and greenhouse full of thirsty plants.
It was his last ascent up the gradual hill from the stream to the glade that housed their gardens that he noted Lyanna in the greenhouse. While her image was distorted through the mucky, muddy glass, he could easily observe the woman plucky out various herbs. Was she going on a trip? A strange bundle she had picked out caused him to think otherwise.
With the four glass pots mounted upon his antlers, fileld to the brim with water, Tilney settled them down upon the ground at the opposite end of the gardens and observed as the woman gave her call to the herd for first aid lessons.
His happy countenance was raised to give his own call towards his colleague, his voice warm and greeting. "Lyanna!" The stallion bellowed to his friend "Would you like some help?" He asked, his footsteps talking him over to where she stood ready to give her lesson.
Peatree soared in from the canopy and took his place upon Tilney's crown, a crown which had until a few moments ago had remained filled with a load of water-filled pots.
Remembering a rather interesting plant he had encountered upon his more recent travells, Tilney plucked a small tendril of bone grass from the Thistle Meadow; a fibrous plant that took seed in decaying bone marrow.
Philosopher, the dragonmare hummed quietly, what does it even mean? She supposed that was the entire point of her rank, to question, to wonder, to learn, to teach. But how could she teach anything when she felt like she knew nothing? The dragonmare needed to learn first, to absorb the knowledge. It is the application of knowledge that is wisdom, isn't that what her mother used to say? But was her mother wise, after all the destruction and chaos she wrought? Was she truly a great leader, after all the misery her name caused through her actions?
They were questions she could not help asking, over and over, though she tried to put her mind on other things. 'First aid lesson!' came the call, the announcement, the summons, and the dragonmare could hardly ignore it. She was a willing student of all crafts, of all walks, with a desire to learn and grow into something more than what she was, so she ventured towards the glade that housed the garden and greenhouse (a structure that she vaguely recalled being built when she was but a child, tended to by the then-Doctor, Resplendence).
For the most part she was healed from her altercation with the fiery feline at the Heart, though across her chest still glowed four slashes of silver. This wasn't the only evidence of her interaction with the curious fire-cheetah; since the experience, she had been able to call upon more dragon-souls than ever before, and they taxed (slightly) less of her energy when she did so. That her cousin was a healer, and had been present at the time of injury, was something she was most grateful for, but the dragonmare knew it would be wise to learn what she could of non-magical means of healing.
She arrived there and recognised another being immediately; the healer her magic had helped give direction to those in need at the Threshold, where all had submitted efforts to save the pegasi that ventured too close to a tiger's touch. A low whicker rumbled from her throat, something of a mix of equine and dragon (much like herself) in greeting to him, while she dipped her head in acknowledgement of both of them. "Hello," she spoke warmly, "I'm Amaris, a recently re-joined Philosopher; I'd love to learn anything you have to teach!"