"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
I've returned. Because this is my home. It doesn't matter how many other lands I see, who I meet or what relationships I've formed there because I will always belong in Helovia. The gods have disappointed me and so have the residents. I've seen the errors in our ways in my absence and hesitated to return because I know what I have to do, and it's going to be hard.
The road ahead of me is difficult and some would say impossible, but I have to start somewhere. Helovia deserves better and I was born for a reason. My purpose is to make this world stable again while are fathers and mothers do nothing but watch as Kaos and the demons from the Rift threaten us yet again.
So while I walk through these familiar trees, it is like a dream. Or a nightmare. Orangemoon leaves make the trees look like fire, and the ground is damp with that rich, rainy smell. Helovia is beautiful. No one can deny that, but it is also flawed. I can see it even now amidst all this beauty and splendor, and it takes every ounce of self control I possess to not set it all ablaze right now.
I weighed that option carefully. I could burn Helovia down so it could start again from the ashes, but it deserved one more chance.
Just one.
Then I'd have to destroy everything so it could begin anew.
I stop at a small stream to drink, wondering if the noble herd activists would come running for me or if they would steer clear. I've been gone long enough that new faces wouldn't recognize me - that is if rumors about the sun god's child hadn't infected everyone's ears.
Zera huffed from my back, the gold and white griffin perched daintily there. He wasn't happy about returning. I don't exactly blame him given all he had seen and all the damage done to his bond mate. He saw our travels as a vacation when it was anything but, and he didn't want it to be over. "This is where we belong, Zera," I told him gently.
home is behind the world ahead
there are many paths to tread
The wolverine cub, now a few weeks old, had grown used to the cloud-touching altitudes the halfling commonly flew at. The speeds, however, were something that would take some getting used to (and, perhaps some light training). In the saddle-like patch of feathers between Pippigrin's wings the kit would roost during flights, coiled in the half-man's unruly down feathers and mane, always assured that his host's powers of wind and light could usher him back to safety should he fall.
Now with a real fight under his belt (that run in with the White Witch had NOT been a drill.), one that had passed without any loss of limb or too much pride, Pippigrin now felt even more confident to take his flights further north and to the realms less explored.
The blood Falls had been his destination, but it would not be so, not with the new sack of weight on his back that cooed and yapped for food. It had taken Pip a while, but son he had realised that the beast hatched in the isles was a carnivore; he didn't know they actually existed!
Fluttering through a hobbit-sized hole in the canopy, Pippin allowed himself to land upon his back legs first rather than zooming straight down upon his front two (that look a lot more practise). Perhaps he'd stop for a rest while the bairn rustled some grubs. There had to be some dinner about, a skink or even a mink!
Cozying up to a grand old oak, the hobbit gaze a cooing sigh of exhaustion as he stretched his limbs, stretching out a round hoof toward the forest floor in a plot to take a nap, though not a moment later his ears twitched at the sound of a voice, causing his nose to wrench in the direction of the prodigal.
The ground bent beneath her, the Inquisitor, daughter of the sun. The hobbit did not know her as she had left shortly before his entry to the continent, but still her appearance was enough to cause the word 'Inquisitor' to clammer around in his mind. The ash that blossomed from her footsteps was enough to cause the little one's jaw to drop, though it was the smoke that pooled from each mark in the ground that struck him. She was of this land, so why did she smell so strange?
Striding forth, knowing that a Guardian of the Dragon's Throat should have no reason to be afraid, Pippigrin gave his greeting. "Hallo!" He bellowed, squeezing over a high-grown weed. "I am Pip, Guardian of the Dragon's Throat!"
Ampere often came here when she was nestled too deeply in her thoughts and needed to escape. Though she preferred the many coast lines of Helovia to ease her mind and her heart, sometimes there was something refreshing about weaving through the trees of the Threshold and spying the newly arrived, usually so hopeful and full of wonderful tales from the realms beyond. Ampere needed a reminder right not of what was good in the world, and what was beyond Helovia and its gods.
It wasn't a newcomer that she came across today however, quite the opposite.
A familiar voice tugged at her ears, and a scent too if she'd had half the mind to pay attention to it among the pine. Still, Ampere's heart quickened at the familiar sound, and like electricity prickling through her she felt the hairs on her nape tingle, her feathers fluffing up of their own will. Aithniel her mind whispered, and the word instantly tugged on the bond of the parrot fluttering above. He cocked his head and hurried down to Ampere's side, claws tangling in her mane just before she turned and hurriedly walked through the forest.
There was another familiar voice, Pippigrin, but the halffling's presence wasn't enough to deter her from seeing Aithniel once more. Much as she might have wanted the girl all to herself, having her at all was better than not. So it was Ampere broke through the foliage and into view as Pippigrin just finished speaking. The sight of the Sun's daughter standing in the clearing, a dark angel, left Ampere momentarily breathless.
All this time she had wondered, had thought, had even tried to ask. Now though, with Tandavi's confessionals still echoing in her ears, Ampere knew without a doubt, this was her daughter.
"Aithniel," she greeted, barely above as whisper as the name tangled up in her throat, caught amid too many emotions.
"I'm so glad to see you safely back. I'd heard the Sun had sent you away on a mission about Kaos, and I'd feared for your safety given the dangers of going alone."
A M P E R E HALO OF COLD HAIR &_LIGHTNING
schwartz.deviantart.com
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Magic or force permitted any time, aside from death.