"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
It was onto the herd-lands that Kaos now set his sights. Since the Gods had left their lands, there was nothing in his way. Nothing to prevent his thick black smoke from choking the lands and forcing all of its inhabitants out.
“Do not struggle...Your efforts will be futile. Only come to me.” Kaos' voice flooded the lands as did the black smoke.
This board is now closed! Threads may be continued, but no new ones can be started!
The ocean mare screams mightily, the single word ripping from her throat with enough force to make it hurt, but she doesn’t care. She only sees Kaos’ black smoke, thick and deadly, poisoning her home and draining the life from the land like a mosquito drinks blood. The monster’s eerie voice seems to hang in the air, tangible words that slither across her skin and make her shiver, haunting as the Basin begins to die right before her eyes.
Tiamat cannot watch this happen—she cannot simply stand by and watch while the home she holds so dear is razed to nothing. Tears stream down her cheeks, but instead of being reduced to numbness and despair like she had when the Time God left them, the sight of Kaos here is enough to ignite something within the sweet, docile maiden. With a ferocity that is entirely foreign to her, she rears and lashes out at the smoke, ignoring how it stings. “No! You can’t do this!” Tiamat nearly snarls, her voice underlined with sobs that tremble across her whole frame.
For the first time in her life, she tastes hate.
“You can’t take our home away from us!” The mare’s teeth are bared, lips quivering, her fragile mind lost to this foreign darkness and this terrible monster. She goes to dive into the black fog, to fight, but suddenly her whale is there—Nimue darts in front of her bonded and pushes back, preventing Tiamat from losing herself in the abyss forever. The Leviathan tries to encourage Tiamat to leave, to flee with the rest, but the mare only screams harder.
Again, she lashes out at the smoke, stumbling blindly forward. With a high-pitched squeal of alarm, Nimue suddenly unleashes something she never has before—magic. Erupting from the orca’s blowhole is a spray of hot water, enough to dissipate the fog where Tiamat charges and effectively distracting the distraught mare. She tosses her head, balancing on shaking legs. “You can’t do this!” The ocean maiden cries at the monster, tears continuously wetting her cheeks while her fragile heart breaks.
So when Wessex said that she’d always protect Tiamat… she didn’t expect to have to do it so soon.
Thick black smoke seeps its way over the mountains, crawling over the peaks like an invading army of ferocious, toxic ants. And the worst part it that there’s literally nothing she can do to fight it - how do you fight a smoke monster? Her magic is useless here… there is nothing to do but gather the Basiners and move on out. Except that as the Haruspex mentally tallies the residents, she notices her favorite Lady is missing.
Goddamnit.
A defiant scream rends the air, and the warrior woman is off towards it in a hearbeat, hooves churning the frozen ground to pieces, legs carrying her as fast as they can back towards the thick, black mess. She’s mentally cursing Tiamat, knowing full well that the anger that lies inside the tiny woman is potent, but jesus fucking christ, coudn’t she choose a better time to be defiant? “Tiamat!” she bellows into the darkening interior, before she spies a flash of white, that can only the underside of Nimue, and the horned woman alters course towards it. The smoke beats her, crashing in upon their darling Lady with nary a sound or warning - she’s just gone, and Wessex hears a roar of rage ripped from her throat.
“Tia! she screams again, begging the woman to follow her voice, “Tia, where are you?!” And then, yes! A blue leg, and all of a sudden some of the blackness clears, and Wessex can see her target again. With a deep growl, she puts all her energy into a leap forward, trying to join Nimue on the other side of Tiamat and drive her back, back out of the smoke, back towards safety, though it may break both of their hearts. She’s never used force on the gentle soul, but she’ll be damned if a couple of scratches and bruises aren’t worth the maiden’s life.
“Enough, Tia! Stop. You can’t fight him!” she growls, lowering her head and brandishing her spikes towards the blue woman, coughing all the while. “Go!” she barks, eyes stinging and leaking involuntary tears. “You’re going to kill Nimue if you don’t!”
And me, she thinks, but her vow is ever in the forefront of her mind, and she’ll either get the former Lady out, or die trying. Such is the stupidity of nobility.
“No!” She screams, again and again, kicking out at the choking fog because how dare Kaos take her home away from her! From all of them!
She doesn’t hear Wessex when the warrior mare calls for her—it is Nimue who sends a shrill whistle towards their beloved friend, their savior. The former Lady, shell-shocked and numb from the trauma beating against her fragile mind, is barely able to realize when the dappled woman reaches them, when she braces herself between the sea mare and the monster.
Wessex’s words initially fall on deaf ears—
Tiamat doesn’t care that she can’t fight him, because she will. For the first time ever in her life, she will fight.
It is only when the life of her cherished companion is endangered that some semblance of sanity breaks through the blue maiden’s daze. Slowly she begins to calm, balancing on legs that are sprawled wide while every muscle quivers, tears still wetting her cheeks. With eyes that are glazed and frozen, she looks to her friend. “Our home...” is all she is able to muster before her voice breaks.
The pain of defeat and the despair of loss sears through every bone and every muscle of Tiamat’s body, until her posture wilts, as though she has been physically beaten and bruised. Pressing her face tightly into Wessex’s shoulder, she leans into the warrior for support. This can’t be happening, she weeps to herself, even as the mountains are slowly left behind.
She will never forget what she has lost here.
Never forget the piece of her that is gone.