HIERACHY
Legend:
;; Name of position in bold
-- Name of current holder of position in italics, and then brief description
-- Description of position
THE LEADERS
;;
Pharaoh
--
Samille, palomino stallion with emerald and teal
-- Official leader of herd, may be male or female, is elected into power for twelve years. Position is most normally taken by the Pharaoh's bloodline descendants, but occasionally someone else may be voted it.
;;
Feoix
--
Izä, cream with red and gold
-- Official mate to leader of the herd, elected by the Pharaoh, frequently a childhood friend and rarely an actual lover.
THE IMPERIAL COUNCIL
;;
Chief
--
Targarian, sooty gray mare with yellow and blue
-- Second to only to the Feoix and Pharaoh, the Chief is highly respected for his organization of military structure. This position may be held by a mare or stallion- frequently mares- and can be challenged at every time. Twice a year there is a Tournament held to make sure the Chief is truly the strongest warrior- if s/he is defeated, then s/he is replaced by the one who was victorious.
;;
Chieftain
--
Sanwei, black stallion with indigo and pink.
-- Second only to the Leaders, the Chieftain is admired for diplomacy, a smooth tongue, and bright ideas. This position is elected by popular vote, although the Pharaoh may dole out the position- it is very rare, however.
;;
Merchant
--
Opium, bay mare with green and orange.
-- The leader of all trade, expeditions, and farming, the Merchant is highly prized for his extensive knowledge in crops and life necessities. It is one of the easier achieved position, and is elected by the farming community. Horses from other disciplines are forbidden from entering their vote.
;;
Dae
--
Raii, chestnut stallion
-- The Feoix's advisor. Unknown purpose.
SKILLED CLASSES AND POSITIONS OF RENOWN
[all listed are equal in rank]
;;
Thief
--
Louvre, chestnut mare with silver and gold
-- The biggest, most well renowned in the trade of drugs and poorly made potions. Also known for leading a concubine system. The Thief's home is known as the Lair and is at the very bottom of the Cliffs, said to represent the lowly morals. A bit like the deputy to Merchant, but badly looked upon.
;;
Dashka
--
Peia, white mare, red bloody shoulder, rose
-- The head of all healers and medicinal classes, normally own a few small shops with herbs and remedies to cure all ailments. Very well-respected in the community but Vrendeer has little need for healers apart from the occasional accident.
;;
Blood Harvester
--
Kiv, chestnut stallion with white blanket, orange
-- Acts as a deputy to Chief
;;
Blood Sower
--
Quera, bay tobiano, blue
-- Acts as deputy to Chieftain
MIDDLE CLASSES
;;
Mugs
--
About ten known.
-- A wide class including thieves and real traders.
;;
Blood Raiders
--
About fifteen known.
-- Sergeants and well-ranked warriors.
;;
Herb Singers
--
About three known.
-- Healers and doctors.
;;
Earth Plowers
--
About twenty known.
-- Assorted farmers.
CIVILIANS
[no particular order]
;;
Blood Blossoms
-- Pegasi who are training as warriors or are lower class warriors.
;;
Cervidae
-- Another name for 'deer' for their big eyes, cervidae are concubines (or whores) who are used for entertainment purposes.
;;
Traders
-- Horses who work in the trade department, normally hand-in-hand with the Terras.
;;
Terras
-- Farming pegasi.
;;
Darnys
-- Pegasi who scout and search for unknown things.
;;
Beggars
-- Self-explanatory. Those who live on the fringes of civilization.
;;
Priests
-- Actually fairly important, but don't really have a head of class, and so these preachers are considered lower-class.
;;
Artists
-- Those who specialize in strange and unique arts.
TABLE OF CONTENTS