"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Weeks had passed since they had returned to the Edge. Day into night and back again. Somehow, the painted knight who held the title of Glazier had not begun his work. He knew that there was work to be done. He remembered, although from who he did not remember, talk of a greenhouse being built to cover and protect the herb garden Res was working so hard on. It was then the knight decided to get to work.
Together, as the sun began to descend behind the horizon they moved as one, hellhound and equine, paws and hooves. They headed for the place he had heard the healers working days before on clearing the garden. The young paint had no clue where to begin, other than to create panels of glass. He would start with two, as he feared the extent of the magic would be almost used up. He had no clue what Dragomir might of been working on, if it was for the herd or not. His eyes closed as he called for the magic within him to stir.
It started in a swirl of darkness, the rush of wind surrounding the place he imagined the glass panel. It was about two feet wide and two feet long. However he pictured it four inches thick. He wanted the glass to be strong, even if it had been proven that depending on the situation it would not hold up. Look Said a soft bell like voice in his mind. Alanna's voice was growing softer and sweeter as time went on. So he did. There before him in the place he had imagined it, was the first panel. He had done it!
Now he would rest for a bit, as the focusing and use of the magic had made the stud tired. Slowly he lowered himself to the ground, Alanna moving in close. He would nap, while she stood guard. If anything or anyone got close, she would wake him before it was to late.
Please Tag Aaron in All Posts
Permission granted to use magic or physical force with Aaron at any time for any reason to any degree, with the exception of killing him.
After a couple hours of rest, the painted Glazier was back to work. Alanna stood guard, sensing how much energy it took out of her bonded to create the much needed glass panels. Aaron focused on one spot, right next to the first panel of glass. The swirl of wind and darkness was clear to any who would come near, but thankfully no one had. The stud needed to focus on what he was doing. He did not want to misuse the power he had been given. He only wanted to make his herd proud, that he was actually doing something to help them. It was going to take a lot more of times like this before the Greenhouse was completed, but Aaron hoped he would not be doing it alone.
At long last, to solid glass panels lay in front of the Glazier. With a thump, the stud hit the ground to rest. After using so much energy to create, he felt it would be quiet some time before he awoke again. We'll stay here tonight Alanna.... I don't think I could force myself to stand. Alanna moved to snuggle up against him. We rest. You work to hard. He nuzzled his friend. Hey Alanna? Her icy blue eyes turned to look into his warm brown eyes. Thank you for never giving up on me. She licked his cheek gently. Course. You family. My pack. Little did the bonded pair know, the rest of their pack was soon to arrive home.
"Talking"
[Closing this out due to no replies and sake of plotline - since after this thread Aaron leaves the Edge]
Please Tag Aaron in All Posts
Permission granted to use magic or physical force with Aaron at any time for any reason to any degree, with the exception of killing him.