"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Hey everyone!
We know that saying goodbye to Helovia is a sad time for everyone and that many of us wanting to continue writing the characters whose lives are based in Helovia.
Thus, Neo and I have partnered to create a sequel site for Helovia that will be based in the Rift! At Helovia’s final SWP, Kaos will open a Portal to the Rift, and those who wish may transfer over at that point.
Brief Premise: Originally, the Rift was a beautiful and light place created by magic’s powerful force to inhabit and exist within living creatures and land. However, eventually the gods that were created out of this land grew greedy and corrupt, causing light to fade and shadows to take over. In this dark and wild land, only an eerie neon light was left that leaches light and magic from everything around it.
So corrupt were the gods that the mortal inhabitants of the Rift looked and prayed for help, finding and bringing Helovia’s god to save them. However, the Helovians gods stole away the hearts of the Rift, leaving it broken and riddled with ominous forces; Helovians and gods alike killed the Riftian gods that had the ability to control such forces.
Now, in the wake of total deicide, only Kaos reigns. (Here is some Rift inspiration and here are some creature ideas to look forward to!)
If you have any questions about this new site (or any ideas that you'd love to see), don’t hesitate to post below or contact myself/Neo!
Note: We are wary of forcing changes on your characters! However, we want to lend a creative realism to this new site—the Rift is filled with a magical sickness, dangers, and darkness, so all magic is bound to be affected! BUT questing/seeking fixes will be very available in the Rift!
The light—it was dying.
It faded from the very skies that once shimmered with energy. Once tall, lush grasses were now shriveled and blackened with greed. Water, once so sweet, now darkened with depravity. A sun that once bathed all in warmth, now scalded what it touched and left the world frigid when bereft of its presence.
It was corruption. Corruption of gods. Their greed sundered the land. Their greed leeched the light from the sun, leaving only an ominous and gluttonous florescence in the earth to light this world. A shadowed place - where nothing was safe.
The Gods are gone now, though, killed on foreign shores; as if deicide could somehow heal how they had wronged the Rift.
But the death of Gods did not prove who was right; only who is left. And this land is far from healed.
[updated 6/26]
- Characters : There will be a 5 character cap in the new site.
- Magic : This will be affected by passing through the Portal! All Helovian characters will receive 1 ‘Magic Pass’ that allows you to choose a magic to remain ‘safe’ in the passage. All other magics will either be kept, lost, or mutated (decided by the roll of a die). You may opt for a neon marking to appear on your character if their magics are mutated/lost!
- Enchanted items : The enchantments of items will be affected like magic will be! All Helovian characters will receive 1 ‘Item Pass’ that allows you to choose an item to remain ‘safe’ in the passage. All other enchantments will kept, lost, or mutated (decided by the roll of a die). You may opt for a neon marking to appear on the item if they are mutated/lost.
- Prizelists : These will not be transferring onto the new site. So use them as you see fit!
- Amulets : Will not transfer over, but will affect your character in transfer >;D
- Regular Items : Will transfer over; there will be no 'item cap,' in the Rift but having a lot of items will affect gameplay! ;)
- Companions : They will be be made ill with a “Portal Sickness” that can affect them however you’d like (i.e. silencing bonds, physically ill, etc). However, this will resolve shortly in the Rift!
You may only have 1 companion in the Rift. Those already with 2nd companions will have a way to 'earn back' a second companion over an allotted time period, BUT must choose one companion to become 'wild' and un-bonded until earned back. "2nd companion slot mutations" must be filled with a companion to be grandfathered in.
Companion magic will be stripped- but don't despair! It will be re-vamped and you will be able to re-earn it in the Rift!
- Character alterations : Your characters are allowed to have appearance alterations during the passage through the Portal to the Rift!
- LTs : These will not be transferring into the Rift.
- Species :
(1) Horns may only be retained by unicorns, so 'horn items' will be lost; we understand if horn(s) are integral to designs, and there will be an option to become 'hybrid' during transfer if this is the case (hybrids will be mostly infertile).
(2) Wings may only be retained by pegasus
(3) There will be no 'gliding rule' pertaining to transformations
- Tables/images : We will host Helovia as a database, so posts/profiles will be viewable! But we cannot host images uploaded to Helovia's server, so please save your images!
This past week has been very illuminating to the admin team on many levels, and thus we have made the decision to close Helovia.
Helovia has been an incredible experience all around and (despite being a magical pony site) it has impacted many lives. So this decision was not made lightheartedly. However, given the dedication this team, previous teams, and you as players have put into the site, we want it to have an ending that reflects all 5 years of writing, friendships, and work.
Because we understand that the site break was sudden, we are planning to close Helovia July 12th in order to give everyone a chance to ‘wrap up’ before the final Kaos plot. (An IC post will come shortly to re-open the boards.)
That said, there will be a sequel site opening upon Helovia’s closure set directly after the final SWP. (More information here.)
Thank you all so much for letting us be your admin team <3
Posted by: Tamme - 09-29-2015, 12:06 AM - Forum: Updates
- No Replies
HELLO EVERYONE!
This is extraneous information and is COMPLETELY VOLUNTARY but it looks pretty damn badass to have it all up there, I must say!
Check it out here on Phi's profile: http://helovia.net/member.php?action=profile&uid=8
Please post below following these guidelines:
1. Achievements are in reverse chronological order (top newest, bottom oldest)
3. Use this form
Code:
<br>- Month Year || Achievement
<br>- Month Year || Achievement
Things that count as achievements:
1. Earning a rank
**(please give the herd and rank type from guidebook, not your herd's special lingo - ie, World's Edge Fortify NOT World's Edge General)**
Verbiage: Month Year || World's Edge Glazier
Verbiage: Month Year || World's Edge Sneak
2. Winning COTM
Verbiage: Month Year || Character of the Month
3. Winning TOTM
Verbiage: Month Year || Thread of the Month
4. Winning QOTM
Verbiage: Month Year || Quote of the Month
5. Earning an LT
Verbiage: Month Year || Legend Title, the Blank
6. Becoming a lead
Verbiage: Month Year || Leader of The Aurora Basin
7. Birthing/donated sperm to demi-god birth
Verbiage: Month Year || Birthed Sun Demi-God, Aithniel
8. Ascended status
Verbiage: Month Year || Ascended Helovian
9. Participated in an SWP
Verbiage: Copy and paste from the universal dates (see below)
10. Earned a new buff (if you can, go back and count the battle where you think you got that buff for the date - it doesn't have to be perfect)
Verbiage: Month Year || Buff Earned: Mage
Universal Dates
March 2012 || Order of the Sun Plot Participant
October 2012 || Wrath of the Sun God Plot Participant
September 2012 || Helovian Olympics Plot Participant
December 2012 || A New God Plot Participant
December 2012 || Silence of the Bond Plot Participant
January 2013 || Silence of the Veins Plot Participant
June 2013 || Doppleganger Plot Participant
June 2013 || Dead Magic Plot Participant
July 2013 || Four Monsters of Helovia Plot Participant
August 2013 || Broken Magic Plot Participant
September 2013 || Restoration Dawn Plot Participant
February 2014 || Wraith Sickness Plot Participant
July 2014 || Sky Island Peace Plot Participant
October 2014 || Murder Mystery Plot Participant
February 2015 || The Literal Ship Plot Participant
August 2015 || Rift Gods Plot Participant
*** and/or August 2015 || Rift Character Plot Participant (if you are from the Rift)
October 2016 || Kisamoa/Kaos Plot Participant
Criteria
- ToTM recognizes an IC Thread that is particularly profound, amusing, spectacular or inspiring
- Any user can nominate several threads, including ones that they made by posting them here with a LINK to the thread
- Though it is not required, nominations should have a brief reasoning as to why the thread should be considered
- Nominations close and voting begins on this thread in the last 5 days of the month. Any user can vote, but only one vote per person, and only choose one of the month's nominees.
- The thread nominations must have posts made during the month from the first until the the first of the 5 day voting period. It does not have to have been created in this month, simply be active.
- Any thread made within the 5 day voting period can be nominated for the following month.
- Votes cannot be changed.
- You must be on your OOC account to vote.
Rewards
If you participated in a thread that won ToTM you may:
--- Put the TOTM badge in your profile
-- Choose one of the following:
--- amulet
--- small marking
--- small item
Criteria
- CoTM recognizes a character (not a player) that has shown to be outstanding for the particular month.
- Any user can nominate several characters. Just post on this thread who you're nominating.
- Though it is not required, nominations should have a brief reasoning as to why the character should be CoTM.
- Nominations close and voting begins on this thread in the last 5 days of the month. Any user can vote, but only one vote per person, and only choose one of the month's nominees.
- A character can only win COTM once.
- You cannot nominate yourself.
- You cannot vote for yourself, and votes cannot be changed.
- You must be on your OOC account to vote.
Rewards
If you win CoTM you may:
- put the CoTM icon in your character board
- visit the Veins of the Gods without a dice roll
- design your own foal stats (with admin approval)
- place a small uniquely shaped and colored marking on your character
Art @Danjah has generously offered to do your COTM art!
When requesting stats for your character, you should now be providing the values for their base and asset stats based on this guide and your understanding of the character/breed. You'll post your values to this thread where an admin will review it and either discuss the values with you or approve them and make them official. You cannot use your stats until an admin has made them official and put them on your profile.
If you have received a new/upgraded item/magic/companion/buff/rank magic etc. you must post in the Character Updates thread to have it applied to your character. Once updated, Update admin will post here to alert us of stat changes :)
You are required to post the following to get stats approved: * Only include rank if a herd lead/warrior/sneak with rank magic.
** You can only include items, magic, and companions that are in the official records.
*** Please denote if an item is enchanted/upgraded as that increases its stat worth (only if it increases strength/ability of the item)
<u>Base Stat Values</u>
<b>Strength:</b>
<b>Speed:</b>
<b>Agility:</b>
<b>Endurance:</b>
<i>Total Sum:</i> <must be between 20:22>
<u>Asset Stat Values</u>
<b>Offensive item:</b> <max 2, 1 increment per item>
<b>Defensive item:</b> <max 2, 1 increment per item>
<b>Magic:</b> <max 2 - active only, not passive, 0.5 increments for every basic/upgraded ability>
<b>Companion:</b> <max 2, 0.5 increments every 4 months from 0:12+ months>
<b>References:</b> <character(s) and their stat values which you looked at to build your values, any outside research to prove your values.>
-- Your character must be 2+ years and ranked (not Unclaimed or AA) to request stats.
-- Post with the character you are requesting stats/updates for.
THE STATS
Base Stats
[Strength, Speed, Agility, Endurance]
■ Do a little bit of looking into what the breed is commonly known/used for to begin figuring out how to apply the base stat values.
■ We have most breeds already covered with prior stat creation, you just need to find them on the site (see general breed stat examples below too).
It's a good idea too look at several created stats of similar breeds to get an idea of 'averages' for the different base stat types.
To help with admin confirmation, you should list which character's stats you referenced and what their values were to help provide proof for your values.
■ There's a lot of variety even among breeds, which is where your individual character can influence and personalize those stats!
Tweak some of the values slightly (1 number or so up or down from the average value) to suit your specific character once you get the basic breed values down. You must stay within the base stat range of the breed.
Keep in mind these individual traits should be genetic, not habits like "he's a warrior so he has 10 strength", that's what the rank stats are for and habits of characters can change, so we want the permanence of genetics here.
Be realistic. A draft can never have a bunch of speed, etc.
■ Foals (once they turn old enough to earn stats) should have mostly averaged stat values from parents.
The stat build begins with averaging the parents' stats, but they should be mildly modified to fit the individual description of the child.
■ Each base stat has a range of 0:10.
The 10 maximum tends to be applied only to a purebred, and only to one base stat type.
■ There is a max of 2 stat values for each item type (offensive or defensive) with one item counting as +1 to the stat.
A single item cannot count for both.
The item needs to be inherently offensive or defensive (i.e. beads in your mane which are pretty cannot be offensive because one day they might possibly whip someone).
Amulets are not counted as items for asset stats. They are a temporary stat boost used for a one time roll when you are fighting.
■ There is a max of 2 stat values for both companions and magic.
Even if you have the mutation for extra magic or extra companions, the max values do not raise for fairness.
Demi gods have a max value of 3 magic due to their god blood.
■ Magic counts as +0.5 to the stats per upgrade
ex. 1 basic magic is +0.5. When that magic is upgraded it adds another +0.5, totaling +1 for the magic stat.
Passive magic does not count towards stats!
■ Companions count as +2 for mythicals or regulars with magic, and +1 for regular without magic.
■ Rank Bonuses – Characters with rank magic in their herds are awarded bonuses.
Govern - Characters with 'Govern' rank magic can choose to add +2 to attack, +2 to defense or +1 to both.
Fortify - Characters with 'Fortify' rank magic are given +2 to attack.
Sneak - Characters with 'Sneak' rank magic are given +1 to defense.
Battle Stats
[Hit Points (HP), Attack, defense, Damage]
■ Battle stats are automatically calculated through created formulas using the values from the base stats and asset stats. You do not need to include these when designing a character's stats.
■ Buffs unlocked from earning VP and certain herd ranks that have rank magic (lead, warrior, sneak) do play a part in your battle stats, but again these are automatically calculated by formulas. All you need to do is list your VP values/pertinent rank when posting your stats and the approving admin will see to it that they're added in.
STAT SAMPLES
Use these to help you determine the foundation of basic stat values for your character!
Purebreds
[20]
■ Akhal-Teke (2,7,3,8)
■ Anglo Arabian (2,7,4,7)
[Arabian x Thoroughbred]
■ American Saddlebred (4,6,5,5)
■ Appendix Quarter Horse (3,7,5,5)
[Quarter Horse x Thoroughbred]
■ Arabian (2,5,3,10)
■ Barb (2,6,3,9)
■ Campolina (4,5,6,6)
■ Connemara (5,5,4,6)
■ Icelandic Horse (4,4,5,7)
■ Morgan (6,4,5,5)
■ National Show Horse (2,6,5,7)
[Arabian x Saddlebred]
■ Paso Fino (3,4,3,10)
■ Rocky Mountain Horse (4,5,6,5)
■ Standardbred (2,6,5,7)
■ Tennessee Walking Horse (4,6,5,5)
■ Tersk (3,7,4,6)
■ Thoroughbred (2,10,3,5)
■ Light/Small Warmblood (5,5,6,4)
[Budyonny, Oldenburg, Orlov Trotter, Trakehner, Foxtrotter]
[22]
■ Andalusian/Lusitano (5,3,10,4)
■ Heavy/Large Draft (10,4,5,3) (9,4,5,4)
[Ardennes, Belgian, Boulonnais, Clydesdale, Dutch Heavy Draft, Italian Heavy Draft, Nonius, Percheron, Russian Heavy Draft, Shire, Sokolsky, Soviet Heavy Draft, Suffolk, Trait Du Nord]
■ Medium Draft (9,4,4,5)
[Black Forest Horse, Gypsy Vanner, Halflinger, Irish Cob, Irish Draught, Mérens, Murakoz]
■ Light/Small Draft (8,5,6,3) (8,3,6,5)
[Auvergne, Cob, Comtois, Dole, Haflinger, Irish Draught, Lokai, Maremmano, Norman Cob, North Swedish Horse, Norwegian Fjord, Uzunyayla]
■ Lipizzaner (6,4,8,4)
■ Warlander (7,3,8,4) [Friesian x Iberian horses/Andalusian/Lusitano]
■ Heavy/Large Warmblood (7,5,6,4)
[Cleveland Bay, Kladruber, Hanoverian]
Common Mixes
[20]
■ Anglo Arabian x Friesian (6,5,4,5)
■ Arabian x Friesian (5,3,5,7) (5,5,3,7)
■ Arabian x Light Warmblood (4,5,5,6)
■ Friesian x Thoroughbred (7,6,3,4)
■ Thoroughbred x Light Warmblood (3,8,4,5)
[21]
■ Andalusian x Arabian (4,4,6,7) (5,4,6,6)
■ Andalusian x Arabian x Medium Draft (6,3,6,6)
■ Andalusian x Friesian x Light/Medium Warmblood (6,5,6,4)
■ Andalusian x Light Draft (7,4,7,3)
■ Arabian x Heavy Draft (7,4,3,7)
■ Arabian x Heavy Warmblood (6,5,4,6)
■ Arabian x Medium Warmblood (5,5,5,6)
■ Heavy Draft x Mustang (8,5,5,3)
■ Heavy Draft x Thoroughbred (7,6,3,5)
■ Light Draft x Paint (7,4,5,5)
■ Friesian x Mustang (7,4,4,6)
■ Paint x Quarter Horse (5,5,7,4)
■ Medium Warmblood x Light Draft (6,4,6,5)
■ Medium Warmblood x Friesian (7,5,6,3)
■ Medium Warmblood x Friesian x Heavy Draft (9,4,5,3)
■ Medium Warmblood x Medium Draft (8,4,5,4)
■ Medium Warmblood x Light Draft (7,5,5,4)
■ Light Warmblood x Light Draft (7,4,6,4)
[22]
■ Andalusian x Heavy Draft x Friesian (9,4,6,3)
■ Andalusian x Medium Draft (8,4,6,4)
■ Andalusian x Heavy Warmblood (6,5,7,4)
■ Andalusian x Medium Warmblood (6,5,6,5)
■ Heavy Draft x Medium Draft x Friesian (9,4,4,5)
■ Heavy Draft x Heavy Warmblood (9,4,4,5)
■ Heavy Draft x Medium Warmblood (9,4,5,4)
■ Medium Draft x Heavy Warmblood (8,4,5,5)
Posted by: Official - 03-31-2013, 10:40 PM - Forum: Updates
- No Replies
HERD CHAMPIONS
The Herd Champion is the herd who has the highest post count for that month. Counts are taken as posts are made by the counter which is located here: http://helovia.net/stats.php?action=champs
- Only IC posts count.
Congratulations to the: WORLD'S EDGE! HC will now earn 'points' to spend in a herd-prize store at the end of the Helovian year!
»»» AURORA BASIN : Current Posts: 159 Record Posts: 385
»»» DRAGON'S THROAT Current Posts: 129 Record Posts: 451
»»» WORLD'S EDGE Current Posts: 184 Record Posts: 491
All updates to your character records including cashing in prizes should be listed here! Once an admin has added your records, the post will be removed. Thank you very much <3
Notice:
Helovia does NOT enforce art-trades for items.
Items traded for art are considered 'gifts' on the prizelist.
Please keep this in mind, as the admin cannot, do not, and will not police art-related trades!
Prize-Use Form:
Code:
<b>Character Name:</b>
<b>Prize Being Used:</b> (name of prize exactly as on records)
<b>Details of usage:</b> (please be CONCISE - magic on ONE LINE ONLY and use formatting from records!)
Good Example Character Name: Ophelia Prize Being Used: Sun God Magic Details: :: [Magic: Light (U) | Able to speak into the minds of others to communicate telepathically and control them with her words]
*NOTE: admin will decide restrictions
*If you are using a companion pass, give THE NAME of the companion, THE HATCH DATE of the companion (with a thread link), the SPECIES of the companion, and the ABILITY of the companion
Trade Request Form:
Code:
<b>Your OOC Name:</b>
<b>Their OOC Name:</b>
<b>Prize Giving:</b> (name of prize exactly as on records)
<b>Prize Received:</b> (name of prize exactly as on records)
Prize Conversion Chart and Allowed Conversions:
3 small items/markings = 1 medium item/markings
5 small items/markings = 1 large item/markings
2 medium items/markings = 1 large item/markings
If your character is in ABSENT ABYSS their companion and records will not display, but are still present.