"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Start small. They hadn’t settled on a course of action for the crafters yet, and with Tallsun coming to a close, she needed to do something. Can’t let a season waste, and really, she couldn’t go just start building entire structures anyway. She’s never crafted. Though she had the magic in the Falls, nothing ever happened there, and then all too soon the place was just gone anyway. She’d watched Brisa though, had spent plenty of time with Dragomir talking about the art, so how hard could it be? Just exhausting, sweaty, disgusting work.
She sighs, though Thea is a bundle of excitement. The little creature sets out in hydra form, slithering around the sand and collecting bits of metal as she goes. At least she has help, Syrena thinks, grateful to her overzealous companion. Syrena rarely even asks for things. Thea just bounds off, doing her own thing, dragging Syrean along. Or in cases like this, helping her companion with whatever task Syrena has been set to do. Why? Syrena doesn’t know, but she’s pretty sure the little girl was sent to torture her and make her life a million times brighter all at once.
Syrena collects the larger piece, doing her best to carry them in her mouth or resting on her back. Thea has a piece in each of her five heads, some bits and pieces of her curled around others. When they can’t possibly carry any more, they set off to the Diviner’s fire together, two mythical creatures without any real powers at all. Except this borrowed skill to mold metal.
They reach the fire and unceremoniously dump the ore into a pile. For a moment, Syrena just stares at Thea, all ten purple eyes staring back. “Um,” she says to the hydra, uncertain how to do this. One of the five heads reaches out, giving Syrena a light bump of encouragement on the chest. Thea is possibly the only creature Syrena doesn’t flinch from. Instead, she finds the touch almost reassuring. It can’t be that much different than other magic, right?
The same way she’d make water plants grow, she simply searches for the tether of magic, pulling on it. As she does, the little bits of ore move into the fire, and she focuses, closing her eyes, imagining the knife she’s trying to create. Start small. One knife. She imagines the blade first, sharp on both sides, not overly long but a good fighting length. For the handle she makes the metal thicker, rounder, something that could be gripped a bit more easily. Maybe they could trade with the basin for some leather to make the handle easier to hold, but for now, she works with what she has. The handle is not perfectly smooth, but ridged with dips for a horse’s teeth.
When she’s done, she opens her eyes, pulling the knife from the fire and letting it come to rest on a nearby stone for it to cool. It’s not half bad, she thinks, though she knows very little about knives, so maybe it’s terrible. She looks at the pile of ore, which is almost gone, sighing slightly. “Let’s get more?” she says to Thea, who doesn’t understand a word, but knows her bonded’s heart well enough and also the task at hand. She begins to slither around the area, looking for more ore. Syrena does the same. Two more to go. It could be worse.
It’s been awhile since Vastra has been in the Throat, to be honest. She just… has kept finding more interesting things and they drew her attention away from her home. It was time that she got back, though, and she had flown across the channel early in the morning. She certainly has no hopes of coming across any of her family members - they’ve long since disappeared - but a chance encounter with a filly in the caves just north of the Throat sparked her interest in getting to know her herd mates a little better.
She just isn’t sure where to start, though.
By luck, her brown eyes spot two figures moving across the Throat - picking up pieces of something and moving off in a particular direction. It’s strange enough to catch her attention and Vastra follows them - trying to remain unnoticed at first (though really, all they would have to do is look around) while she figures out what exactly this strange pair is up to.
They converge on a fire and place some of whatever-it-is that they had collected into it. After a while, the mare then pulls out a blade from the fire and sets it aside. Vastra’s eyes widen but she’s still incredibly confused - she still doesn’t understand what’s happening. And then the pair wander away from the fire again, looking over the ground for something.
Vastra wanders towards the fire after they move off - her movements slow and almost slinking but she’s not worried about being spotted now. She wants to be found, wants to get a chance to ask the strange mare and her stranger companion what is going on. She’ll wait by the fire, though, and she inspects the knife that’s resting on a stone. Her small white-tipped nose reaches out towards it only to graze the hot metal and get rewarded with a burn. A yelp escaped her and she jumped back - frowning angrily at the object that burned her the way fire would. Just what had that mare made?
the embers of a fire still burning as they die
stay bright to keep us side by side
04-24-2017, 02:26 PM (This post was last modified: 04-28-2017, 11:45 AM by Syrena.)
Thea perhaps notices Vastra, but if she does, she hides that fact from Syrena well. Which is unusual, because usually Thea is running off to meet everyone and anyone, but perhaps the girl knows how to respect someone trying to be sneaky. Or maybe it’s just fun to see how long it will take Syrena to notice the mare flying around watching them. Because Syrena doesn’t notice. Looking around, or caring what’s around, really isn’t her thing. Which is entirely stupid, because that’s how you get killed, but of course, Syrena wouldn’t be all that sorry if something dropped out of the sky and slit her throat, so there’s that.
It’s not until a yelp sounds through the nearby area that Syrena actually bothers to look, surprised to find a mare there frowning at the knife Syrena had left to cool. Thea seems entirely unsurprised by this turn of events, however, and Syrena gives her a long stare before turning her attention to the girl. They are not overly close, and Syrena doesn’t rush in better back, picking up bits and pieces of metal as she goes. Thea collects as well, using her many mouths and necks to hold as much as she can.
They return together, dumping the ore near the fire as they did before. Someday they would just have to start making a stockpile of this stuff, so she didn’t have to collect it all the time. “Careful,” she says, entirely unhelpful since the girl has already discovered that the knife is hot. “I’m not entirely sure how quickly metal cools, but I assume not very fast.” After all, the fire in which it was tempered was scorching, and the knife spends some time in there as she shapes it. Not that it would stay hot nearly as long as it spends in the actual flames, but still, it must take some time to cool completely.
She turns her attention back to the ore, starting to get the feel for it. This time, it’s easier, and she finds she can keep a bit of her attention focuses on the girl and she sends more ore into the flames, concentrating again on the shape of the knife. This one is slightly different, a bit longer, designed for someone taller, though otherwise she uses the same design. “Syrena, and this is Thea” she says, pulling the second knife from the fire and letting the magic deposit it next to the first.
She gathers more ore from the pile, calling on her magic to send it into the fire as well. This time, she finds that shaping and sharpening the knife is almost easy. Almost. She's still sweating, but she is also standing by a fire. Though she can feel the magic draining her as well, much as it might if she were actually making knives. But soon, the third is done, and she lays it by the others to cool as well. It wasn't a half bad start.
Iskra had been frolicking in the nearby dunes, rolling in the sand and practicing so sweet moves in the tricky terrain when the sudden yelp broke across the desert. Instinctively Iskra froze, muscles tense as his body awaited some sign he'd need to fly off, or worse, fight. Nothing further came though, and curiosity got the better of the boy.
"C'mon Squishy!" he hollered to the rock golem beside him, who obediently followed, even if at a much slower, lumbering gait. Down a dune the pair went, Iskra racing ahead with youthful abandon, laughing as the sand parted beneath his hungry hooves. The sound led him towards a place he'd never been in the Throat - the crafting area, by the temple and the Diviner's fire. Maren always seemed a bit scary to him, domineering and well, friends with a tiger, so Iskra had kept his distance all this time. He paused, peeking around for the striped god-talker, but all he saw was the gray mare working over fire and the auburn filly he'd met once before.
"Hey!" he called out to them as he came trotting up. As he drew closer he was better able to see what Syrena was doing, and as it piqued his interest the crest feathers behind his ears lifted up like a teal fan. "Whoa! Did you make those?" he asked in awe, looking at the two knives on the stone and watching her make the last one. His eyes grew wide, impressed.
"I've never seen anything like that! How do ya do it? Is it hard? Why did you become a crafter?"
Iskra was nearing his first birthday, and given how fast that flew by he knew it wouldn't be long until he was two and taking up a herd job too. He wanted to learn all about the different ranks before then, because right now he wasn't so sure.
Carry on my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry no more