Iso
Attack: 4.5*
Defense: 7.5*
Damage: 7*
HP: 76.5*
Has GLL, so I think her new stats are:
Attack: 3.5
Defense: 6
Damage: 6
HP: 68.5
Abraham
Attack: 4
Defense: 7.5
Damage: 7.5
HP: 66.5
Iso v Abraham
|
||||||||||||||||||||||||
09-19-2015, 04:19 PM
http://helovia.net/showthread.php?tid=20836
Iso Attack: 4.5* Defense: 7.5* Damage: 7* HP: 76.5* Has GLL, so I think her new stats are: Attack: 3.5 Defense: 6 Damage: 6 HP: 68.5 Abraham Attack: 4 Defense: 7.5 Damage: 7.5 HP: 66.5
09-19-2015, 05:30 PM
Character Name: Isopia
Attack Number: 1/3 Attack: 1d14 rolled for a total of: 13 + 1d2 rolled for a total of: 1 + 3.5 Damage: 1d6 rolled for a total of: 2 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 17.5 > Abraham's defense of 7.5, so the attack HITS. Abraham takes 8 points of damage from Isopia. Isopia HP: 54.5 Abraham HP: 54-8= 46 Helovia Hard Mode
09-22-2015, 05:27 PM
OOPS I copy pastad another fight's HP when I copied the post format. Everything else should be good, but should read:
Isopia HP: 68.5 Abraham HP: 66.5-8= 58.5 Helovia Hard Mode
09-22-2015, 08:30 PM
Character Name: Abraham
Attack Number: 1/3 Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 1 + 4 Damage: 1d6 rolled for a total of: 3 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 6 = Isopia's defense of 6, so the attack CRITCAL MISSES. Isopia takes 0 points of damage from Abraham. Abraham takes 5 points of damage from Abraham. Isopia HP: 68.5 Abraham HP: 58.5-5= 53.5 Helovia Hard Mode
09-23-2015, 12:42 AM
Character Name: Isopia
Attack Number: 2/3 Attack: 1d14 rolled for a total of: 1 + 1d2 rolled for a total of: 2 + 3.5 Damage: 1d6 rolled for a total of: 5 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 6.5 < Abraham's defense of 7.5, so the attack MISSES. Abraham takes 0 points of damage from Isopia. Isopia HP: 68.5 Abraham HP: 53.5 Helovia Hard Mode
09-28-2015, 12:28 AM
Character Name: Abraham
Attack Number: 2/3 Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 2 + 4 Damage: 1d6 rolled for a total of: 4 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 13 > Isopia's defense of 6, so the attack HITS. Isopia takes 11.5 points of damage from Abraham. Isopia HP: 68.5-11.5= 57 Abraham HP: 53.5 Helovia Hard Mode
10-04-2015, 12:37 PM
Character Name: Isopia
Attack Number: 3/3 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 1 + 3.5 Damage: 1d6 rolled for a total of: 4 + 6 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 7.5 = Abraham's defense of 7.5, so the attack MISSES. Abraham takes 0 points of damage from Isopia. Isopia HP: 57 Abraham HP: 53.5 Helovia Hard Mode
10-09-2015, 12:57 AM
Character Name: Abraham
Attack Number: 3/3 Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 1 + 4 Damage: 1d6 rolled for a total of: 3 + 7.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 15 > Isopia's defense of 6, so the attack HITS. Isopia takes 10.5 points of damage from Abraham. Isopia HP: 57-10.5= 46.5 Abraham HP: 53.5 Helovia Hard Mode | ||||||||||||||||||||||||
« Next Oldest | Next Newest »
|