« ROUND 4 »
4 fighters, 2 fights
WEATHER - An Orangemoon Evening (8:00 pm). The air is cold and harsh as it whips up in sudden powerful gales then dies back down abruptly. There is a hard, continous rain.
SETTINGS - Outdoors and indoors with an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Randomly assigned.
1. Tandavi vs. Caneo
Tandavi :: Halo - Master Chief & Caneo :: Scooby Doo
You're in minecraft, as pixelated as it is and armed with a hatchet you can control telepathically. It's a small minecraft map, so if you keep running you'll cross through terrain types like: forest, snow, mountain, desert, and beach. In each biome there is a wooden structure large enough to fit several horses, but the door is the only way out or in so be careful you don't get trapped in there. Of course you could always dig down if you were so inclined... Hostile mobs range through the night, anxious to slaughter you. They knock against your wooden structure and leap after you in the open, unrelenting. Their pixelated terror is not one to be taken lightly.
A hostile mob manages to hit each fighter once in the fight, which causes a deep bruise and soreness.
http://minecraft.wikia.com/wiki/Category:Hostile_Mobs
2. Archibald vs. Thranduil
Archibald :: Spyro the purple dragon & Thranduil :: Super Mario - Mario
You're in Zelda: Ocarina of Time - Kakariko Village, as pixelated as it is and armed with a sword you can control telepathically. The terrain is mostly grassy with various ledges and buildings that you can get to, some easier than others. The houses can generally hold several horses, but the door is the onyl way in and out, so be sure not to get cornered. Hostile cuccos and ghouls roam the area at night, eager to take away all your hearts.
A cucco or ghoul manages to strike each fighter once in the fight, which causes a deep bruise and soreness.
http://strategywiki.org/wiki/The_Legend_...ko_Village
« ROUND 3 »
8 fighters, 4 fights
WEATHER - An Orangemoon Dawn (6:00 am). A cool and crisp morning with dew on the ground and a noncontinuous, light rainstorm.
SETTINGS - Outdoors with the environment affecting each fighter at least once in the entire fight (tripping, slipping...) and an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Randomly assigned.
1. Roskuld vs. Tandavi
Roskuld :: Kim Kardashian & Tandavi :: Hippogriff
You're in a desert scrubrush where ttough, dying weeds and variously sized cactus flourish. You've found a small clearing between the amassed desert foliage where you square up for battle, though the passing sand has hidden dead foliage - rolling tumbleweeds also pass by, ready to snatch at your hide with their brambles. Others seem to call this place home however; vultures roost in the spaces left between the cactus' spines, larger and more active than any carrion bird you've encountered. They harass you throughout the fight, anxious for their next meal.
A vulture manages to peck/claw each fighter once in the fight, which causes a painful and bleeding wound.
2. Elsa vs. Caneo
Elsa :: Devil & Caneo :: Banana
You're in a marsh where scraggly trees have grown dense and the bank and the water seems to merge into one entity, causing the murky liquid to rest just at your pasterns. The ground is muddy and full of aquatic weeds just ready to wrap you up. You've found a patch that has some dry regions and more thinned out trees, but it's a popular resting spot for the crocodiles of this place. They are irritated by your intrusion, but more so, they're hungry.
A crocodile manages to bite each fighter once in the fight, which causes a painful and bleeding wound.
3. Archibald vs. Biru
Archibald :: Grumpy Cat & Biru :: Doctor
You're in a dense jungle where a lot of foliage covers the ground and vines aplenty wait to tangle you up. You've managed to find somewhat of a clearing, where you square up for your fight, but it seems to be home to someone else as well. Jaguars prowl through the brush and try to grab at you, defending their territory and likely, trying to fill their stomachs.
A jaguar manages to strike each fighter once in the fight, which causes a painful and bleeding wound.
4. Daemyn vs. Thranduil
Daemyn :: Chef & Thranduil :: Hula Girl
You're in a thick pine forest where the trees tower above you and many creatures lurk. The trees are mostly close together, but you've found a small clearing where you square up for battle. However, it seems to be the nesting site of large spiders, which have strung their webs through plenty of the surrounding trees, awaiting to ensnare prey such as yourself. They're equal to you in size, but with greater speed and piercing mandibles.
A spider manages to bite each fighter once in the fight, which causes a painful and bleeding wound.
« ROUND 2 »
16 fighters, 8 fights
WEATHER - A Tallsun dusk (7:30 pm), staying warm, but with a cooler feel as the shade grows longer and a slight breeze stirs.
SETTINGS - Indoors (230 ft x 200 ft, about 1/2 football field) with an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Player's choice.
1. Bellona vs. Tandavi
You're inside a haunted barn where the ghosts of the farmer and his livestock remain. You’re in the most central part of the barn which has a large set of wooden doors behind you - they’re closed and locked. Some old moldy hay and other rat-eaten feed rests against the very back wall. On either side of you are some stalls with a small tie across their middle where horses or cattle might have stood. In the very middle or the right wall is a narrow (1 horse) hallway that leads into a smaller section of the barn where pens for the sheep and goats stand, as well as a hen house. Various tools rest along the walls like pitchforks, rakes, hoes and even a plow. The floor is a hard dirt that doesn't give, but has traction. Lanterns around the barn light your way, but do not fully chase away all the shadows in the corners and 1 seems close to dying. A slight breeze comes in through the ventilation by the roof.
The ghosts are disturbed by your presence and seek to chase you out. They may knock over some of the tools and open or slam the doors of pens, but mostly they try to get close to you and scare you off. They are unable to physically harm you, but instead pass through you.
At least once in the fight a ghost passes through each fighter, which causes you to become incredibly cold and makes it very hard to move or breathe for 1 minute.
2. Voodoo vs. Roskuld
You're inside an old saloon where cowboys and drunkards, or one in the same, linger. You're in the most central part of the barn which is an open wooden floor for dancing. The bar rests in front of you as a long line of granite, glasses, and liquor. It's wide enough to allow one horse behind the counter. Along the sides of the room are tables where the people are playing cards. In the background a musician plays the piano. Overhead lights flicker on and off, poorly illuminating the corners of the room. The floor is wood that doesn't give, but has traction. Behind you the saloon doors have swung shut, barred against a gunfight occurring outside the saloon. A slight breeze blows in from outside, over the doors.
The more drunken men break out into a fight and don't care if you're in the way.
At least once in the fight you get involved with the bar fight, such as a stray punch/kick, a shove, a beer bottle being thrown at you, a table being upturned at you etc. which causes you to take heavy bruising, winds you, and may unbalance you for 1 minute.
3. Elsa vs. Jakar
You're inside a popular casino which has a wide center circle where they normally park vehicles for prizes or put on performances. Radiating symmetrically out from the circle are slot machines or tables, each getting thicker the closer it gets to the walls, though there are skinny aisle ways between each segment of game, wide enough to permit one horse. The floor is thin carpet that doesn't give, but has traction. The lights are dull and colorful all around the room, though the slot machines are noisy and bright. Ceiling fans circulate the air and provide some of a breeze, but they don't remove the odor of smoke.
Security is none too happy at your presence and keeps trying to grab you to drag you out.
At least once in the fight you get tased, which causes you to lock up and go numb for 1 minute.
4. Amani vs. Kaj
You're inside an abandoned library where a wizard has taken up residence. You're on the first floor in the most central room with a reception desk in the far back wall. On either side large stairs wrap around and lead up to the second floor which is covered in aisles of book shelves. On the first floor the books line just against the walls, though on the left there is a doorway leading to the restrooms and a drinking fountain. Towards the front half of the first floor there is a small set of steps (5) going down that leads to a hat rack and a small standing area by the tall oak doors from which you entered - they will not open now. A chandelier illuminates the room, but many corners remain dark and the air is stale and musty. Most of it is covered in a thin, industrial carpet, over concrete. It is hard and unforgiving, but gives good traction.
The wizard is studying up on the second floor, but hears you enter. Irritated by the distractions you're causing he attempts to fire spells at you in-between trying to ignore you and continue reading.
At least once in the fight the wizard's spell hits you, which causes:
- Unicorn: your horn turns into a snake and slithers off, it grows back in 1 minute with mild discomfort.
- Pegasus: your wings turn into crows and fly away, they grow back in 1 minute with mild discomfort.
- Equine: your teeth turn into frogs and hop away, they grow back in 1 minute with mild discomfort.
5. Panzram vs. Archibald
You're inside a pyramid where an ancient pharaoh was buried. You’re in the lower levels where the tomb resides, resting near the back wall of the otherwise large and central room full of gold, trinkets, sand, and food stacked up against the walls. It’s lit with an intricate system of mirrors that guides the light of the setting sun inside, but some corners remain dark. The air is stale and without a breeze. Behind you is an archway leading to stairs that go back to the upper levels, which are mainly smaller passageways for walking around the pyramid. To the left of you in the center part of the wall is a small path leading to more treasure piled up so it nearly fills the chamber.
The mummy is awakened by your presence and rises from his tomb. He stumbles around in his undead rage, unraveling a bit as he does which causes beetles, maggots and scorpions to fall out of his withered, embalmed body.
At least once in the fight the mummy succeeds in flinging a scorpion at or near each fighter, which causes you to get a painful sting that will burn so bad you can’t focus for 1 minute.
6. Caneo vs. Biru
You're inside a creaking ship belonging to pirates, getting ready to set sail. You’re on the top deck of the bow, rocking side to side slightly as the waves bob against the dock. The wood flooring is hard, but so full of nails and uneven planks prives good traction - the waves are not tall enough to spill over and create slickness. There’s railings of metal all along the side, including the closed way you entered on-board. Behind you are small (fits 1 horse width) walkways running around either side of the center control of the ship where the captain sits on the second floor looking out and over the bow. The walkways lead to the back of the ship and have stairs on each inside middle section leading to the cargo hold below. If you go down there you probably won’t be able to get back up.
A pirate of the crew notices you. She scurries around, trying to stab you with her cutlass because she wants to skin you and eat you.
At least once in the fight the pirate succeeds in stabbing each fighter, which causes you to get a decent slice that will bleed, but eventually scab over after 1 minute.
7. Daemyn vs. d'Artagnan
You're inside the monkey exhibit at the zoo. There's several doors that lead to various parts of their enclosure, though the outdoor section is locked, so you're in behind scenes regions, particularly the main holding area with is a wide, circular space. From that room are two other doors, one which leads to small holding pens and medical tables, full of various drills and needles, while the other room leads to a chute and is only wide enough for one horse. The floor is a texture concrete that doesn't give, but has traction. The lights overhead are dull fluorescent that intermittently go on and off. Air condition is running, sending a breeze through the vents.
One of the monkeys escaped and is furious at your intrusion to his area. He howls and jumps around the whole time, trying to scare you out.
At least once in the fight you get attacked by the monkey, such as a bite, scratch, poop fling, ridden/covered eyes, or multiples of those etc. which causes you to be sore and unbalanced for 1 minute.
8. Thranduil vs. Cheveyo
You're inside an industrial kitchen for a five star restaurant. The main area you're at is open, divided up only with 2, long, rectangular counters for the final food prep. All alone the walls various stations, counters, and equipment stand, one of which runs the length of the wall and is wide enough that one horse could fit behind the counter. Knives of all assortments can be found throughout the room, alongside heated stoves and ovens. The floor is textured concrete that doesn't give, but has traction. Bright fluorescent lights blare overhead, though two seem duller and stuttering in the two opposing corners of the room. A large fan blows from one end.
The head chef is less than pleased with your appearance and seeks to make you part of the meal as soon as he gets his chance.
At least once in the fight the chef stabs you with a knife,which causes you to take a laceration that will bleed, but eventually scab over after 1 minute.
« ROUND 1 »
32 fighters, 16 fights
WEATHER - It's a nice clear and mildly sunny birdsong day, 10am.
SETTING - A grassy field that goes fetlock high, forgiving and not too wet. Some flowers and trees are around, a creek cuts through in one area near two trees.
COSTUME - Player's choice!