"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
A recent turn of events had led to a sharp upswing in her life. Things were starting to return to a stable humdrum again. Although boring, the peace was something she wasn't sure would last. She would not fall beneath those that decided to threaten that comfort. Crossing her needed to be the final warning, that messing with her was a very bad move. The idea of venturing to the Veins of the Gods had played around in her mind. It wasn't often that she even considered asking for help, but it seemed that they were the only ones who had the ability to really turn things up a bit here. They chose those who were most bold and willing. Maybe it was time to give it a little bit of a try. Now she had many things to lose; Oxy, Shida, Auriel, Edgar... So many of those who were forced under her dependence whether they needed it or not. She felt it her responsibility to keep them safe.
Sharply, she dove off the Falls, falling a few blissful moments before spreading her wings to let the wind catch her. They billowed out with a large "whoosh". That whole ballsy dive was actually a lot more fun than she had anticipated, maybe she'd have to do that stuff again sometimes. The small things in life captured her attention now. Was it her age? Moodiness? The world would never know. It was quite an uneventful journey after that. All she had was the quiet woos of the wind to keep her company.
When she arrived at the veins, she landed among the desecrated shrines and otherwise dilapidated looking place. Did the Gods want these this way? Such oddities they were. If Elsa was anything like them, she'd be a bit more tidy. Glancing around more, she wasn't quite sure where to start. How was she to summon them, how was she to ask? "Uh, I need your help?" She called out. The statement came out more like a question. Surely if anyone was around they would look at her like she was an idiot. The Gods better have a sense of humor, of this was about to be the singularly most awkward conversation she had ever had.
"Talking"
[Using my votg pass for Elsa to quest for [Water x Fire || Ability to summon ice that burns a specific part of the targets body.]]
The earth rumbled. From the rocky shores the body of the God was born, yielded a'new yet somehow appearing ancient as always. It hardly mattered from where he came, his earthen body always appeared just the same as it always had. Rustic accents protruded from the stone, as the God took a step upwards, his heavily feathered hooves echoing against the granite. His dual-horn skull shook as fragments of dust and small pieces of rock gently cascaded from his mane and brow, landing noiselessly around his feet.
Inhaling, the God cast his benevolent gaze upon Elsa. The mare lived within the Foothills - had for some time if his memory recalled her correctly. They two had not interacted much, though she was well known to him, even if he was not to her.
"Elsa." He offered, his voice like the warm rush of a hotspring. "What help is it you seek?"
Like his kin, the God had the ability to read thoughts. However unlike his kin, he usually did not do so. Looking into the minds of mortals was ... interesting. There was so much selfishness and need in their minds, that the God felt it was unfair to pry. What they felt, and what they asked of him could be two completely different things. As such, the God preferred to let them speak for themselves. Patiently, he awaited her response.
The deep, soundless, large god that appeared before her was much more than she had expected. She had never met him this close before, it was odd having him here. Inferiority suddenly rushed over her, and she felt like a child in the presence of her father. Casting her gaze downward, her mind began to reel at how she would respond. Deep within her, she was actually expecting to walk away. Clearing her throat, she looked back up, and began to speak. "I wish to become more than a crafter," she replied. Was that actually true? Or was she searching for some greater purpose? Either way, she was here, and asking. To him, it probably did not matter her reasons as long as she obeyed him. "I have a family to look out for, even if they don't want me to. I seek to be able to burn people with the ice that I wield." That was straightforward enough, she supposed. How else was she supposed to explain to a God that she wanted the power to harm? Especially to the one that would, by mortal standards, be tied to life?
Her thoughts had retreated to herself then. All words were silenced, as she began to, once again, ponder. If he refused such a request, then how could she ever expect to obtain this? Would she need to leave again, and return home to gain it back? That was not an option. He needed to do this for her, and she would beg him to. It didn't hurt either that it built her confidence up a little knowing that she had a potential to become a better wielder of magic. Nothing like controlling the elements to make one feel a little better.
The God wanted to immediately ask Elsa to reconsider. To explain to her what a crucial role she played, and how she shouldn't even think of herself as just a crafter. To tell her of the importance of family, and how our attempts to protect and do what was best for them often hit far from the mark, or were overlooked. It pained him to hear that the mare wanted to turn to the ability to cause pain as a way to fill whatever void there was within herself. But it wasn't his place.
Flexing his wings, the God took a breath and nodded.
"I will do this for you. But first, I require a few things..." Closing his eyes, the God thought about what it was the mare wanted. "I need fire and ice, together. You may gather them however you choose. The real task will be figuring out how, for what I ultimately require is that they be brought to me together, in the same vessel. If you can do this, I will grant you your magic."
Elsa must bring the God both Fire and Ice in the same container (at the same time).