"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Knox swings when he walks. Like a boozy piano player, a drunken sort of melody, he moves. His lips are in a constant state of motion, as if he is chewing. But no, he is praying to some maddened god in the distance, some ancient creation he no longer believes in. He mouths the words but fails to speak them, finding each and every one dead upon his tongue. Still they echo in his mind, a repetitive chorus of oh father forgive me for all I have done for I know I'm your son and I'm the only one so dear father forgive me for all I have done I am wracked I am ruined I'm your shame and son, oh father forgive me for all I have done...
Over and over the words haunt him. He doesn't know where he came up with them--perhaps it was in a dream. All Knox knows is he woke up with the melody of it and now he is stuck with every bump in the tune like some sort of incurable disease. And truly, for his shame and the dishonor he has brought to the Sentinel's good name, he is sorry.
It is not like the hunter to beg for forgiveness, and perhaps that is why he feels so nauseous now. Birdsong brings with it a beautiful, sweet scent and the pity of light winds but he feels violent and uncontrollable. Knox's body shakes; he finds himself in a cold sweat every morning. Especially this morning. Especially this one.
His dark body cuts through the sparse wood, looking for someone, for something. He snaps branches between his teeth, relishing in the cracking sound. His face, still mangled from his spar with Amaris, aches. He does not press his magic to the injury now, and allows himself to live in part darkness. This is the price of shame, of all that he has done and should not have in his life.
If he believed he were truly alone, he might have wailed about it. But the fact of the matter is Knox never is alone, not really, and so when he hears a snapping of a body in the wood in the distance his whole body stiffens. Suddenly, the hunter is on alert.
"Who's there?" he calls out into the darkness, thinking as loudly as he can that he hopes it is no one.
Please stay, comes the faint hope in his mind for otherwise.
belladonna, in italian a beautiful lady; in english a deadly poison.
The morning sun is bleak, a trickle of illumination that for once is not the thing to rouse the limber lady from her slumber. She is already awake to face the sun, eyes tired and soul as weary as her bones. Ktulu has not returned for many days, and she is running out of excuses to tell Murtagh - when he cares to linger. Lakota had never been a creature destined for the plenitude of friends her son was clearly made for. Truly she did not care for friends in the first place. Most equines disgusted her in one way or another, and she was well aware of her own difficult nature. Often embraced and celebrated it, for how it kept others away from her. Nonetheless Ktulu's absence only drove the dagger of solitude further into her heart. She was meaningless; a Poisoner with no poison, a medic with no healing powers, a soldier with no title or task. A mother with no partner, and a son that wandered too far with his golden heart to offer her any shared joy.
Aodaun rose with her in silence, bearing the weight of her worries and woes but offering no commentary. His words could not heal this ache. His sympathy was real but his platitudes were fake. He had nothing to give her but his company, the one thing she was otherwise lacking in.
As a pair they wandered through the undergrowth, not bothering to hide their passage in this land that had been home so many times for them. And yet...never had she felt the comfort of it, the haze of belonging that others spoke of with a gleam in their eye and lips curling around guarded, secret memories. This was merely a piece of land to graze upon, a territory to defend. Her home lay in the wandering boy too far from his nest, the blackened coal of a woman with the scorching eyes who had disappeared with the season's change. She had built her home on solid rock for fear of losing it to tremors as she had so many times before. She hadn't anticipated the structure of her home to leave willingly.
Even in her misery she is not unaware, the scent of male and the chemosignals of distress pricked at her nares moments before a wavering voice split the air. For a moment she considered continuing her wandering, for she was not the one to comfort those in turmoil. She had no bedside manner to speak of. Yet...what else did she have to do?
Like smoke curling across the earth, elegant limbs twisted and carried her onward towards the speaker, dark as sin and standing alone. "Lakota and Aodaun," she announced succinctly, cocking a hip and gazing upon him coldly. Was this any better to waste her time with? She didn't care enough to ask what his issue was, or even his name, so she stood in silence. A bitter maiden with no purpose and nobody to return home to any longer.
Lakota
the Poisoner
kaydeniro | larfsalot on deviantart
Please only tag starting posts, spars, and threads collecting dust! Plot with me here!
When the mare arrives, bringing with her little joy, Knox finds himself automatically soothed. It isn't that she says or does anything to ease his nerves or pain, but as soon as he is not alone he has a reputation to keep up. A mask to wear, an identity to hide, some sort of object or goal for every conversation--these are the things that company thrusts upon him. These are what comprise his duty.
And it is true, very true, that Knox needs something to occupy his time. A task, something as menial as stealing from those with their eyes permanently shut, is enough to keep the pain at bay.
He turns so that his sighted eye finds her and nods slightly. He knows the name... was she perhaps here years ago, during the best years of The Grey? Knox can't imagine he would recognize anyone still in the Falls from anywhere else, but he refrains from asking her about her past. For now.
"Not one of my fellow thieves, then," he muses aloud, narrowing his eyes and flaring his nostrils to cover the fading memory of his upset. As much as it might still be there he cannot let it show. As much as it hurts to simply see another bonded to a companion now, what feels so soon after Manhattan's death...
"A pleasure, Lakota. " Knox says, failing to mention the bear beside her. He considers asking now where they have met, but thinks better of it, lest he jog her memory of him in the process. However he knows her is something he is willing to let them all forget. "If my call interrupted you in the middle of some task, please. Don't let me keep you," Knox says, sounding uncharacteristically polite. But he's really just probing, trying to find out more if he can. Does the are have any tasks to complete? Is she a healer or soldier, or simply a layabout mare with nothing to contribute to this herd?
And, if she does, will she perhaps leave him alone to go do it?