"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
10-22-2016, 11:27 AM (This post was last modified: 10-22-2016, 11:32 AM by Ausar.)
Ausar
Going it alone was what Ausar did best - eat alone, hunt alone, sleep alone. It was better for his mental health; when he was around others, he had to put on a facade, the face of some weakling stallion that did what he was told and delighted in making new friends. All of that was, of course, still in his snarky own way, but equids seemed to enjoy his callous faux nature. Having an apparent lack of brain-mouth filtering, they enjoyed hearing what ridiculous thing his mind would come up with next.
Oh, how little they knew.
It was unfortunate for him, then, that his scheme would not work without a herd to call his own. It forced him to shove his personality back inside the precarious porcelain shell until it was time to set himself free. For now, however, he broke that barrier, tore down the wall that he erected each and every time he was in company. For now he was Ausar, the heartless, the soul breaker, the executioner. He walked powerfully through and around the foliage, tossing his head from time to time to rid his neck and shoulders of the tension that came with continually schooling his features. A few times he even pawed at the earth, took a few quick steps, and bucked out. His back gave a satisfying pop, alleviating that dogged stiffness that had been curled in his epaxials.
Without any real direction, the demon wound up following the sound of lightly running water. He preferred the tang of blood over the tasteless aqua, but he was no fool - hematophagy alone would give him a killer headache, because his traitorous body needed whatever it was that made water so damn vital for life. It annoyed him greatly. So with a snort, Ausar lowered his head at the water's edge and took a long drink, trying not to grimace the whole time.
A rustling had his poll lifting, neck pulling to the left to survey his surroundings. The movement caused a bird - a jay, he thought - to flitter from its perch and take to the sky, and when the beast's gaze fell from it back to the topography, a stone structure rising conspicuously from the soil caught his attention. Brow furrowing, Ausar picked his way through the underbrush to examine the construction, going as far as placing his forelimbs on the tough interior. He was not foolish enough to enter the whole way - doing so would partially trap him, and how did he know this thing wasn't some magical portal? He had yet to fully understand this land; he wouldn't put the possibility past it.
Come meet the beastie! :3
Please only tag in opening posts.
Contact/Force/Magic always permitted provided you're not killing or irreparably damaging him!
It was like drowning without being in water; your lungs would fill to the brim until you were screaming and begging for one last breath. Yet that final breath never came. It was this sensation that had drove her from the Edge and out into the wasteland; finding better solace in solitude. The place she had found to be her beloved home was no longer as warm and welcoming to her; and perhaps this was because she simply couldn't shake the feeling that they all thought of her as a terrible mother. Because let's face it, she was utterly awful. Her babe had been emotionally raised all by herself while her mother stood in the background, only appearing when deemed necessary.
That wasn't the life of a child, to be left to live her life all alone; and it killed her inside to think that her fellow herd mates most likely thought the same. A tear trickled down her pale features, but before more could fall she was blinking them rapidly away; sniffling and fighting the urge to simply scream. This pain; this torture she was putting on herself could not be satiated. How she longed to sink her teeth into something and tear it away, to kick and scream until her voice was hoarse and she passed out from lack of oxygen. Even then she would still try to scream, to keep screaming until it all just stopped hurting.
Where was Cerin? Did he no longer love her too? As soon as he had heard she had been with another man he had in his own way rejected her; pushing her back and telling her she needed to be with someone else. It had shook her entire core to feel such rejection from the one who had never done her wrong. And yet here she stood alone near the Rotunda; not a soul to care where she lay her head at night. Perhaps it was all just an awful pity party that Myrrine had decided she needed to throw; but somewhere deep within she felt she deserved to feel this way. She had done so much for others, had kept that putrid mask on to make others happy.
She was starting to think she didn't care if she made anyone else happy anymore. Tears had begun streaking down unnoticed, running down her chin and dripping carelessly upon the dead leaves crunching beneath her hooves. Mind whirring with her emotions right behind; the thoughts of how she deserved to be treated this way mingled in with the thoughts of wanting to break free of making others happy until she thought she would throw up. Myrrine was drowning herself with her own misery. As she took to leaning against one of the pillars that held up the stained glass, she soon found her gaze landing on another beast from the other side. Taking in a sharp breath she froze, praying to the Gods he hadn't heard her and she could just go. She wasn't in the mood to play with masks today.
Being delicate with her footsteps she began to turn away, hoping to make her escape in the opposite direction. Yet fate had other plans; a pebble skittering from beneath her step and clicking and clacking down the steps. She hissed to herself quietly, knowing that she had certainly been caught now.
"Speak"
the butterfly is proof that great darkness can create great beauty