"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
It was with a heart significantly lighter that Areli made her way west, to the land of her birth. When her mother had offered her a place in the Edge, it had been an easy decision: it was not home to her as the Falls had been, but she had come into the world amidst the tall pines and silver mists, and a season of one’s childhood had to be worth something in starting over…didn’t it? Mostly though, she just wanted to be nearer to her mother. She had been loathe to let Parelia out of her sight after they had only just reunited, but she knew that Mama likely had business to attend to. So, she resolved to make her own way west and meet her mother again in a few days, trying her best to trust that they would be together again soon enough.
Bee, for her part, was highly interested in exploring the new territory that they were traversing. The pup had been born after most of the herd had moved to the Falls, and so she had never seen the forests that they meant to soon inhabit. Many rabbits? she continually asked, tongue lolling eagerly. While at first Areli had affirmed her that yes, there were several rabbits in the Edge (perhaps even more than in the Falls, given the thick woods), she had resorted to a mere head nod by the fifth time, largely tuning the wolf out as Bee rushed ahead of her through the trees, hunting for fresh trails.
Even on foot, the journey was quick—the Edge was not far from the Thistle Meadow, and the way was easy with the winter snows all but gone. Soon enough, they had arrived; the announcement signaled to Areli through her overeager companion’s sudden frustration at having a particularly juicy rabbit scent impeded by…Spikes? came the wolf’s query, sending an image of the glass to her mistress. Like icicles, but not cold, she added, giving them a cursory sniff. Wait, the girl replied, I’m right behind you.
A few more minutes and she was at the wall herself. She didn’t remember the spikes, but perhaps this was a section of the old and crumbling wall that she had never explored. Either way, they looked foreboding enough to give her pause. She stopped in front of them and peered through the gaps, searching for a passerby or a soldier on patrol. “Hello?” the girl called into the mists, doing her best not to fidget.
The spikes really don’t make for a welcome greeting for newcomers. Many don’t find the gate, but of course, if you don’t know where to look, how would you find it? That too isn’t exactly welcoming, though at least it usually stands open. The young mare is not the first Lyanna has found at the spikes, and for not the first time, she wonders why Tembovu had wanted them. Could they stop the forces that would matter? Certainly not. Kaos was the threat, not the other herds. Yes, perhaps they were a threat too, but she hardly thought that invading horses was akin to invading Gods. The spikes would not stop the monsters that came knocking in the dark.
The voice is what catches her attention. A simple Hello? echoing through the trees and the mist. Lyanna turns her course, making her way through the forest to the border of the herd, where she finally spots the source of the voice. A brown, winged mare stands with a grey wolf at her side, and Lyanna smiles, offering a friendly nicker as she closes the distance between them. “Hello,” she says, loud enough to be heard as she approaches.
She makes it to the spikes, hating that she is standing here talking to this mare through spikes. It’s no way to greet anyone politely. She moves so her line of sight is as clear to the girl as possible at least, trying to make herself as accessible as possible. “I’m Lyanna. Can I help you?” To be fair, she doesn’t actually know what the other mare wants here, and perhaps, in a moment, she will be thankful for the spikes that separates them. But it seems unlikely the mare is here to cause any harm, and so the spikes will likely be rendered useless.