"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
[Realism] + 1| ATTACK: ramming Lace's leg as he's rearing. - 1| Charging forward after: you should always allow your opponent full ability to defend themselves, and unfortunately that means not retreating before they can respond to your actions. -2| ATTACK: ramming at Azzuen. You have much in this post which forces Azzuen to take the attack you have dealt at him, making it pretty strong powerplay. The recoil should come in your next post, if and when Azzuen describes the ram hitting his hock.
[Realism] + 1| DEFENSE: Taking Kali's claws to his neck. + 1| DEFENSE: avoiding Kali's second dive and biting at her. + 1| DEFENSE: Allowing Azzuen's hooves to hit to the right of his spine, essentially pushing him over to minimize damage. 0 | I'm not going to count off for this because it does not effect the fight, but I wanted you to note that losing a sense does not make the others stronger. They are the same, though you may begin to realize just how much you rely on them without thinking! :) - 1| ATTACK: ramming at Torasin's leg. I'm counting off on this for redundancy. + 1| ATTACK: Blind-bucking as a form of defense.
[Prose] + 1| Easy Read + 1| Emotion: being very frightened by suddenly being blinded. 0 | Flow: the beginning had some unnecessary ramble away from the action. This did not hurt/help it, but disrupted the general flow. AURELIUS -- Round 4
[Realism] + 1| DEFENSE: taking Fajira's burn to his side. + 1| DEFENSE: taking Azzuen's magic as a massive migraine. I loved the way you described this, actually. It was very realistic and I could get a feel on how disorientated he was. + 1| DEFENSE: Taking the cut to the shoulder. + 1| ATTACK: Biting at Leander's thigh.
[Prose] - 1| Easy Read: I was confused by the sudden burn. You should state very clearly that Fajira's fire is burning his side because it was not overtly obvious. + 1| Emotion: World is spinning! + 1| Flow AURELIUS -- Round 5 (defense only)
[Bonus] + 1| Kept in mind injuries throughout the invasion, headache from headbutts, muscle pain, etc.
[Injuries] - 1| Severe burn to the rump.
[Creativity]
Nothing of note.
Comments: Aurelius handled himself well in the fight. You had some problems with redundancy of your attacks, and at times using commanding language. Overall, you did great! TOTAL
Aurelius - 14