Attack Number: 1/4
Attack: 1d14 rolled for a total of: 4 (4) + 1d2 rolled for a total of: 1 (1) + 7
Damage: 1d6 rolled for a total of: 4 (4) + 4
If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.
Helovia Hard Mode