"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
As Gaucho glided towards Sno, he watched as her body turned perpendicular, her horn angled at his right wing. Still a few strides out, Gaucho had time to sweep his wing up, pulling it closer to his body, but not completely out of the way. His focus became her thick white barrel which was now directly before him, rather than her cheek, which was guarded by her horn. Maybe not so dumb he thought halfheartedly. Still, she was stupid enough to stand still while he was charging at her. Bracing himself, he waited for a collision that did not come. ?????? his mind blanked. Magicz? he wondered frustratedly, but it was cut short by the feeling of her horn gliding between his feathers. Given the amount he had pulled the appendage up and in, her horn only grazed against the bottom, pulling a few feathers out and slicing the surface cleanly. The wound was shallow and not very long, but like with any paper-cut type wound, stung like a bitch. SssssssssssssSS Came a sound that felt like physical static to Gaucho’s soft mind, distracting him from the sting of his wound; it was Mara, internally screaming her rage as she recoiled with only a mouthful of mane. Her anger only confused the bruiser more; Yes, the unicorn must have magic- it would explain how the snake could find purchase on her neck, her horn could slice him, without Gaucho’s body ever hitting her.
As he swung his ass to the right, he felt a flare of red-hot pain, as one of her hooves caught the muscle on the back of his hindquarter. Luckily the cold of the ice caves likely diminished the immediate pain he might otherwise have felt, but no doubt it would leave a bruise tomorrow. As she galloped, Gaucho grunted with frustration, now understanding why she had chosen an icy arena; she must have some sort of ice-magic that allowed her to begin moving so quickly on such a slippery surface. He thought he had been clever digging his hooves into the ice, but clearly the stocky mare had more up her sleeve.
As his momentum slowed somewhat and Gaucho neared the side of the cave wall, finally turning without fear of slipping, out of the corner of his gaze, he spied the whitish mare turning with uncanny precision on the black ice. Slowly Gaucho felt the deliciously overwhelming feeling of his magic begin to grow, as the small sliced capillaries in his wing gently released what little blood they had within them. The wound was small, but it was enough to arouse his magic. Rotating on his hind-end to face Sno as she cantered his way, he threw caution to the wind. Twice now, he had hurled his massive frame towards her stocky body, and had hit nothing; all he wanted was to crush this illusive bitch. Digging his hooves into the ice as he had done before, he charged towards her; his purchase on the slippery cave floor was slow at first, but as his momentum increased he was able to ice-pick his hooves into the ground with growing accuracy and force. He didn’t care that she was running at him, nor that her horn was lowered his way: she wasn’t the only one with magic.
As he charged, an ethereal mist bled from his antlers, dropping in front of him but keeping pace with him as he moved. The mist took the form of a massive bear, who charged before Gaucho with uncanny speed. As their bodies neared, the bear leaped into the air - aiming itself straight for Sno. Its massive paws spread to either side, as if to clap on either sides of her skull, as its gaping jaws aimed for her muzzle. Roaring, its scream echoed throughout the cave. Moving with little fatigue, Gaucho lowered his right shoulder and pushed off with the left side of his hindquarter, feeling a twang of pain the muscle from her previous kick, and drifted to her left. Given the spirit-bear’s monstrous presence, Gaucho was unable to fully see the unicorn through the veil; relying on instincts and the ricochet of her hooves against the floor, he threw his body to the left once he gauged their shoulders where just passing. As he attempted to slam his left shoulder into any part of her right flank, he snapped his teeth as he turned his head to the left for just a stride, hoping to take a chunk out of the soft flesh behind her rib cage as he charged by. Defensively, Gaucho then tossed his head to the right, out of the way of flying hooves, and bucked towards her left hip, before continuing towards the opposite side of the cave.
[WC: 800 Cut down from 873 :| Attack 3/3, Magic and Companion 2/2
Closing Defense 0/1]