"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Damn the pigs who dare put you down For the will to push on 'cross the corpse-laden ground!
From the Deep Forest she had traveled further south, crossing the Thistle Meadow and eventually finding herself in a marsh land that appealed to her more nefarious musings. Eager hooves sought and found the sludge ridden pathway littered with dead looking grasses and clumps of dry mud where the sun found purchase, water fit only for a corpse. It was a sickening colour and bubbled beside her as what looked like bodily remains were limp at it's bottom. She wondered if that zombie foal had risen from here, the one she had met up on the steppe, or perhaps he was a special case all on his own. Ghost smiled a creepy twisted smile, it was in places like this that she could probably hide from the world, not many would travel to such a dreary and depressing place, for those who did surely they were worth talking to? They'd gone out of their way to see more of a damp haunted place, perhaps only the monsters came here and she rather liked the prospect of that.
The mare halted on a wider part of the path and frowned. Wasn't she meant to be finding this Asylum? Surely they were not to be found in here and really she ought to introduce herself to the group she had decided to impose upon. Seele, the leader, that's what Vulture had called her. Intriguing indeed. Yet, Ghost would find out no more if she didn't stop this dawdling, but try as she might the mare was not satisfied until she had seen the whole of the marsh, pressing on into a walk once again.
Her mind was captivated by the more gruesome looking deaths that lurked in the water, she tried to imagine how they'd died, igniting her soul briefly in a thrilling fire. Death was interesting, life was not. In Ghost's opinion at least. She knew mother would share her views, a rare occasion where they might actually agree with one another, but truly it would be a nightmare if the little grey menace was to show up here. Maybe then Ghost would be more inspired to leave. She had no idea what her mother was up to right now, probably harassing some poor soul or skewering a beating heart because the owner of it 'pissed her off'. Ghost did not mind the death dealing business, but she preferred to have more of a purpose when she decided to take that which was not rightfully hers.
The sun began to set in the sky causing the mare to glance towards it and frown, knowing that really she should be moving on and finding some shelter, but intrigue had long claws that tightened it's grasp. She laughed quietly to herself knowing that she was already too drawn to this place, longing to see the picture night painted on this delightfully dreadful graveyard for restless lost souls.
Let the heat of the sun
Reignite your memory
Because if we just turn and run
Let them fire the gun
❚ Force permitted, just don't kill her :3
❚ Please tag me!
❚ Pixel by Nyte