"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
12-28-2013, 08:46 PM (This post was last modified: 01-02-2014, 04:52 AM by Beowulf.)
BEOWULF quote quote quote
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The stag had left the meadow, having not fully understood why everyone had commenced there. It was just some tree to him. It had not, however turned him to a fowl mood, for such a beast to come into an emotion was little be known. Never angered or enraged, he simply was calm and collected, with a little of a childish spirit lingering on the boarders.
Leaving the meadow however had left him in a little befuddlement. So caught up in attempting to remove those pesky, spiked, thistle heads from his fur. He had not really been paying attention to the direction he was traveling, swaying way of track than he should have, directed due west rather than North bound, the place of home.
Just as he managed to remove the last of the thistle spores from the feathers upon his legs, The stag stumbled upon something strange. Hooves seemed to sink into the Earth, a soft substrate underfoot, but not the cold kind the beast was so used too. It was warm and grainy, rather than soft and wet. Taking a step back orange orbs glanced down to the ground. It was golden in colour and so very strange, nothing like he had ever seen before. The beast just simply did not know what to do, or make of it for that matter.
Was it safe to walk upon? Would the ground swollow him up if he did so. The poor guy was in such a confusion, with no place to go. Trapped by the golden ground all around, he either went on wards or headed back.
Perhaps the darkness that now fell over all the lands had caused his trail to be off, His nose was usually pretty good at finding the snow and cold. But someone it burned with a brine, a salty air that stuck. Small salt crystals even began to form upon the hair that now layered his face. What was this place? The sound of water crashing against the land hollowed out through his ears. He knew that sound, but this tundra was very new to him in all aspects of being.
A new scent filtered through his nostrils. There were two others upon this shore, both Unicorns, for he would not have regonised them if they were not of the horned kind. apart of him that longed to be with others drove his large round hooves forwards, the move was difficult, the earth just kept rolling away from him with each step. How anyone could maneuver in such substrate he did not know. Then again, others found the ice and snow just as morbidly difficult.
The closer he got to the sound of the waves, the more easy the ground became to tread, eventually it changed to a rocky surface the beast was very familiar with, bringing back a gentle smile that forever sat itself upon the beasts features. The moon hung heavily above, casting the place in a silvery glow, reminding him muchly of the snow he dwelled.
Moving to where the others would see him, addressing his presence in full, placing across that he was not there to harm, Beowulf kept a distance from them, gently bowing his head to the side in a formal greeting. "Sorry to be intrusive, But I appear to be lost. Could one of you maybe help me back upon my way again?" he asked very polite and it hopes of not interfering with their forthcoming's. He really was just lost and wanted to find his way back home again.