"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
01-11-2014, 10:19 PM (This post was last modified: 01-11-2014, 10:20 PM by Ktulu.)
You terrify her, this poor girl who was just innocently strolling through the forest, but the look of terror on her face and in her eyes makes you smile, but half of your face is always smiling, isn't it? She heeds your command and she runs while you stand and watch her rather than give chase because you don't chase. You are no two-bit predator, you are queen. You will stalk her and track her until she can no longer run and you will stand over her while she begs for you to let her go... but you won't. While she begs you the only thing you will be doing is trying to decide where you want to cut her first. You think that pretty face of hers is tempting. You could pluck an eye out with your horn, or if you really felt like it just shove your horn into her skull and end her life.
But that would do you no good.
Her steps have died down into nothingness and it is then that you start after her. In her panic she has left a clear trail for you to follow and you make a noise of disapproval in the back of your throat. You want a challenge and this mare will not give you the challenge you crave. As you walk you begin to hear her steps again and your ears fall back against your head and you are left in even more of a state of disapproval. What did you expect?
The closer you get the louder she becomes and the more dissatisfied with the hunt you become. Finally you've had enough and your magic bursts forth and seeks out her body and when it enters you constrict her airways and leave her gasping for breath. Does she know what's happening? Does she know its you already and that she's not gotten far enough away to save herself? You smile again because you know there is nothing she could have done to save herself. The moment she stepped foot into your forest she had sealed her fate.
When you get to her she is writhing on the forest floor, eyes wide and fearful as she stares up at your skeletal face. How ugly you are. How fearsome and terrifying and so utterly perfect. "You did not run fast enough." You tell her, your voice emotionless and nearly robotic. Your gruesome face appears almost stoic as you lower your head and press the tip of your horn against her shoulder. You shift your weight and your horn sinks into her flesh and her blood rushes forth, so fresh and sweet smelling. You drag your head down, slitting her flesh and then you do it again, over and over until her sides are littered with lacerations caused by you.
You move to her neck and and you press the tip of your horn into it, but you do not stop when it pierces her flesh. You keep pushing until your horn is nearly halfway buried in her neck. Its a miracle that you haven't hit any arteries that would make her bleed out before the infection you want to taint her with takes effect. You pull your horn out and you cut across her face face with it and when you're done she has a menagerie of cuts and that lovely stab wound you've placed in her neck. Her face is bleeding and you lick the blood from her face and you think it tastes good. Much better than those spoiled apples you'd eaten last season.
As you step back you say nothing to the mare who is still gasping for breath and writhing in pain. Finally, you release your magic and your ears tilt forward as you wait for her tortured screams to finally burst forth.
ooc:// permission given by tay :3
tay, if its too much lemme know and i'll edit